Fire King Deck #772396 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fire King Garunix / Garunix Eternity and Astero beatdown after a Fire King monster-destruction chain fills the board; Synchro and Link extension pressure (Jurrac Meteor, Jurrac Astero, Amblowhale, Raging Phoenix in list) once the field is cleared
  • Turn 1 (going first): Fire King Island / Fire King Sanctuary and monster-destruction chains (Kirin, Ulcanix, Ponix) to reach a Garunix or Garunix Eternity while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Ash Blossom, Ghost Belle, Droll and Infinite Impermanence to stop the opponent's board, then Fire King revival to rebuild
  • Recovery: Fire King revival from GY (Kirin, Garunix, Ponix special-summon conditions) and Fossil Dig / Searcher routes to rebuild a starter
  • After siding: Not evaluable: no Side Deck is present (side_count 0)

Why it scores here

Scored on the system, not by averaging card scores: the Fire King core (Kirin, Ulcanix, Ponix, Garunix at 3 copies each) gives an approximately 93% chance of at least one core card in a 5-card opening hand, which earns the consistency and engine-access dimensions. Interaction density is high (16 hand traps and about 31 removal-text cards), which lifts the endboard and going-second scores. The deck is held back by brick and dead-card risk (29 distinct main-deck cards, only 33% exact-archetype purity, several Limited one-offs such as One for One, Pot of Prosperity and Harpie's Feather Duster), by the lack of any recorded combo boards, and by no side deck. Popularity and archetype usage stats confirm the list is real but do not add points. The 30-point final is capped because the list is Illegal (Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2), so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening hand of 5) ≈ 0.93 across 22 core copies; engine access is reliable but the starter count is shared across many generic routes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 16 hand traps, 23 tech cards and several Limited one-offs create redundant or dead hands; no hypergeometric brick model is supplied (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling comes only from the Fire King chain and Garunix plus extra-deck boss text (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; floor is limited by the same brick and dead-card exposure as D2 (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) and multiple revival routes give independent recovery lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fire King revival and Fire King Island/Sanctuary recursion regenerate resources, but the spend side is heavy (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high: Ash, Infinite Impermanence, Droll, Ghost Ogre, Ghost Belle, Artifact Lancea, Ulcanix and Garunix removal text (Observed structural flags + Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second value comes from hand traps and Dark Ruler No More, Lightning Storm and Harpie's Feather Duster for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 58 Closing via Garunix Eternity 3000 ATK, Astero 2500 ATK, Garunix 2700 ATK; Relinquished Anima and Zealantis are the only non-FIRE closers (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card main with 29 distinct cards and only 33% exact-archetype purity, leaving many flex and tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck slots, 12 distinct: Synchro and Xyz staples are present, but several Link slots are flex and the Extra access routes are not verified (Verified composition + Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0); post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share is present; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing decisions and Fire King revival conditions raise the error rate; the combo steps are not recorded (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: Final = 0.80·Structural + 0.20·TournamentReliability + ContextModifiers = 0.80·54.4 + 0.20·45 − 6 ≈ 46.6, then capped at 30 because the deck is Illegal (copy-limit violation); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density: 16 hand traps and about 31 removal-text cards
  • Reliable archetype-core access (about 93% at least one core card in hand of 5)
  • Strong going-second answers: Ash, Ghost Ogre, Ghost Belle, Droll, Infinite Impermanence
  • Real closing options via FIRE Xyz and Synchro bosses (Garunix Eternity 3000 ATK, Astero 2500 ATK)

Weaknesses

  • Illegal copy-limit violation (Ash Blossom at 3 copies)
  • Low exact-archetype purity (33%) and many off-archetype tech cards
  • No Side Deck (side_count 0), so post-side adaptation is impossible
  • No recorded combo boards, so ceiling and median are text-only inference

Critical choke points

  • Ash Blossom & Joyous Spring copy count is illegal until one copy is removed
  • Dependence on Fire King monster-destruction chains for the Garunix payoff
  • Limited one-offs (Pot of Prosperity, One for One, Harpie's Feather Duster, Droll & Lock Bird) cost slots and create dead-draw risk
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Limited FIRE starter or hand trap (e.g. a second Fire King Avatar or Fire King Island-compatible starter) Restores the legal copy count; the deck cannot receive a normal score while it is Illegal
2 Pot of Prosperity 1 Fire King extender or a second Fire King Sky Burn Pot of Prosperity is a Limited off-archetype card that cannot be used without an Extra-Deck cost; a core FIRE card improves D2 and D10
3 Harpie's Feather Duster 1 hand trap from the Fire King or Ghost lines (or a second Ghost Belle, if it is legal) A Limited one-off that adds no Fire King engine value; swapping it for a hand trap helps D5 and D7

Evidence & confidence

  • Verified: Main deck 55 cards and Extra Deck 15 cards (legal size range for OCG); Ash Blossom & Joyous Spring: 3 copies run, OCG legal limit 2 (illegal); Archetype usage stats: Fire King core cards with high inclusion
  • Observed: Usage stats show the Fire King core (Kirin, Ulcanix, Ponix, Garunix) is standard in this archetype
  • Inferred: ≈93% core access in opening hand (hypergeometric); Interaction density and going-second value read from card text; Brick and dead-card risk from composition and Limited one-offs; Garunix and Garunix Eternity closing read from card text
  • Provisional: Format fit and matchup profile (no tournament or meta data); Meta-share and competitive viability
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link or archetype meta-share (D13 provisional) No win-rate telemetry (going-first/second, matchup, brick and starter rates) No Side Deck (D12 cannot be measured) Meta Power is Provisional (no dated metagame sample)

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top