Orcust Deck #771933 — Yu-Gi-Oh! OCG
50 Main, 21 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Carnot the Eternal Machine x1
- Cyber Dragon Core x2
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Therion "King" Regulus x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Disablaster the Negation Fortress x1
- Ash Blossom & Joyous Spring x3
- Orcust Brass Bombard x1
- Union Pilot x1
- Clockwork Night x3
- Cyber Emergency x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Harpie's Feather Duster x1
- Limiter Removal x1
- Orcustrated Babel x2
- Orcustrated Einsatz x1
- Orcustrated Return x1
- Reasoning x1
- Super Polymerization x2
- Infinite Impermanence x2
- Liberty at Last! x1
- Orcust Crescendo x2
- Orcustrated Attack x1
- Orcustrated Core x1
- Orcustrated Release x1
Extra Deck (21)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Accesscode Talker x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Longirsu, the Orcust Orchestrator x1
- Orcustrion x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.7 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link/Xyz board pressure from Orcust Link monsters (Orcustrion, Galatea, Longirsu) into high-ATK Xyz and Link beaters (Dingirsu, Borrelsword Dragon, Super Starslayer TY-PHON); Fusion beatdown via Chimeratech Overdragon / Fortress / Megafleet Dragon once the Extra Deck is accessible
- Turn 1 (going first): Clockwork Night or Orcust Harp Horror to search and Special Summon a Machine/Orcust, then Orcustrated Core or Babel to set up Link Summons and protect the engine with Ash Blossom, Imperm and Crescendo
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Harpie's Feather Duster to answer the opponent's first search or Summon, then rebuild from the GY with Orcust Cymbal Skeleton and Harp Horror
- Recovery: Recycle from the GY via Orcust Cymbal Skeleton, Orcust Harp Horror, Orcustrated Return and Galatea-I to rebuild a Link board from the Deck
- After siding: No side deck is registered, so no post-side plan can be evaluated; any post-side plan is Inferred only
Why it scores here
This is a theoretical, structural-only score because the list is illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, and carries 21 Extra Deck cards against a maximum of 15. The archetype core is reliably reachable (P of at least one core card in a 5-card opening hand is about 0.96, Inferred), and the deck has dense interaction (Ash Blossom, Infinite Impermanence, Harpie's Feather Duster, Droll & Lock Bird, Orcust Crescendo, Disablaster). Its closing power comes from several 2600–3000 ATK Link and Xyz beaters, but no recorded boards, combo medians, or tournament results exist, so floor and median output are estimated from text only. The score comes from consistency, interaction and closing power on the system, not from the popularity of Orcust (usage data only shows the list is an accessible, standard build) and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype core card in 5-card opening hand) ≈ 0.96; individual starters Harp Horror and Girsu ≈ 0.28 each at 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 22 singletons among 34 distinct main cards; 6 hand traps and 10 tech cards add some dead-card risk; no brick-rate data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling inferred only from card text such as Orcustrion's 3000 ATK negation and Dingirsu's Xyz line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and floor are unknown; estimated from starter diversity alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and GY recursion (Harp Horror, Cymbal Skeleton, Orcustrated Return) give alternate lines after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY-to-Deck and GY recursion through Orcustrated Core, Orcustrated Return and Galatea-I; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Infinite Impermanence, Crescendo, Disablaster and Harpie's Feather Duster give layered interaction; floodgate count is zero (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six hand traps plus Feather Duster and Droll give going-second answers, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2600–3000 ATK Link and Xyz closers (Orcustrion, Dingirsu x2, Borrelsword Dragon, TY-PHON); no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 50 Main Deck cards inside the 40–60 range; only 32.4% exact-name Orcust purity with 48 off-archetype copies, though the sub-archetypes are coherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 21 Extra Deck cards exceed the limit of 15, so Extra efficiency is penalised; Extra mix is link-heavy with 13 Link monsters (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so there is no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Dense link-chain and hand-trap decision points with two-step Link lines; moderate execution burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.7, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-2); illegal_cap (-22). Final formula: Illegal deck: theoretical/structural-only. Unrounded 0.80*Structural + 0.20*TR = 53.8 before modifiers; the illegal cap brings it to 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable in the opening hand (≈0.96 Inferred)
- Dense, layered interaction: six hand traps plus Feather Duster, Droll, Crescendo and Disablaster
- Several high-ATK Link and Xyz closers in the Extra Deck
Weaknesses
- Illegal list: Ash Blossom run at 3 copies and 21 Extra Deck cards
- Extra Deck is oversized and includes several non-core Link and Fusion options
- No side deck, so no post-side adaptation
Critical choke points
- Orcust Harp Horror and Girsu are singletons in the engine tree; each is only ≈0.28 to appear in a 5-card opening hand
- Extra Deck overflow means the illegal list must be cut before it can be played in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | none | Copy limit is 2 (Semi-Limited); the list runs 3 |
| 2 | 6 Extra Deck cards (least essential Link/Fusion tech) | none | Extra Deck is 21 cards, the OCG maximum is 15 |
| 3 | none | 1 to 3 side deck cards | The side deck is empty; any post-side plan is unevaluated |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs legal 2; Extra Deck 21 vs maximum 15; Main Deck is 50 cards, inside the 40–60 range; Side Deck is 0; Archetype purity 32.4% exact-name; 48 off-archetype copies; Banlist tokens for Limited and Semi-Limited restricted cards
- Inferred: Archetype core P(≥1 in 5) ≈ 0.96; Interaction density from card text (6 hand traps, Feather Duster, Droll, Crescendo, Disablaster); Closing power from Link and Xyz ATK values (Orcustrion 3000, Borrelsword 3000, Dingirsu 2600 x2, TY-PHON 2900)
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Side deck adaptability (no side cards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second split, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side Deck is empty
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