Therions Deck #771934 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 46
Reliability 38
Going First 44
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45.6
Going First 44
Going Second 46
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Orcustrion 3000 ATK, Borrelsword Dragon 3000 ATK, Super Starslayer TY-PHON 2900 ATK) reached through the Orcust engine; Orcust/World Legacy recursion and banished-Machine link lines (Galatea, Dingirsu, Enlilgirsu, Longirsu)
  • Turn 1 (going first): Open on an Orcust starter (Orcust Harp Horror, Cymbal Skeleton, Brass Bombard, Girsu) to search or revive into Link and Xyz boss summons, using Orcustrated Return or Babel for card flow
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x3, Infinite Impermanence x2, Droll & Lock Bird) and Disablaster or Orcustrion-era negations to stop the opponent's first board, then rebuild through the GY
  • Recovery: Banish Orcust monsters from the GY to Special Summon starters again, recurse with Orcustrated Return or Babel, and use Galatea-I to add a World Legacy monster or Orcustrated Babel
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring is run three times against a limit of two, and the Extra Deck holds 21 cards against a maximum of 15. Under the Illegal rule it is capped at 30 and labelled structural-only, so the score is a theoretical read, not a normal contextual score. The structural read comes from the system: the three-copy starters give about a 28% chance of at least one in an opening five (Inferred), searcher text reaches about 73% of openings, and the deck runs 6 hand traps, 12 negation texts and 23 removal texts, with Orcustrion, Borrelsword and Starslayer as closers. Recorded combo data is absent, so the ceiling and median are text-only inference and not measured output. The Therions label does not match the card pool, which is Orcust-dominant (23 Orcust copies, 71 off-archetype copies), and the 95% inclusion of Therion King Regulus confirms the list is real, not that it is strong. Points were not earned by averaging card scores, and the deck has no Side Deck, so post-side adaptability is scored at 10.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) about 0.28, searcher text about 0.73 across 11 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Four-plus Orcust starters and 22 singleton slots suggest a moderate brick and dead-card rate in openings (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Link and Xyz boss text such as Orcustrion and Dingirsu (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown because combo data has 0 boards; capped near the middle without measured data (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps, Droll & Lock Bird, Orcustrated Return and Babel recursion give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY banish and Galatea-I searches sustain resources, but no resource profile exists (Inferred)
D7 End-Board & Interaction Quality 55 Disablaster, Orcustrion, World Wand, Ash Blossom and Feather Duster give broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand trap density is high in six-card hands (about 0.56 chance of one going second), but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Link and Xyz bosses at 2600 to 3000 ATK provide closing power, with Borrelsword and Orcustrion piercing or negating (Inferred)
D10 Main Deck Efficiency & Flexibility 42 50 main cards are inside the 40-60 range, but 34 distinct cards with 22 singletons and a 3-copy Ash Blossom above the limit dilute consistency (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 21 cards, 6 over the 15-card maximum, with several off-archetype link and fusion cards (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (Side Deck size 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Orcust sequencing with several once-per-turn effects and multiple decision points gives a demanding pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45.6, Going First ≈ 44, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); extra_deck_over_size (-3). Final formula: Illegal: 0.80*Structural(45.6) + 0.20*TournamentReliability(38) + ContextModifiers(-9) = 35.1, capped to 30 under the Illegal rule; structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 12 negation texts, 23 removal texts
  • Multiple Extra Deck closers at 2900 to 3000 ATK
  • Recursion (Orcustrated Return, Babel, Cymbal Skeleton) gives card flow after disruption
  • Engine core (Orcust) is real: 23 copies and high usage inclusion of Therion King Regulus (95%)

Weaknesses

  • Illegal list: Ash Blossom 3/2 copy limit and Extra Deck 21/15
  • No recorded combos, so ceiling and median are not measured
  • Archetype label (Therions) does not match the Orcust-dominant pool
  • No Side Deck
  • Heavy singleton density (22 of 34 distinct main cards) reduces consistency

Critical choke points

  • Single-copy staple restrictions (Droll & Lock Bird, Harpie's Feather Duster, Foolish Burial, Reasoning, S:P Little Knight) each cap at one copy
  • Extra Deck over 15 cards means the list cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (3 to 2) none Removes the copy-limit violation; the list is Illegal until fixed
2 6 Extra Deck cards, starting with off-archetype cards such as Mudragon of the Swamp, Chimeratech Overdragon, Gorgon of Zilofthonia and Accesscode Talker none Brings the Extra Deck to the 15-card maximum; choose cuts that keep the Orcust boss lines
3 none Cyber Dragon Nova (usage inclusion 63%, not in this deck) Matches the archetype-standard core if slots free up after the cuts above; usage stat only, not a power claim

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs 2 legal; Extra Deck 21 vs maximum 15; Side Deck is empty; Copy histogram 22/8/4 and card texts for listed cards; Therion King Regulus at 95% usage inclusion
  • Inferred: P(at least one starter in opening hand) about 0.28 for 3-copy starters; Searcher access about 0.73 and hand-trap access about 0.56; Interaction density and closing power from card text; Going-second hand-trap value
  • Provisional: Meta Power null; Matchup and format fit (no dated meta or tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power provisional: no dated metagame sample Deck title is null and the archetype label (Therions) differs from the Orcust-dominant card pool No guides attached (0 snippets)

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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