Regenesis Deck #772189 — Yu-Gi-Oh! OCG

54 Main, 11 Extra, incl. Denko Sekka x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Regenesis 2500-ATK/DEF enablers (Regenesis Archfiend, Dragon, Warrior, Sage, Lord) recurring through the Regenesis engine into board pressure; Extra Deck fusion and link threats (Garura, Tri-Brigade Arms Bucephalus II, Starving Venom) when the 2500 enabler line is blocked
  • Turn 1 (going first): Open a Regenesis monster or Regenesis Archfiend, use a 2500-enabler to Special Summon the next 2500 body, then protect the board with Ash Blossom and Droll-style hand traps
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) to break the opponent starter, then rebuild with Regenesis Code and Regenesis Birth
  • Recovery: Recurse Regenesis monsters and spells from the Graveyard via Regenesis Code and the Regenesis GY effects; rebuild with 2500-ATK enablers from the Deck
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The score comes from the deck as a system, not from averaging card scores or from Regenesis being a popular archetype. The engine reliably finds an archetype core card in the opening hand (about 94 percent, Inferred), and the 2500-ATK/DEF enabler chain gives it a clear route to a board. Interaction is dense: about 12 hand traps, 11 negation-text cards and 29 removal-text cards give the deck a strong end-board and a good going-second plan. The score is held down by the hard copy-limit violations (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), which make the list illegal, so the result is a structural-only estimate capped at 30. There is no recorded combo data, no tournament link, and no side deck, so the floor, median and post-side scores are low-confidence estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in opening 5) is about 0.94 across 22 core copies; the 2500-enabler chain is the real bottleneck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and tech spells such as Evenly Matched, Forbidden Droplet and Mulcharmy Fuwalos are often dead on the board, and the 12 hand-trap copies add redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is a text-only read of Regenesis recursion into multiple 2500 bodies (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no power distribution; median output cannot be measured and is kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent hand-trap lines (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) and GY recursion give good redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Regenesis GY recursion and search text suggest sustained resource generation, but the lack of combo telemetry keeps it Inferred
D7 End-Board & Interaction Quality 72 Breadth of negation and removal text (11 negation, 29 removal) across hand traps and spells gives strong layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability of about 0.80 for at least one hand trap gives good disruption before the board is established (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-ATK bodies and a Xyz/Link finisher give real closing power, but Garura and Little Knight are not all present (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main Deck of 54 cards has 27 distinct cards and 25 level-0 spells and traps; the copy-limit errors reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 11 mixes fusion, link, synchro and xyz with overlap; 2 Garura copies and 1 Super Starslayer missing (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck at all, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable, so the score is neutral Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Regenesis lines with banish and once-per-turn chains raise the decision count and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-3); No side deck (-3); Enabler dependence (-2); Illegal copy-limit cap (0). Final formula: Illegal cap: theoretical/structural-only. Uncapped 0.80*57.5 + 0.20*45 + modifiers(-8) = 47; capped at 30 because the deck exceeds copy limits. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening hand (about 94 percent)
  • Dense, layered interaction: about 12 hand traps and many negation and removal effects
  • Good going-second disruption with redundant hand traps
  • Multiple 2500-ATK enablers give real board pressure
  • Recursion via Regenesis Code and GY effects supports a grind

Weaknesses

  • Illegal copy-limit list (Ash Blossom x3 and Super Polymerization x3)
  • Empty Side Deck, so no post-side adaptation
  • Low archetype purity (18.5 percent exact name), with a lot of tech and off-archetype cards
  • No recorded combos or tournament results to confirm the plan works
  • Several Extra Deck staples are missing (Super Starslayer TY-PHON, S:P Little Knight)

Critical choke points

  • The 2500-ATK/DEF enabler condition: if the opponent removes the first 2500 body, the Regenesis line stalls
  • Copy-limit fix required before any production score is meaningful
  • Hand dependence on one archetype core card in the opening hand
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring Any non-copy card, e.g. a second Regenesis Code or a Side Deck staple Ash Blossom is Semi-Limited with a legal limit of 2; the third copy makes the deck illegal
2 One Super Polymerization A legal Extra Deck fusion route or a Regenesis support spell Super Polymerization is Semi-Limited with a legal limit of 2; the third copy makes the deck illegal
3 Mulcharmy Fuwalos (one copy) Side Deck (up to 15 cards) with hand traps and anti-spell answers The deck has no side deck, and Mulcharmy is a low-impact body in many openings

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom and Super Polymerization each run 3 copies, limit 2); Main 54 and Extra 11 within OCG size rules; Side Deck is empty; Banlist status of 7 Limited and 2 Semi-Limited cards
  • Inferred: Archetype core opening-hand probability about 0.94; Hand-trap redundancy and going-second disruption (about 0.80 for at least one hand trap in 6); Regenesis recursion as a grind route; Interaction density from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample; archetype share unavailable)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export, so the deck name is unknown

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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