Fire King Deck #772396 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Animadorned Archosaur x1
- Artifact Lancea x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Jurrac Megalo x3
- Dark Ruler No More x3
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Fossil Dig x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Pot of Prosperity x1
- Infinite Impermanence x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fire King Garunix / Garunix Eternity and Astero beatdown after a Fire King monster-destruction chain fills the board; Synchro and Link extension pressure (Jurrac Meteor, Jurrac Astero, Amblowhale, Raging Phoenix in list) once the field is cleared
- Turn 1 (going first): Fire King Island / Fire King Sanctuary and monster-destruction chains (Kirin, Ulcanix, Ponix) to reach a Garunix or Garunix Eternity while holding hand traps for the opponent's first interaction
- Turn 2 (going second): Ash Blossom, Ghost Belle, Droll and Infinite Impermanence to stop the opponent's board, then Fire King revival to rebuild
- Recovery: Fire King revival from GY (Kirin, Garunix, Ponix special-summon conditions) and Fossil Dig / Searcher routes to rebuild a starter
- After siding: Not evaluable: no Side Deck is present (side_count 0)
Why it scores here
Scored on the system, not by averaging card scores: the Fire King core (Kirin, Ulcanix, Ponix, Garunix at 3 copies each) gives an approximately 93% chance of at least one core card in a 5-card opening hand, which earns the consistency and engine-access dimensions. Interaction density is high (16 hand traps and about 31 removal-text cards), which lifts the endboard and going-second scores. The deck is held back by brick and dead-card risk (29 distinct main-deck cards, only 33% exact-archetype purity, several Limited one-offs such as One for One, Pot of Prosperity and Harpie's Feather Duster), by the lack of any recorded combo boards, and by no side deck. Popularity and archetype usage stats confirm the list is real but do not add points. The 30-point final is capped because the list is Illegal (Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2), so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core card in opening hand of 5) ≈ 0.93 across 22 core copies; engine access is reliable but the starter count is shared across many generic routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 16 hand traps, 23 tech cards and several Limited one-offs create redundant or dead hands; no hypergeometric brick model is supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling comes only from the Fire King chain and Garunix plus extra-deck boss text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; floor is limited by the same brick and dead-card exposure as D2 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) and multiple revival routes give independent recovery lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fire King revival and Fire King Island/Sanctuary recursion regenerate resources, but the spend side is heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction density is high: Ash, Infinite Impermanence, Droll, Ghost Ogre, Ghost Belle, Artifact Lancea, Ulcanix and Garunix removal text (Observed structural flags + Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second value comes from hand traps and Dark Ruler No More, Lightning Storm and Harpie's Feather Duster for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Closing via Garunix Eternity 3000 ATK, Astero 2500 ATK, Garunix 2700 ATK; Relinquished Anima and Zealantis are the only non-FIRE closers (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55-card main with 29 distinct cards and only 33% exact-archetype purity, leaving many flex and tech slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck slots, 12 distinct: Synchro and Xyz staples are present, but several Link slots are flex and the Extra access routes are not verified (Verified composition + Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (side_count 0); post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share is present; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple hand-trap timing decisions and Fire King revival conditions raise the error rate; the combo steps are not recorded (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: Final = 0.80·Structural + 0.20·TournamentReliability + ContextModifiers = 0.80·54.4 + 0.20·45 − 6 ≈ 46.6, then capped at 30 because the deck is Illegal (copy-limit violation); theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density: 16 hand traps and about 31 removal-text cards
- Reliable archetype-core access (about 93% at least one core card in hand of 5)
- Strong going-second answers: Ash, Ghost Ogre, Ghost Belle, Droll, Infinite Impermanence
- Real closing options via FIRE Xyz and Synchro bosses (Garunix Eternity 3000 ATK, Astero 2500 ATK)
Weaknesses
- Illegal copy-limit violation (Ash Blossom at 3 copies)
- Low exact-archetype purity (33%) and many off-archetype tech cards
- No Side Deck (side_count 0), so post-side adaptation is impossible
- No recorded combo boards, so ceiling and median are text-only inference
Critical choke points
- Ash Blossom & Joyous Spring copy count is illegal until one copy is removed
- Dependence on Fire King monster-destruction chains for the Garunix payoff
- Limited one-offs (Pot of Prosperity, One for One, Harpie's Feather Duster, Droll & Lock Bird) cost slots and create dead-draw risk
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Limited FIRE starter or hand trap (e.g. a second Fire King Avatar or Fire King Island-compatible starter) | Restores the legal copy count; the deck cannot receive a normal score while it is Illegal |
| 2 | Pot of Prosperity | 1 Fire King extender or a second Fire King Sky Burn | Pot of Prosperity is a Limited off-archetype card that cannot be used without an Extra-Deck cost; a core FIRE card improves D2 and D10 |
| 3 | Harpie's Feather Duster | 1 hand trap from the Fire King or Ghost lines (or a second Ghost Belle, if it is legal) | A Limited one-off that adds no Fire King engine value; swapping it for a hand trap helps D5 and D7 |
Evidence & confidence
- Verified: Main deck 55 cards and Extra Deck 15 cards (legal size range for OCG); Ash Blossom & Joyous Spring: 3 copies run, OCG legal limit 2 (illegal); Archetype usage stats: Fire King core cards with high inclusion
- Observed: Usage stats show the Fire King core (Kirin, Ulcanix, Ponix, Garunix) is standard in this archetype
- Inferred: ≈93% core access in opening hand (hypergeometric); Interaction density and going-second value read from card text; Brick and dead-card risk from composition and Limited one-offs; Garunix and Garunix Eternity closing read from card text
- Provisional: Format fit and matchup profile (no tournament or meta data); Meta-share and competitive viability
- Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link or archetype meta-share (D13 provisional) No win-rate telemetry (going-first/second, matchup, brick and starter rates) No Side Deck (D12 cannot be measured) Meta Power is Provisional (no dated metagame sample)
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