Kuriboh Deck #772133 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 42
Going First 45
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro or Ritual boards built around Black Chaos, Black Luster Soldier, Chaos Angel, The Crimson King and Red Dragon Archfiend (Inferred from card text and Extra Deck); Fallen of Albaz / Branded fusion pressure, which is illegal as built (Albion Forbidden, Branded in High Spirits over limit)
  • Turn 1 (going first): Open a Light and Darkness Ritual or Chaos starter with Ragged Records, Mind Shuffle and the Ritual Spell, protected by Ash Blossom and Droll & Lock Bird (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird and Emissaries to answer the opponent's first summon, then go to the Black Chaos or Crimson King line (Inferred)
  • Recovery: Skull Archfiend of Chaos and Black Chaos recursion from GY and banish, plus Griffoh and Mind Shuffle to refill (Inferred)
  • After siding: None. The deck runs 0 Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is a Midrange and Toolbox mix of three or four archetype threads (Light and Darkness Ritual, Branded, Despia/Ecclesia and Chaos/Stardust), so its power is judged on the system rather than on any card. Its opening odds are moderate: a 3-copy card has about a 34% chance of appearing in a going-first 5-card hand, and the 15 searcher-text cards give about a 92% chance of at least one searcher. The interaction suite (Ash Blossom, Droll & Lock Bird, Maxx "C", Emissaries and Stardust Dragon) is the strongest part and supports a credible going-second plan. Closing power comes from several 3000-ATK or stronger Synchro and Ritual bosses. The score is capped low because the list is illegal: it runs 3 copies of a Limited card and one Forbidden card. No combo or tournament data exists, and the 0 side cards leave no post-side plan. Popularity and card-level strength earned no points; the score comes from the system and is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 3-copy engine card in going-first 5) ≈ 0.34; searcher text ≈ 0.92 for at least one; the core is split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Brick risk is moderate: 20 distinct cards and many off-archetype pieces; searchers keep hands functional, but the Branded set is illegal (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; the text-based ceiling is a Black Chaos or Crimson King line with Mind Shuffle and Ragged Records (Inferred)
D4 Combo Floor & Median Output 40 No combo data; the median is likely lower because the archetype threads conflict and the Branded pieces are restricted (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash, Droll, Maxx C and Griffoh give several independent answers, and the GY recursion adds redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from Skull Archfiend, Black Chaos and Mind Shuffle refills the hand; Ritual costs are heavy (Inferred)
D7 End-Board & Interaction Quality 65 Five negation or removal texts and about four hand traps give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 Four hand traps give a P(≥1 in going-second 6) ≈ 0.49 to answer a board; no floodgates or board breakers (Inferred)
D9 Offensive Pressure & Closing Power 70 Chaos Angel (3500 ATK), Black Chaos, Black Luster Soldier, Crimson King and Red Dragon Archfiend give strong end-board pressure (Verified stat and Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main with 20 distinct and 55 of 40 off-archetype copies; the mix is less coherent than the size suggests (Observed from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 10 Synchro, 3 Fusion, 1 Link and 1 XYZ; access depends on Synchro material (Observed from composition)
D12 Side Deck Adaptability 10 0 Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta; archetype share unknown; Provisional
D14 Pilotability & Error Tolerance 40 Several threads and Ritual or Synchro sequencing create many decision points; the combo depth is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*42 - 12 ≈ 37, then capped to 25 because the deck is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Ash Blossom, Droll & Lock Bird, Maxx "C", Emissaries and Stardust Dragon
  • Strong Synchro and Ritual bosses at 3000+ ATK
  • Searcher density (15 cards) keeps hands functional

Weaknesses

  • Illegal list: over-limit Branded in High Spirits (3 of 1) and Forbidden Albion
  • Zero exact-archetype purity; engines from 4+ archetypes compete for slots
  • No Side Deck; no post-side adaptability
  • No combo or tournament data to confirm any line

Critical choke points

  • Albion the Branded Dragon is Forbidden; removing it must be checked against the Branded line
  • Black Chaos and Light and Darkness Ritual pieces are needed for the main boss plan
Priority Remove Add Reason
1 Albion the Branded Dragon (1 copy) and 1 of 3 Branded in High Spirits Legal Light and Darkness Ritual or Chaos pieces, or Main Deck interaction Makes the list legal; without this, the score stays capped
2 A few off-archetype staples Side Deck (at least 8-15 cards) Adds post-side adaptability (D12 is 10)

Evidence & confidence

  • Verified: Illegal status: Branded in High Spirits 3 copies (limit 1) and Albion the Branded Dragon run (Forbidden); Main 40, Extra 15, Side 0 counts; Card text for hand traps, negation and boss effects
  • Observed: Composition: 10 Synchro, 3 Fusion, 1 Link, 1 XYZ in Extra; 55 off-archetype copies
  • Inferred: Opening-hand probabilities from the hypergeometric draw table; Going-first and going-second plans and the recovery route; Interaction quality from card text
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter, and going-first/second rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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