Dark Magician Deck #772534 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
39± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Link and Fusion) and Ritual boss monsters such as Black Chaos, Black Luster Soldier and Ame no Murakumo no Mitsurugi, after a Mitsurugi or Light and Darkness Ritual engine; Dark Magician, the Pharaoh's Servant and Dark Magician of Destruction (absent) as recursive attackers; direct pressure from Link monsters
  • Turn 1 (going first): Open on a searcher or Ritual Spell (Mind Shuffle, Pre-Preparation of Rites, Mitsurugi Ritual), search the Mitsurugi or Light and Darkness Ritual engine, and Ritual Summon a boss; protect with Ash Blossom, Ghost Ogre and Droll & Lock Bird (Inferred)
  • Turn 2 (going second): Use the 9 hand traps to break the opponent's starter or first summon, then take the board with a Ritual boss or Silent Magician (Inferred)
  • Recovery: Recycle Ritual monsters from the GY through Ragged Records of Rites, Mitsurugi Prayers and Dark Magical Curtain to rebuild the Ritual engine (Inferred)
  • After siding: Not evaluable: no side deck is present (Side Deck size 0), so there is no post-side plan

Why it scores here

This list is Illegal in OCG: eight Forbidden cards are run (three Ame no Habakiri no Mitsurugi plus Triple Tactics Talent, Charmer Quartet in Bloom, Link Decoder, Reprodocus, Red-Eyes Dark Dragoon, Protectcode Talker and Knightmare Gryphon), so the score is theoretical and structural only. The system reads as a midrange Ritual and Link toolbox: the searcher text group is strong (P(at least one searcher in a 5-card hand) about 0.89, Inferred), and nine hand traps give it real interaction, with P(at least one hand trap in a 6-card hand going second) about 0.64 (Inferred). Its ceiling depends on Ritual bosses that are only partly supported by the core, and no recorded boards exist to measure median output. Popularity did not earn points: the archetype core is only 4 of 9 usage-listed cards present, and the score was not built by averaging individual card scores. The Final score uses the 0.80 Structural plus 0.20 Tournament Reliability formula with a -12 banlist-exposure modifier, and Meta Power is null because no dated meta sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 3-copy starter in opening 5) about 0.23 per card; searcher-text group P(>=1) about 0.89; engine not measured by combos (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many 0-level and situational cards plus three Ritual lines compete for the same hand; brick risk moderate-high (Inferred)
D3 Combo Conversion & Ceiling 60 Semantic read of Ritual bosses (Black Chaos, Black Luster Soldier, Ame no Murakumo no Mitsurugi) gives a high ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combo data has 0 parseable boards (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and multiple recursion routes (Ragged Records, Mitsurugi Prayers) allow continued play after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recycling Ritual monsters through GY searchers and Ritual Spells gives moderate grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps, Solemn Judgment, Dimensional Barrier and Ash Blossom give layered interaction; negation text is 12 cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group P(>=1 in 6-card going-second hand) about 0.64 plus removal text on bosses (Inferred)
D9 Offensive Pressure & Closing Power 65 Ritual and Link bosses at 2800 to 3200 ATK and Link-5 Perfectron Hydradrive Dragon give closing power, but it is Limited and the list is illegal (Verified card data, Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 main, 39 distinct, exact archetype purity 1.3% across 21 sub-archetypes; low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 12 Link and 3 Fusion, and 5 of the 15 Extra cards are Forbidden or Limited (Verified legality)
D12 Side Deck Adaptability 20 No side deck is present, so post-side adaptability cannot be credited (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; the illegal status also removes format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual summons with several tributes and many decision points (Inferred)

How the score was computed

Strategy profile: primary Midrange; Toolbox used as the secondary read without a separate weight profile. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (21 cards) gives reliable access to the engine
  • Nine hand traps give layered interaction on both going first and going second
  • Ritual and Link bosses give a high ceiling

Weaknesses

  • Illegal in OCG: eight Forbidden cards must be removed
  • Low archetype purity (1.3%) across 21 sub-archetypes weakens engine coherence
  • No side deck, so no best-of-3 adaptation
  • No recorded combos or win data to confirm the ceiling

Critical choke points

  • Ritual Summon requires a Ritual Spell plus tributes; losing the Ritual Spell or the tribute fodder stops the main line
  • Extra Deck depends on Link materials, and the Forbidden Link monsters are unusable in OCG
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi (3 copies, Forbidden) A legal Ritual boss or searcher from the Mitsurugi or Light and Darkness Ritual lines Forbidden cards make the list illegal; the copies must be replaced before any normal score applies
2 Charmer Quartet in Bloom, Link Decoder, Reprodocus, Red-Eyes Dark Dragoon, Protectcode Talker, Knightmare Gryphon, Triple Tactics Talent (all Forbidden) Legal Link or Fusion boss monsters that fit the Extra Deck link requirements Each Forbidden card is a separate legality violation; the Extra Deck otherwise stays at 15 cards
3 No change to the main structure A 15-card side deck with hand traps and anti-Ritual cards Side deck is 0, so the deck has no post-side plan (D12 is 20)

Evidence & confidence

  • Verified: Legality: 8 Forbidden cards over the copy limit; 60 main, 15 extra, 0 side; within size rules; Card text and banlist status for every listed card; Usage stats: 4 of 9 core cards present
  • Inferred: Opening-hand probabilities for starter, searcher and hand-trap groups; Midrange plus Toolbox strategy read; Going-first and going-second plans and dimension scores
  • Provisional: Meta Power is null: no dated metagame sample; Tournament Reliability (45): no tournament or win data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample No side deck: post-side adaptability cannot be measured

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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