Dinomorphia Deck #772057 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Arias the Labrynth Butler x3, Dinomorphia Therizia x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dinomorphia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dinomorphia Kentregina or Rexterm (4000 and 3000 ATK) and close through the board after trap-based interaction; Supreme King Z-ARC, Evolzar Laggia and Crystal Clear Wing as flex boss monsters from the Extra Deck
  • Turn 1 (going first): Open a Dinomorphia Therizia or Fossil Dig/Pot of Duality line, set Dinomorphia traps, and hold Solemn-family negates for the opponent's first Summon or Spell/Trap activation
  • Turn 2 (going second): Use hand traps (Artifact Lancea, Droll & Lock Bird) and Solemn Judgment/Strike to stop the opponent's first board, then fuse a boss from the Extra Deck
  • Recovery: Dinomorphia Diplos and Therizia recover monsters from the GY through trap banishes, while Trap Holic and Dinomorphia Domain recycle Normal Traps
  • After siding: Not supported: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan

Why it scores here

This deck is scored as a system and not as an average of its cards. Its core engine is reliably accessible: Dinomorphia archetype cards make up 28 copies, giving about a 97% chance of at least one in an opening hand of 5, and Dinomorphia Therizia alone has about a 24% chance of appearing in a going-first hand (Inferred). Its interaction density is high, with 20 negation-text cards and 37 removal-text cards, mostly Solemn-family negates and Dinomorphia traps. Conversion is the weak point: 37 of 57 main-deck cards are Trap Cards, many of which need a Dinomorphia monster or half-LP payment to do anything, so brick risk is high and the realistic board output is unmeasured (no combos supplied). Popularity and archetype usage (Therizia in 100% of archetype decks) confirm the list is real, but did not add points on their own. The deck is capped low because it is Illegal: Dominus Impulse runs 3 copies against a legal limit of 2, so this score is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 archetype core card in opening 5) ≈ 0.97; P(Therizia in 5) ≈ 0.24; starter density is high but the 2-card bootstrap is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 37 Trap Cards in 57 main slots with several Dinomorphia traps dead without a Dinomorphia monster; 3 hand traps and 5 searchers give some functional hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling rests on Fusion Summon of Kentregina/Rexterm via Dinomorphia Frenzy/Domain and Therizia recursion (text-only inference)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown; Provisional, held near neutral
D5 Interruption Resilience & Route Redundancy 45 Recursion via Diplos, Therizia and Trap Holic gives partial independent routes; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Half-LP costs on several traps and Dinomorphia effects; GY recursion helps recovery but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 20 negation-text and 37 removal-text cards, with layered Solemn negates and Iron Thunder/Gravedigger's Trap Hole (text-based, Verified card text; layering Inferred)
D8 Going-Second & Board-Breaking Power 50 3 hand traps plus Dinomorphia Sonic and Brute as going-second answers; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Kentregina (4000 ATK, loses ATK equal to LP) and Rexterm (3000 ATK), but Rexterm is not run and LP-dependent effects limit closing (Inferred)
D10 Main Deck Efficiency & Flexibility 50 26 distinct main-deck cards with 19 Normal/generic slots and off-archetype staples (Labrynth, Hole, Solemn, Greed) reduce compactness (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 9 Fusion, 3 Xyz, 1 Synchro, 1 Link across 14 Extra cards; 3-copy Kentregina is the core while Z-ARC, Evolzar Laggia and Clear Wing are single flex slots (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0), so no post-side adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; Provisional, held near neutral
D14 Pilotability & Error Tolerance 40 LP-timing traps, multi-step Fusion and archetype-specific ordering raise pilot demand; no error-rate data (Inferred)

How the score was computed

Strategy profile: Primary Control, with Toolbox as the secondary; Control weights used for the Structural score. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no Side Deck (-3); no_combo_evidence (-3). Final formula: Illegal cap: 0.80*Structural(47.4) + 0.20*TournamentReliability(35) + ContextModifiers(-12) ≈ 45 before cap; capped to 33 as theoretical/structural-only. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is consistent: P(at least 1 core card in opening 5) ≈ 0.97
  • Dense negation and removal layers, including 4 Solemn-family negates, Iron Thunder, Gravedigger's Trap Hole and Dinomorphia Intact/Sonic
  • Extra Deck offers several 4000-ATK or boss options with some flex

Weaknesses

  • Illegal: Dominus Impulse exceeds its copy limit
  • No Side Deck, so there is no post-side plan
  • 37 of 57 main-deck cards are Trap Cards, with high brick risk on hands lacking a Dinomorphia monster
  • Heavy LP-payment dependence; many effects only work at 2000 LP or less
  • Low archetype purity (32.4%) with many generic and off-archetype staples

Critical choke points

  • Dominus Impulse over the copy limit makes the list illegal until one copy is removed
  • Dinomorphia Therizia and Fossil Dig are the only consistent early searches; without them the going-first hand depends on luck
  • Kentregina and Rexterm are the closing threats, but only 3 copies of Kentregina are run and Rexterm is missing from the core
Priority Remove Add Reason
1 1 copy of Dominus Impulse none (or a legal substitute) Fixes the copy-limit violation so the deck can receive a normal score; the list is Illegal until this is done
2 1 Miscellaneousaurus or a generic trap a Side Deck of 5 to 15 cards A side deck adds post-side adaptation (D12 is 15 today); the side count is currently 0
3 1 Solemn Strike or Trap Trick 1 Dinomorphia Rexterm Adds a real 3000-ATK closer that is in the core per usage statistics (62.5% inclusion)

Evidence & confidence

  • Verified: Legality: Dominus Impulse runs 3 copies against a legal limit of 2 (Illegal); Main deck 57 and Extra 14 are within the OCG size rules; Side is 0 (no side deck); Composition: 37 Trap Cards, 15 Effect Monsters, 8 Fusion, 3 Xyz, 1 Link, 1 Synchro; Usage: Dinomorphia Therizia 100% inclusion, Frenzy 87.5%, Ferret Flames 87.5%
  • Inferred: Consistency: P(>=1 archetype core in opening 5) ≈ 0.97 (hypergeometric); Brick risk is high because Dinomorphia traps are dead without a Dinomorphia monster; Primary Control strategy from 37 Trap Cards and 20 negation-text cards; Going-first and going-second estimates from card text and probability only
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format-fit scores have no tournament or meta data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Dinomorphia

Dinomorphia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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