Cyber Dragon Deck #771932 — Yu-Gi-Oh! OCG
50 Main, 21 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Carnot the Eternal Machine x1
- Cyber Dragon Core x2
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Therion "King" Regulus x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Disablaster the Negation Fortress x1
- Ash Blossom & Joyous Spring x3
- Orcust Brass Bombard x1
- Union Pilot x1
- Clockwork Night x3
- Cyber Emergency x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Harpie's Feather Duster x1
- Limiter Removal x1
- Orcustrated Babel x2
- Orcustrated Einsatz x1
- Orcustrated Return x1
- Reasoning x1
- Super Polymerization x2
- Infinite Impermanence x2
- Liberty at Last! x1
- Orcust Crescendo x2
- Orcustrated Attack x1
- Orcustrated Core x1
- Orcustrated Release x1
Extra Deck (21)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Accesscode Talker x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Longirsu, the Orcust Orchestrator x1
- Orcustrion x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz boards (Dingirsu, Orcustrion, Longirsu, Enlilgirsu) attacking through a board built from Orcust and World Legacy summons; Cyber Dragon Fusion boards (Chimeratech) and Borrelsword Dragon pressure, if the Extra Deck slots are cut to legal size
- Turn 1 (going first): Normal Summon Orcust Harp Horror or Cyber Dragon Core, then chain Orcust monster GY effects and Link Summon Galatea-I or Galatea to build a second-wave board; hold Ash Blossom for the first interaction
- Turn 2 (going second): Open with Ash Blossom, Infinite Impermanence and Droll & Lock Bird as hand traps, then recover tempo through Orcust GY summons and Orcustrated Einsatz
- Recovery: Banish Orcust monsters from the GY through Orcust Cymbal Skeleton, Orcust Brass Bombard and Orcustrated Core to re-summon, and use Galatea-I to fetch a World Legacy monster or Orcustrated Babel
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan
Why it scores here
This is an illegal list, so it gets only a capped, theoretical score. It runs an Orcust core of 14 copies, which gives roughly 82% odds of at least one Orcust in a 5-card opening hand (Inferred, hypergeometric), so the engine is reasonably accessible on the first turns. Interaction is a real strength, with 12 negation-text cards and 6 hand traps, including Ash Blossom, Infinite Impermanence and Droll & Lock Bird. The deck has no recorded boards, so combo conversion and median output are text-only inferences and are scored conservatively. The score does not come from Cyber Dragon being a popular archetype (usage stats show only 7 of 21 core cards present), and it is not an average of card scores. The Extra Deck is 6 cards over the OCG limit and Ash Blossom is one copy over, so the list must be corrected before any normal score applies.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Orcust Link or Xyz starter in a 5-card hand) is about 0.82 for the 14-copy core; engine starts are Inferred from hypergeometric odds |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 searcher-text cards and a 6-card hand-trap package keep most hands functional, but Cyber Dragon and Orcust Normal Summon conflicts and the 0.18 proxy brick rate lower it (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling is a text-only read of Galatea-I, Orcustrion and Dingirsu link chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; the floor depends on the Orcust GY recursion chain (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Orcust GY recursion, Orcustrated Core and two summon routes through Cymbal Skeleton and Brass Bombard give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text (Orcustrated Babel, Galatea-I, Orcustrated Return) support resource recovery, but no net-advantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 12 negation-text cards and 6 hand traps, plus Orcustrated Attack and Carnot-style removal text, give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps (Ash Blossom, Droll & Lock Bird) and Harpie's Feather Duster give board-breaking, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 2600 to 3000 from Dingirsu, Orcustrion and Borrelsword Dragon, plus Link-based direct pressure from text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 50 Main Deck cards across 34 distinct names with 22 singletons; Tech density is high at 10, but Ash Blossom over-limit lowers the score (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck is 21 cards against a 15-card OCG maximum; Link and Xyz coverage is broad but over the limit (Verified count, illegal) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype-level context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Xyz chains and frequent hand-trap timing decisions raise error risk, though no step counts exist in examples (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weighting not applied because Toolbox was secondary-only. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflicts (-3). Final formula: Structural 49.5 (Balanced weights, no meta sample); 0.80*49.5 + 0.20*45 - 7 modifiers = 41.6; capped to 30 because the deck is Illegal (over-limit Ash Blossom and Extra Deck over 15). Theoretical/structural-only score; no normal Final score applies
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Orcust core of 14 copies gives about 82% odds of a starter in the opening 5
- Layered interaction: 12 negation-text cards and 6 hand traps
- Broad Link and Xyz coverage from the Extra Deck, with boss ATK up to 3000
Weaknesses
- Illegal: Ash Blossom at 3 copies and an Extra Deck of 21 cards
- No Side Deck at all, so no post-side plan
- No combo evidence, so the ceiling and median are text-only inferences
Critical choke points
- The Extra Deck over the 15-card limit must be cut before the list is playable
- A single Galatea-I or Orcust Link Monster is needed for most Orcust lines, so losing it to a hand trap or board-breaker stops the chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none | Ash Blossom is Semi-Limited with 2 legal copies; the third copy is an illegal over-limit card |
| 2 | 6 Extra Deck flex cards (for example Accesscode Talker, Super Starslayer TY-PHON, Relinquished Anima, I:P Masquerena, Chimeratech Megafleet Dragon, Gorgon of Zilofthonia) | none | Extra Deck is 21 against a 15-card OCG maximum; the cut should keep the Orcust Link and Xyz core |
| 3 | none | a Side Deck of 15 cards | The list has zero Side Deck cards, so D12 and the best-of-3 plan are empty |
Evidence & confidence
- Verified: Main Deck is 50 cards, within the OCG 40-60 size range; Ash Blossom & Joyous Spring is run 3 copies against a legal limit of 2 (Semi-Limited); Extra Deck is 21 cards against the OCG maximum of 15; Side Deck is 0 cards; Banlist status for each restricted card matches its copies run; Exact-name archetype purity is 4.2%
- Observed: Usage stats: 7 of 21 core archetype cards are present; the core cards most absent are Cyber Dragon Nova and Chimeratech Megafleet Dragon
- Inferred: P(at least one Orcust starter in a 5-card opening hand) is about 0.82; Hand-trap coverage and interaction quality from card text; Going-first and going-second plans and the recovery route, from text only
- Provisional: Meta Power and matchup fit, pending a dated metagame sample; Tournament reliability
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring is not possible
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