Spell
FieldEnneapolis
Archetype:
Enneacraft
View:
584
(This card is always treated as an "Enneacraft" card.) Once per turn, during the End Phase: Remove all E.C. Counters from your field, and if you do, your opponent takes 900 damage for each. You can only use each of the following effects of "Enneapolis" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can choose 1 of them and either return it to the hand or place it in your Pendulum Zone.
Enneapolis — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 52.6 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Enneapolis is a Field Spell whose value is recursion: it returns Enneacraft Pendulum monsters from the field to the hand and can move a flipped one into the Pendulum Zone, once per effect per turn, and its End Phase clause converts E.C. counters into 900 damage each. It is in all 400 sampled decks at about 2 copies, so access is strong, but those inclusion numbers reflect archetype homing rather than power (guardrail 3). Its combo rows show it on boards with a 6.2 average power index and no recorded starter, searched, material or payoff role, so the combo evidence confirms presence, not conversion. Its restriction to Enneacraft and the thin combo sample cap the score in the low 50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | In all 400 sampled decks at about 2 copies and present in 4 of 4 combos, but never recorded as a starter or searched card in combos (observed). |
| Combo & Conversion | 45 | Average power index 6.2 across 4 boards with empty role_in_combo, so conversion is not demonstrated beyond the example boards (observed, low weight). |
| Resource Economy | 60 | Recursion of Pendulum monsters to hand and the E.C. counter damage clause give repeatable value, but no measured netCardAdvantage is recorded (verified text, inferred value). |
| Effect & Interaction | 25 | No negation, removal or hand-trap reach; the 900-damage clause is pressure rather than interaction (verified). |
| Material Utility | 5 | A Spell card that cannot be used as material and provides no level, attribute or name body (verified). |
| Resilience & Flexibility | 50 | Sits in the Field Zone and has two independent once-per-turn effects that recur over turns, but field removal ends it (inferred from text). |
| Deck-Building Efficiency | 55 | Always treated as Enneacraft, so it is a dead card outside that archetype, though 2-copy slot cost is modest and no garnet is recorded (verified text, observed copies). |
Calculation
Weight profile: Primary role Recovery/Recursion (no secondary blend; Utility secondary noted only). Intrinsic ≈ 48, Deck ≈ 52.6, Meta = provisional. Modifiers: Archetype restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)
Strengths
- Recurs Enneacraft Pendulum monsters to hand, supporting repeated Pendulum plays
- Can convert E.C. counters into 900 damage per counter in the End Phase, adding pressure
- Two separate once-per-turn effects give flexibility across turns
Weaknesses
- No interaction, negation or removal of its own
- Only useful with Enneacraft Pendulum monsters on the field
- Combo evidence does not show it as starter, searched or material, so its conversion role is unconfirmed
- Field Zone card that can be lost to field removal
Counters / choke points
- Field removal or Field Spell destruction
- Opponent negations that stop the recursion effects during resolution
Best use
Recursion engine and End Phase damage source inside an Enneacraft shell. Decks: Enneacraft (all listed Enneacraft archetype variants). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once-per-turn End Phase removal of E.C. counters for 900 damage each, and two once-per-turn recursion effects for Enneacraft Pendulum monsters; Card is always treated as Enneacraft (card text); Legal in TCG, OCG and MasterDuel formats (evidence card.formats)
- Observed: Present in 400 of 400 sampled decks, 2 copies average (decks_evidence); Present in 4 of 4 recorded combos, with average power index 6.2 and no recorded starter, searched, material or payoff role (combos_evidence)
- Inferred: Primary role is recursion, since the text returns Pendulum monsters to hand or Pendulum Zone; Field-removal vulnerability follows from it being a Field Spell
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role_in_combo arrays are empty, so starter/searched/material/payoff roles are not recorded for this card Source of E.C. counters is not in the evidence, so the End Phase damage clause cannot be sized No usage_statistics for this card beyond archetype inclusion; no top_card_context rankings






