Snake-Eyes Deck #772411 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Chaos Hunter x3, Diabellstar the Black Witch x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Chaos Hunter x3
- Diabellstar the Black Witch x3
- Diabellstar Vengeance x1
- Diabellze the Original Sinkeeper x1
- Diabellze the White Witch x1
- Snake-Eye Ash x3
- Snake-Eye Oak x2
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Dark Ruler No More x3
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Filia Diabell x3
- Forbidden Droplet x3
- One for One x1
- Pot of Prosperity x1
- Small World x3
- Ultimate Slayer x3
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Sinful Spoils Subdual x2
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Snake-Eyes boss monsters (Diabellstar, Flamberge Dragon, Doomed Dragon) plus Diabell/Sinful Spoils support, with Link and Xyz boss options in the Extra Deck; Diabellze / Galaxy-Eyes Photon Lord large-body finishers, Chaos Hunter and Ultimate Slayer as board-control backup
- Turn 1 (going first): Starter from hand (Snake-Eye Oak or Poplar) into a Snake-Eye search and Snake-Eye Ash, then Diabellstar or Flamberge Dragon. Hit rate per 3-copy starter is about 25% in a 5-card opening (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Artifact Lancea, Dominus Impulse) to stop the opponent's first board, then a Snake-Eye engine rebuild from the Deck or GY
- Recovery: Snake-Eye GY recursion (Oak, Poplar, Ash effects) and Filia Diabell / Small World searches to refill the hand. Recovery depends on the GY-to-Deck loop working, which is not verified
- After siding: None. The Side Deck is empty, so the deck has no post-side plan and cannot adjust to matchups
Why it scores here
This list is scored as a structural, theoretical read only, because it is illegal in OCG: four cards exceed their copy limits (Snake-Eye Ash, WANTED, Ash Blossom and Dominus Impulse each run 3 copies). The core Snake-Eye engine is present, with about 56% of 5-card openings containing at least one core card and about 44% of openings having no core card (Inferred from hypergeometric estimates). The combo evidence is empty, so the deck's floor, median and ceiling cannot be measured and are inferred from card text only. The mix of Snake-Eye, Diabell, Sinful Spoils, Charmer and Code Talker sub-archetypes dilutes engine coherence, and the empty Side Deck removes any post-side plan. Popularity was not credited: usage statistics show the deck is only partly on the archetype standard core (about 44% core present), and no score was averaged from individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Core Snake-Eye group opens in about 56% of 5-card hands; each 3-copy starter about 25% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 44% of 5-card hands lack a core card; 26 distinct main-deck cards with mixed sub-archetypes raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence, so ceiling is text-only inference from Snake-Eye and Diabell chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unknown and inferred as low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several recursion and search routes (Oak, Poplar, Ash, Filia Diabell) give some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and searcher text is present (20 searcher cards), but resource regrowth is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 9 hand traps and 15 negation-text cards give layered interaction, though two of them are over the copy limit (Verified by card text, Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps are present (68% chance of at least one in a 6-card hand); no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss monsters reach 2500 to 3000 ATK (Verified stats), but closing power depends on an unmeasured engine (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Mixed sub-archetypes (70 off-archetype copies; 0% exact-name purity) and 13 cards at 3 copies lower main-deck efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards with 11 Link, 3 Xyz and 1 Fusion; mixed boss options and no verified use pattern (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype is absent from tournament context (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Snake-Eye and Diabell chains with many decision points; no pilot data (Inferred) |
How the score was computed
Strategy profile: Midrange primary; secondary Combo weights not blended because the combo evidence is empty. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); engine_conflicts (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42.2; modifiers total -12 -> 30.2; Illegal cap applied -> 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 9 hand traps and about 15 negation-text cards
- High searcher density (20 cards) gives T1 access to the engine
- Strong boss monsters (Diabellstar the Black Witch 2500, Snake-Eyes Diabellstar 2800, Doomed Dragon 3000)
Weaknesses
- Four cards over their OCG copy limit, so the list is illegal
- Engine split across Snake-Eye and Diabell with 0% exact-name purity
- Empty Side Deck and no post-side plan
- No recorded combos, so consistency and conversion are unmeasured
Critical choke points
- Snake-Eye starter in hand (25% per 3-copy card in a 5-card hand)
- Single-copy Extra Deck bosses (Flamberge Dragon, Diabellstar Vengeance, Snake-Eyes Diabellstar) that cannot be recovered after removal without the GY loop
- Removal or negation of the first starter with no second route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess copies: 2 of Snake-Eye Ash, 1 of WANTED: Seeker of Sinful Spoils, 1 of Ash Blossom & Joyous Spring, 1 of Dominus Impulse | 4 legal cards that fill the same role (starter, search or hand trap) at legal copy counts | Makes the list legal. Without this change the score cannot be read as a normal final score. |
| 2 | Off-archetype filler with overlapping roles | A focused Side Deck of 5 to 15 cards (hand traps and Snake-Eye or Diabell answers) | Gives the deck a post-side plan. Current side count is 0, which leaves the best-of-3 score without support. |
Evidence & confidence
- Verified: Deck is OCG legal in size (55 main, 15 extra, 0 side); Four cards exceed legal copy limits (Snake-Eye Ash, WANTED, Ash Blossom, Dominus Impulse); Side Deck is empty; Archetype purity is 0% exact-name; Card stats and banlist status for all listed cards
- Observed: Usage statistics: core Snake-Eyes cards present in about 44% of archetype decks
- Inferred: Opening-hand probabilities (starter, core group, hand traps, searchers); Going-first and going-second plans from card text; Interaction density and recovery routes from card text; Scores for all 14 dimensions
- Provisional: Meta Power (null); Matchup and format fit (D13)
- Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are inferred No guides attached for the archetype Side Deck is empty, so post-side behavior cannot be assessed Meta Power is provisional without a dated metagame sample
Couldn't load the combos





