Snake-Eyes Deck #772411 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Chaos Hunter x3, Diabellstar the Black Witch x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Snake-Eyes boss monsters (Diabellstar, Flamberge Dragon, Doomed Dragon) plus Diabell/Sinful Spoils support, with Link and Xyz boss options in the Extra Deck; Diabellze / Galaxy-Eyes Photon Lord large-body finishers, Chaos Hunter and Ultimate Slayer as board-control backup
  • Turn 1 (going first): Starter from hand (Snake-Eye Oak or Poplar) into a Snake-Eye search and Snake-Eye Ash, then Diabellstar or Flamberge Dragon. Hit rate per 3-copy starter is about 25% in a 5-card opening (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Artifact Lancea, Dominus Impulse) to stop the opponent's first board, then a Snake-Eye engine rebuild from the Deck or GY
  • Recovery: Snake-Eye GY recursion (Oak, Poplar, Ash effects) and Filia Diabell / Small World searches to refill the hand. Recovery depends on the GY-to-Deck loop working, which is not verified
  • After siding: None. The Side Deck is empty, so the deck has no post-side plan and cannot adjust to matchups

Why it scores here

This list is scored as a structural, theoretical read only, because it is illegal in OCG: four cards exceed their copy limits (Snake-Eye Ash, WANTED, Ash Blossom and Dominus Impulse each run 3 copies). The core Snake-Eye engine is present, with about 56% of 5-card openings containing at least one core card and about 44% of openings having no core card (Inferred from hypergeometric estimates). The combo evidence is empty, so the deck's floor, median and ceiling cannot be measured and are inferred from card text only. The mix of Snake-Eye, Diabell, Sinful Spoils, Charmer and Code Talker sub-archetypes dilutes engine coherence, and the empty Side Deck removes any post-side plan. Popularity was not credited: usage statistics show the deck is only partly on the archetype standard core (about 44% core present), and no score was averaged from individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core Snake-Eye group opens in about 56% of 5-card hands; each 3-copy starter about 25% (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 44% of 5-card hands lack a core card; 26 distinct main-deck cards with mixed sub-archetypes raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence, so ceiling is text-only inference from Snake-Eye and Diabell chains (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unknown and inferred as low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several recursion and search routes (Oak, Poplar, Ash, Filia Diabell) give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and searcher text is present (20 searcher cards), but resource regrowth is unmeasured (Inferred)
D7 End-Board & Interaction Quality 55 9 hand traps and 15 negation-text cards give layered interaction, though two of them are over the copy limit (Verified by card text, Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps are present (68% chance of at least one in a 6-card hand); no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Boss monsters reach 2500 to 3000 ATK (Verified stats), but closing power depends on an unmeasured engine (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Mixed sub-archetypes (70 off-archetype copies; 0% exact-name purity) and 13 cards at 3 copies lower main-deck efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 11 Link, 3 Xyz and 1 Fusion; mixed boss options and no verified use pattern (Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype is absent from tournament context (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Snake-Eye and Diabell chains with many decision points; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange primary; secondary Combo weights not blended because the combo evidence is empty. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); engine_conflicts (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42.2; modifiers total -12 -> 30.2; Illegal cap applied -> 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 hand traps and about 15 negation-text cards
  • High searcher density (20 cards) gives T1 access to the engine
  • Strong boss monsters (Diabellstar the Black Witch 2500, Snake-Eyes Diabellstar 2800, Doomed Dragon 3000)

Weaknesses

  • Four cards over their OCG copy limit, so the list is illegal
  • Engine split across Snake-Eye and Diabell with 0% exact-name purity
  • Empty Side Deck and no post-side plan
  • No recorded combos, so consistency and conversion are unmeasured

Critical choke points

  • Snake-Eye starter in hand (25% per 3-copy card in a 5-card hand)
  • Single-copy Extra Deck bosses (Flamberge Dragon, Diabellstar Vengeance, Snake-Eyes Diabellstar) that cannot be recovered after removal without the GY loop
  • Removal or negation of the first starter with no second route
Priority Remove Add Reason
1 Excess copies: 2 of Snake-Eye Ash, 1 of WANTED: Seeker of Sinful Spoils, 1 of Ash Blossom & Joyous Spring, 1 of Dominus Impulse 4 legal cards that fill the same role (starter, search or hand trap) at legal copy counts Makes the list legal. Without this change the score cannot be read as a normal final score.
2 Off-archetype filler with overlapping roles A focused Side Deck of 5 to 15 cards (hand traps and Snake-Eye or Diabell answers) Gives the deck a post-side plan. Current side count is 0, which leaves the best-of-3 score without support.

Evidence & confidence

  • Verified: Deck is OCG legal in size (55 main, 15 extra, 0 side); Four cards exceed legal copy limits (Snake-Eye Ash, WANTED, Ash Blossom, Dominus Impulse); Side Deck is empty; Archetype purity is 0% exact-name; Card stats and banlist status for all listed cards
  • Observed: Usage statistics: core Snake-Eyes cards present in about 44% of archetype decks
  • Inferred: Opening-hand probabilities (starter, core group, hand traps, searchers); Going-first and going-second plans from card text; Interaction density and recovery routes from card text; Scores for all 14 dimensions
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are inferred No guides attached for the archetype Side Deck is empty, so post-side behavior cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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