Regenesis Deck #772189 — Yu-Gi-Oh! OCG
54 Main, 11 Extra, incl. Denko Sekka x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Denko Sekka x3
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Regenesis Archfiend x3
- Regenesis Dragon x2
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Pot of Prosperity x1
- Regenesis x3
- Regenesis Code x3
- Super Polymerization x3
- Dragon's Mind x1
- Evenly Matched x3
- Regenesis Birth x1
- Solemn Judgment x1
Extra Deck (11)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.5 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Regenesis 2500-ATK/DEF enablers (Regenesis Archfiend, Dragon, Warrior, Sage, Lord) recurring through the Regenesis engine into board pressure; Extra Deck fusion and link threats (Garura, Tri-Brigade Arms Bucephalus II, Starving Venom) when the 2500 enabler line is blocked
- Turn 1 (going first): Open a Regenesis monster or Regenesis Archfiend, use a 2500-enabler to Special Summon the next 2500 body, then protect the board with Ash Blossom and Droll-style hand traps
- Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) to break the opponent starter, then rebuild with Regenesis Code and Regenesis Birth
- Recovery: Recurse Regenesis monsters and spells from the Graveyard via Regenesis Code and the Regenesis GY effects; rebuild with 2500-ATK enablers from the Deck
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The score comes from the deck as a system, not from averaging card scores or from Regenesis being a popular archetype. The engine reliably finds an archetype core card in the opening hand (about 94 percent, Inferred), and the 2500-ATK/DEF enabler chain gives it a clear route to a board. Interaction is dense: about 12 hand traps, 11 negation-text cards and 29 removal-text cards give the deck a strong end-board and a good going-second plan. The score is held down by the hard copy-limit violations (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), which make the list illegal, so the result is a structural-only estimate capped at 30. There is no recorded combo data, no tournament link, and no side deck, so the floor, median and post-side scores are low-confidence estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in opening 5) is about 0.94 across 22 core copies; the 2500-enabler chain is the real bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and tech spells such as Evenly Matched, Forbidden Droplet and Mulcharmy Fuwalos are often dead on the board, and the 12 hand-trap copies add redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling is a text-only read of Regenesis recursion into multiple 2500 bodies (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no power distribution; median output cannot be measured and is kept low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent hand-trap lines (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) and GY recursion give good redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Regenesis GY recursion and search text suggest sustained resource generation, but the lack of combo telemetry keeps it Inferred |
| D7 | End-Board & Interaction Quality | 72 | Breadth of negation and removal text (11 negation, 29 removal) across hand traps and spells gives strong layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap probability of about 0.80 for at least one hand trap gives good disruption before the board is established (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-ATK bodies and a Xyz/Link finisher give real closing power, but Garura and Little Knight are not all present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck of 54 cards has 27 distinct cards and 25 level-0 spells and traps; the copy-limit errors reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 11 mixes fusion, link, synchro and xyz with overlap; 2 Garura copies and 1 Super Starslayer missing (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable, so the score is neutral Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Regenesis lines with banish and once-per-turn chains raise the decision count and error risk (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-3); No side deck (-3); Enabler dependence (-2); Illegal copy-limit cap (0). Final formula: Illegal cap: theoretical/structural-only. Uncapped 0.80*57.5 + 0.20*45 + modifiers(-8) = 47; capped at 30 because the deck exceeds copy limits. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is near-certain to appear in the opening hand (about 94 percent)
- Dense, layered interaction: about 12 hand traps and many negation and removal effects
- Good going-second disruption with redundant hand traps
- Multiple 2500-ATK enablers give real board pressure
- Recursion via Regenesis Code and GY effects supports a grind
Weaknesses
- Illegal copy-limit list (Ash Blossom x3 and Super Polymerization x3)
- Empty Side Deck, so no post-side adaptation
- Low archetype purity (18.5 percent exact name), with a lot of tech and off-archetype cards
- No recorded combos or tournament results to confirm the plan works
- Several Extra Deck staples are missing (Super Starslayer TY-PHON, S:P Little Knight)
Critical choke points
- The 2500-ATK/DEF enabler condition: if the opponent removes the first 2500 body, the Regenesis line stalls
- Copy-limit fix required before any production score is meaningful
- Hand dependence on one archetype core card in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | Any non-copy card, e.g. a second Regenesis Code or a Side Deck staple | Ash Blossom is Semi-Limited with a legal limit of 2; the third copy makes the deck illegal |
| 2 | One Super Polymerization | A legal Extra Deck fusion route or a Regenesis support spell | Super Polymerization is Semi-Limited with a legal limit of 2; the third copy makes the deck illegal |
| 3 | Mulcharmy Fuwalos (one copy) | Side Deck (up to 15 cards) with hand traps and anti-spell answers | The deck has no side deck, and Mulcharmy is a low-impact body in many openings |
Evidence & confidence
- Verified: Legality: Illegal (Ash Blossom and Super Polymerization each run 3 copies, limit 2); Main 54 and Extra 11 within OCG size rules; Side Deck is empty; Banlist status of 7 Limited and 2 Semi-Limited cards
- Inferred: Archetype core opening-hand probability about 0.94; Hand-trap redundancy and going-second disruption (about 0.80 for at least one hand trap in 6); Regenesis recursion as a grind route; Interaction density from card text
- Provisional: Meta Power and matchup fit (no dated meta sample; archetype share unavailable)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export, so the deck name is unknown
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