Cyber Dragon Deck #771932 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz boards (Dingirsu, Orcustrion, Longirsu, Enlilgirsu) attacking through a board built from Orcust and World Legacy summons; Cyber Dragon Fusion boards (Chimeratech) and Borrelsword Dragon pressure, if the Extra Deck slots are cut to legal size
  • Turn 1 (going first): Normal Summon Orcust Harp Horror or Cyber Dragon Core, then chain Orcust monster GY effects and Link Summon Galatea-I or Galatea to build a second-wave board; hold Ash Blossom for the first interaction
  • Turn 2 (going second): Open with Ash Blossom, Infinite Impermanence and Droll & Lock Bird as hand traps, then recover tempo through Orcust GY summons and Orcustrated Einsatz
  • Recovery: Banish Orcust monsters from the GY through Orcust Cymbal Skeleton, Orcust Brass Bombard and Orcustrated Core to re-summon, and use Galatea-I to fetch a World Legacy monster or Orcustrated Babel
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

This is an illegal list, so it gets only a capped, theoretical score. It runs an Orcust core of 14 copies, which gives roughly 82% odds of at least one Orcust in a 5-card opening hand (Inferred, hypergeometric), so the engine is reasonably accessible on the first turns. Interaction is a real strength, with 12 negation-text cards and 6 hand traps, including Ash Blossom, Infinite Impermanence and Droll & Lock Bird. The deck has no recorded boards, so combo conversion and median output are text-only inferences and are scored conservatively. The score does not come from Cyber Dragon being a popular archetype (usage stats show only 7 of 21 core cards present), and it is not an average of card scores. The Extra Deck is 6 cards over the OCG limit and Ash Blossom is one copy over, so the list must be corrected before any normal score applies.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Orcust Link or Xyz starter in a 5-card hand) is about 0.82 for the 14-copy core; engine starts are Inferred from hypergeometric odds
D2 Opening-Hand Quality & Brick Management 55 11 searcher-text cards and a 6-card hand-trap package keep most hands functional, but Cyber Dragon and Orcust Normal Summon conflicts and the 0.18 proxy brick rate lower it (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is a text-only read of Galatea-I, Orcustrion and Dingirsu link chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the floor depends on the Orcust GY recursion chain (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Orcust GY recursion, Orcustrated Core and two summon routes through Cymbal Skeleton and Brass Bombard give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text (Orcustrated Babel, Galatea-I, Orcustrated Return) support resource recovery, but no net-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text cards and 6 hand traps, plus Orcustrated Attack and Carnot-style removal text, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps (Ash Blossom, Droll & Lock Bird) and Harpie's Feather Duster give board-breaking, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK of 2600 to 3000 from Dingirsu, Orcustrion and Borrelsword Dragon, plus Link-based direct pressure from text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 50 Main Deck cards across 34 distinct names with 22 singletons; Tech density is high at 10, but Ash Blossom over-limit lowers the score (Verified count)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 21 cards against a 15-card OCG maximum; Link and Xyz coverage is broad but over the limit (Verified count, illegal)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype-level context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz chains and frequent hand-trap timing decisions raise error risk, though no step counts exist in examples (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weighting not applied because Toolbox was secondary-only. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflicts (-3). Final formula: Structural 49.5 (Balanced weights, no meta sample); 0.80*49.5 + 0.20*45 - 7 modifiers = 41.6; capped to 30 because the deck is Illegal (over-limit Ash Blossom and Extra Deck over 15). Theoretical/structural-only score; no normal Final score applies

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Orcust core of 14 copies gives about 82% odds of a starter in the opening 5
  • Layered interaction: 12 negation-text cards and 6 hand traps
  • Broad Link and Xyz coverage from the Extra Deck, with boss ATK up to 3000

Weaknesses

  • Illegal: Ash Blossom at 3 copies and an Extra Deck of 21 cards
  • No Side Deck at all, so no post-side plan
  • No combo evidence, so the ceiling and median are text-only inferences

Critical choke points

  • The Extra Deck over the 15-card limit must be cut before the list is playable
  • A single Galatea-I or Orcust Link Monster is needed for most Orcust lines, so losing it to a hand trap or board-breaker stops the chain
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none Ash Blossom is Semi-Limited with 2 legal copies; the third copy is an illegal over-limit card
2 6 Extra Deck flex cards (for example Accesscode Talker, Super Starslayer TY-PHON, Relinquished Anima, I:P Masquerena, Chimeratech Megafleet Dragon, Gorgon of Zilofthonia) none Extra Deck is 21 against a 15-card OCG maximum; the cut should keep the Orcust Link and Xyz core
3 none a Side Deck of 15 cards The list has zero Side Deck cards, so D12 and the best-of-3 plan are empty

Evidence & confidence

  • Verified: Main Deck is 50 cards, within the OCG 40-60 size range; Ash Blossom & Joyous Spring is run 3 copies against a legal limit of 2 (Semi-Limited); Extra Deck is 21 cards against the OCG maximum of 15; Side Deck is 0 cards; Banlist status for each restricted card matches its copies run; Exact-name archetype purity is 4.2%
  • Observed: Usage stats: 7 of 21 core archetype cards are present; the core cards most absent are Cyber Dragon Nova and Chimeratech Megafleet Dragon
  • Inferred: P(at least one Orcust starter in a 5-card opening hand) is about 0.82; Hand-trap coverage and interaction quality from card text; Going-first and going-second plans and the recovery route, from text only
  • Provisional: Meta Power and matchup fit, pending a dated metagame sample; Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring is not possible

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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