Jurrac Deck #772112 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Pot of Prosperity x1
- Infinite Impermanence x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fire King / Garunix end-boards (Sacred Fire King Garunix, High Avatar Garunix, Garunix Eternity) and Jurrac Meteor/Astero board-clearing synchros; Link and Synchro beatdown (Zealantis, Amblowhale, Raging Phoenix) once the board is established
- Turn 1 (going first): Open a FIRE starter (Kirin, Ulcanix, Ponix, Megalo) to search or summon into Fire King engine pieces; protect with Ash/Ghost Belle/Infinite Impermanence if the opponent interacts
- Turn 2 (going second): Hand traps (Ash, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) break the opponent's first board, then Fire King Island/Sanctuary or Kirin recursion rebuild a board
- Recovery: Fire King monsters destroyed by effect or battle return from the GY (Garunix, Kirin, Ponix); Fire King Sky Burn and Island are the reset-style cards
- After siding: No side deck registered; no post-side plan can be evaluated
Why it scores here
The deck is scored as a connected FIRE system: several Fire King starters and recursion pieces give a consistent opening plan (about 0.34 odds of at least one 3-copy starter in a 5-card opening hand, Inferred), and 10 hand traps plus Droll & Lock Bird give it real going-second interaction (about 0.85 odds of at least one hand trap in a 6-card hand, Inferred). Its Garunix and Synchro/Link end-boards give a high closing ceiling, but the score is not an average of card scores, and the popularity of the Jurrac and Fire King archetypes earned no points on its own. The list has no recorded boards, no guides, no tournament link and no side deck, so the combo floor, matchup fit and post-side scores rest on inference and are marked provisional. Ash Blossom & Joyous Spring is run three times against an OCG limit of two, so the list is illegal and the final score is capped at 30 as a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 of a 3-copy starter in opening 5) ≈ 0.34; several FIRE starters give redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Three 3-copy hand traps and Ghost Belle compete for hand slots, so going-first hands can be dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling inferred from Garunix/Garunix Eternity end-board text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; scored at the midpoint of the text read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Recursion from GY via Garunix, Kirin and Ponix, plus several hand traps give independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fire King Island and Sanctuary recover resources; Jurrac Megalo draws, but spend is high (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ten hand-trap and negation effects plus 21 removal-text cards give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap density is about 0.85 for at least one in 6 cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Garunix 2700, High Garunix 2700, Garunix Eternity 3000, TY-PHON 2900 and Zealantis 2500 give high end-board ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main with 19 distinct cards; 48 of 55 copies sit outside the exact Jurrac name, so the list is spread across archetypes (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Link, Synchro and Xyz; Jurrac Meteor and Astero need specific Jurrac materials (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; best-of-3 adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Fire King effect chains and Extra Deck materials add decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*55 + 0.20*45 = 53 uncapped; Illegal deck capped at 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and Droll & Lock Bird give strong going-second interaction
- Three high-ATK Fire King Garunix variants and 3000-ATK Garunix Eternity give a high end-board ceiling
- Fire King recursion from the GY gives some resilience to removal
Weaknesses
- Illegal: Ash Blossom & Joyous Spring run 3 copies vs OCG limit 2
- No side deck, so best-of-3 adaptability is zero
- Archetype purity is low (12.7% exact-name); 48 copies are off-archetype
- Hand-trap density risks dead cards on going-first hands
Critical choke points
- A single FIRE starter is needed for most openings
- Extra Deck synchros and links need specific Jurrac or Fire King materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x legal hand trap or Fire King staple | Fixes the copy-limit violation, which is required before any normal score applies |
| 2 | Off-archetype tech slots | Side deck (up to 15 cards) with targeted answers | A side deck is absent, so best-of-3 adaptability is zero |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 40 / Extra 15 / Side 0 counts; Card stats and text for all 40 Main and 15 Extra cards; Archetype spread and exact-name purity 12.7%
- Inferred: Starter and hand-trap draw odds from the hypergeometric table; Interaction density from role tags and text; Recursion and resilience from card text; Consistency and brick estimates
- Provisional: Meta Power (null); Matchup fit (no tournament data)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck registered: post-side plan cannot be evaluated No guides for the archetype No win-rate telemetry in YGOVN; all win-rate signals are unknown Usage statistics mark Jurrac Meteor, Jurrac Astero, Promethean Princess, Salamangreat Raging Phoenix, Hiita and S:P Little Knight as not in this deck, but the card list runs them; core_cards_present (13) is therefore unreliable, and the card list was used as the source of truth Meta Power is provisional unless a dated metagame sample is supplied
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