Relinquished Deck #771943 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. The Winged Dragon of Ra - Sphere Mode x3, Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x2
- The Winged Dragon of Ra - Sphere Mode x3
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x2
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x3
- Ash Blossom & Joyous Spring x3
- Dimensional Fissure x3
- Enneacraft Release x3
- Enneacraft Reset x2
- Enneacraft Reverth x3
- Enneapolis x2
- Harpie's Feather Duster x1
- Mistaken Arrest x3
- Destructive Daruma Karma Cannon x2
- Evenly Matched x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 58 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Enneacraft 3000-ATK Pendulum/Monster boss bodies (Atori.MAR, Asta.PIXEA, Atil.SPIA, Aiza.LEON, Archa.TAIL) converting Pendulum-zone destruction into board advantage; Jurrac and GMX Extra Deck boards (Jurrac Astero, GMX - COMPREX, GMX - ALLOS) once the Pendulum engine has established a field
- Turn 1 (going first): Open a Pendulum Flip Effect Monster or Enneacraft searcher, set Pendulum Zones with an Enneacraft pair, and use Enneacraft searchers (Tromarin/Exapatis/Oknir/Orgia/Alazone) to chain toward a 3000-ATK Pendulum boss while holding Ash and Droll for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Evenly Matched as hand traps against the opponent's first search or summon, then rebuild from Enneacraft Release/Reverth recursion in the GY
- Recovery: Enneacraft Release and Enneacraft Reverth recur Enneacraft monsters from the GY, and Enneacraft Reset places Enneapolis from the Deck or GY
- After siding: Not evaluable: the submitted list has no side deck, so no post-side plan can be scored from this evidence
Why it scores here
This list is evaluated as a system, not as an average of its card scores. Its opening reliability depends on 18 searcher-text cards and on the Enneacraft Pendulum engine, with about an 87% chance of at least one searcher in an opening 5-card hand but only a 38.5% chance of hitting one of the five archetype-core copies, so the engine is often late. Interaction is the deck's real strength: seven hand traps plus Dimensional Fissure, Harpie's Feather Duster and several Pendulum-destruction bosses give it layered answers to the opponent's first turn and its end board. Recursion from the Graveyard through Enneacraft Release and Reverth keeps the lines alive after disruption, which supports the resilience and grind scores. The deck has no combo data, no side deck and an Extra Deck split across four unrelated sub-archetypes, so the median output and post-side scores are inferred and the final score is capped. Popularity of the Relinquished theme did not earn points, and the Ash Blossom copy-limit violation is the main reason the final score is capped at 40.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) ≈ 0.87, P(>=1 of 5 archetype-core copies) ≈ 0.39; engine live is plausible but not reliable on T1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 25 Pendulum-frame monsters and 17 Spells with 22 Level-0 cards imply a meaningful dead-in-hand risk; full-brick proxy ≈ 0.62 (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards; ceiling is text-only inference from the Pendulum boss plus Extra Deck chain potential (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data exists, so the median is inferred to sit well below the ceiling because the engine needs its Pendulum zones set first (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps, recursion from the GY, and a 3000-ATK boss give several independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Enneacraft Release and Reverth recur monsters from the GY and Reset places Enneapolis, so the grind is supported by card text (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash, Droll, Evenly Matched, Harpie's Feather Duster, Dimensional Fissure and Pendulum-destruction bosses give layered end-board interaction (Verified text + Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Seven hand traps and Dimensional Fissure give strong going-second disruption; Ash is over the copy limit (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Multiple 3000-ATK Enneacraft bosses and Jurrac/GMX Extra Deck bodies give real closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main-Deck cards across 23 distinct names with 3-copy staples is reasonably compact, but 25 Pendulum-frame monsters and 11 tech slots reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 14 distinct Extra Deck cards across four sub-archetypes (Jurrac, GMX, Evolzar, Purrely) plus Relinquished Anima give weak coherence (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is submitted, so adaptability cannot be scored beyond a default floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated meta sample or tournament link; archetype share and matchup coverage are unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum-zone sequencing, Enneacraft searcher choices and 900 LP costs raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Stun secondary (structural weights from Midrange profile, approx. 85/15 blend). Structural ≈ 53, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-11). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4, then Illegal-status cap applied via modifier to 40 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.62 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and destruction interaction (Ash, Droll, Evenly Matched, Feather Duster, Dimensional Fissure, Pendulum-destruction bosses)
- Graveyard recursion through Enneacraft Release and Reverth keeps lines alive after disruption
- Multiple 3000-ATK Enneacraft bosses for closing pressure
Weaknesses
- Illegal list: Ash Blossom is run 3 copies against a limit of 2
- No side deck, so no post-side plan and no adaptability
- Extra Deck spread across four unrelated sub-archetypes (Jurrac, GMX, Evolzar, Purrely) with weak engine coherence
- Low archetype-core presence: only 3 of 5 usage-stat core cards run, and Maxx C and Relinquished the Wicked Eye of Illusion are absent
Critical choke points
- Pendulum zones must be set with an Enneacraft pair before the engine turns on; a hand without a pendulum pair is a dead start
- Ash Blossom over the copy limit must be fixed before any legal play is possible
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | None required; reduce to the legal limit of 2 copies | Fixes the only copy-limit violation so the list becomes legal (Verified) |
| 2 | One or more off-archetype Extra Deck cards (e.g. Evolzar Dolkka or Purrely-type cards) | Additional Enneacraft or Relinquished Extra Deck options if available | Improves Extra Deck coherence and the archetype core share (Inferred) |
| 3 | None | A side deck of 3-6 cards | Enables a post-side plan and lifts D12 from its floor (Inferred) |
Evidence & confidence
- Verified: Legality status Illegal; Ash Blossom over copy limit (3 vs 2); Card text and stats for all listed cards; Composition counts (56 Main, 15 Extra, 0 Side); Archetype-core usage: 3 of 5 core cards present
- Inferred: D1 engine consistency from hypergeometric odds; D2 brick estimate from Pendulum and Level-0 spread; D5/D6 recursion and resilience from card text; D7 interaction quality from text roles; D8 going-second disruption from hand-trap count
- Provisional: D13 matchup and format fit (no dated meta sample); Meta Power (null)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no side deck; post-side plan and D12 cannot be measured no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power is Provisional unless a dated metagame sample is supplied
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