Jurrac Deck #772112 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fire King / Garunix end-boards (Sacred Fire King Garunix, High Avatar Garunix, Garunix Eternity) and Jurrac Meteor/Astero board-clearing synchros; Link and Synchro beatdown (Zealantis, Amblowhale, Raging Phoenix) once the board is established
  • Turn 1 (going first): Open a FIRE starter (Kirin, Ulcanix, Ponix, Megalo) to search or summon into Fire King engine pieces; protect with Ash/Ghost Belle/Infinite Impermanence if the opponent interacts
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) break the opponent's first board, then Fire King Island/Sanctuary or Kirin recursion rebuild a board
  • Recovery: Fire King monsters destroyed by effect or battle return from the GY (Garunix, Kirin, Ponix); Fire King Sky Burn and Island are the reset-style cards
  • After siding: No side deck registered; no post-side plan can be evaluated

Why it scores here

The deck is scored as a connected FIRE system: several Fire King starters and recursion pieces give a consistent opening plan (about 0.34 odds of at least one 3-copy starter in a 5-card opening hand, Inferred), and 10 hand traps plus Droll & Lock Bird give it real going-second interaction (about 0.85 odds of at least one hand trap in a 6-card hand, Inferred). Its Garunix and Synchro/Link end-boards give a high closing ceiling, but the score is not an average of card scores, and the popularity of the Jurrac and Fire King archetypes earned no points on its own. The list has no recorded boards, no guides, no tournament link and no side deck, so the combo floor, matchup fit and post-side scores rest on inference and are marked provisional. Ash Blossom & Joyous Spring is run three times against an OCG limit of two, so the list is illegal and the final score is capped at 30 as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 of a 3-copy starter in opening 5) ≈ 0.34; several FIRE starters give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Three 3-copy hand traps and Ghost Belle compete for hand slots, so going-first hands can be dead (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Garunix/Garunix Eternity end-board text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; scored at the midpoint of the text read (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion from GY via Garunix, Kirin and Ponix, plus several hand traps give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fire King Island and Sanctuary recover resources; Jurrac Megalo draws, but spend is high (Inferred)
D7 End-Board & Interaction Quality 62 Ten hand-trap and negation effects plus 21 removal-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap density is about 0.85 for at least one in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 65 Garunix 2700, High Garunix 2700, Garunix Eternity 3000, TY-PHON 2900 and Zealantis 2500 give high end-board ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 main with 19 distinct cards; 48 of 55 copies sit outside the exact Jurrac name, so the list is spread across archetypes (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Link, Synchro and Xyz; Jurrac Meteor and Astero need specific Jurrac materials (Verified composition)
D12 Side Deck Adaptability 20 No side deck registered; best-of-3 adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fire King effect chains and Extra Deck materials add decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*55 + 0.20*45 = 53 uncapped; Illegal deck capped at 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and Droll & Lock Bird give strong going-second interaction
  • Three high-ATK Fire King Garunix variants and 3000-ATK Garunix Eternity give a high end-board ceiling
  • Fire King recursion from the GY gives some resilience to removal

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run 3 copies vs OCG limit 2
  • No side deck, so best-of-3 adaptability is zero
  • Archetype purity is low (12.7% exact-name); 48 copies are off-archetype
  • Hand-trap density risks dead cards on going-first hands

Critical choke points

  • A single FIRE starter is needed for most openings
  • Extra Deck synchros and links need specific Jurrac or Fire King materials
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x legal hand trap or Fire King staple Fixes the copy-limit violation, which is required before any normal score applies
2 Off-archetype tech slots Side deck (up to 15 cards) with targeted answers A side deck is absent, so best-of-3 adaptability is zero

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 40 / Extra 15 / Side 0 counts; Card stats and text for all 40 Main and 15 Extra cards; Archetype spread and exact-name purity 12.7%
  • Inferred: Starter and hand-trap draw odds from the hypergeometric table; Interaction density from role tags and text; Recursion and resilience from card text; Consistency and brick estimates
  • Provisional: Meta Power (null); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck registered: post-side plan cannot be evaluated No guides for the archetype No win-rate telemetry in YGOVN; all win-rate signals are unknown Usage statistics mark Jurrac Meteor, Jurrac Astero, Promethean Princess, Salamangreat Raging Phoenix, Hiita and S:P Little Knight as not in this deck, but the card list runs them; core_cards_present (13) is therefore unreliable, and the card list was used as the source of truth Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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