Clown Crew Deck #771919 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Ritual/Tribute/Extra Deck summons into a 2500-3000 ATK board (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Clown Crew Biancaviso); Mulcharmy draw-engine attrition and Clown Crew Diabolo/Fiends/Meteor Extra Deck pressure
  • Turn 1 (going first): Open a Clown Crew starter (Flair, Rehearsal, Malabarisme, Cappello) and convert through Matinee Operatics or Soiree Operations into a Clown Crew Extra Deck summon; protect with Solemn and Ash when legal
  • Turn 2 (going second): Hand-trap the opponent's first summon with Ash, Droll, Ghost Ogre or Nibiru, then rebuild through Flair and Rehearsal into a Ritual Monster
  • Recovery: Clown Crew Finale and Clown Crew New Face recurse from the GY; Ragged Records and Flair search the next starter
  • After siding: Not evaluable: the deck has no side deck (side count 0)

Why it scores here

The list is illegal as submitted (3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against OCG limits of 2), so this is a structural read only and the score is capped at 25. The engine is a Clown Crew Tribute/Ritual/Extra Deck chain: the archetype core has a 0.94 proxy chance of at least one piece in a 5-card opener, but any single 3-copy starter is only about 0.23 in hand, so the deck relies on redundancy among several starters rather than one key card. Hand traps and recursion (9 hand traps, Finale and New Face recursion) help it survive one interruption, and the 2500-3000 ATK Ritual monsters give it closing power. Popularity and archetype usage stats (the core is run at normal rates) confirm the list is real, but they did not earn points. The score comes from consistency, interaction and closing power across the system, not from averaging card scores, and no combo recordings exist to measure median output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 core card in 5-card opener) ~0.94; P(>=1 of a given 3-copy starter in 5) ~0.23; hypergeometric estimates from the main deck (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dead-card risk from 9 hand traps, 13 tech cards and Pot of Sloth/Mulcharmy draw cards that do not advance the Clown Crew line; exact-name purity 34.7% (Inferred)
D3 Combo Conversion & Ceiling 58 Ritual and Extra Deck conversion is plausible from Clown Crew starters into Black Chaos and Black Luster Soldier, but there are no recorded boards to measure it (Inferred)
D4 Combo Floor & Median Output 45 No parseable combos, so the median cannot be measured; scored from text-only inference and held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll, Ghost Ogre and Nibiru give several answers to a single interruption, and Finale and New Face recurse; Ash's over-limit count is a legality issue, not a power credit (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Ragged Records/Flair searches sustain card flow, but Pot of Sloth and Light and Darkness Ritual add little to the engine (Inferred)
D7 End-Board & Interaction Quality 52 Three Solemn plus Forbidden Crown and Ash/Ghost Ogre give layered negation, but there is no measured interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: P(>=1 hand trap in a 6-card opener) ~0.64; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK and Magician of Dark Chaos 2800 ATK are real closing threats from the Extra Deck (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 60 main cards across 30 distinct names with 26 off-archetype copies and 12 singleton slots; compactness is weak for a three-copy-heavy engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck covers 11 names across Link, Fusion, Xyz and Synchro, but Garura, Gorgon, Linkuriboh, Nerva and Mixousia are off-core (Verified list, Inferred use)
D12 Side Deck Adaptability 10 No side deck (side count 0), so there is no post-side plan to assess (Verified, Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Tribute, Ritual and Extra Deck sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-6); Engine conflict (-4); No side deck (-2); Illegality cap (-13). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*42 - 12 = 38; capped at 25 because the list is Illegal (over copy limit on two cards)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck closing threats (Black Chaos, Magician of Dark Chaos, Black Luster Soldier)
  • Layered hand-trap coverage (Ash, Droll, Ghost Ogre, Nibiru, Solemn)
  • Recursion in the Clown Crew line (Finale, New Face, Flair)

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Diluted engine: exact-name Clown Crew purity 34.7%
  • No side deck and no recorded combo boards to validate the plan

Critical choke points

  • Clown Crew starter density: any single 3-copy starter is about 0.23 in a 5-card opener
  • Ritual monsters depend on Light and Darkness Ritual and Tribute fodder
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring and one Super Polymerization Legal copies (1 each) of Ash and Super Polymerization already allowed, or a non-restricted card such as a Clown Crew Spell/Trap Brings the list to legal copy counts; without this the deck cannot receive a normal score
2 Pot of Sloth A second Clown Crew starter or Clown Crew Diabolo/Fiends Pot of Sloth does not advance the Clown Crew line; a starter raises P(engine live)
3 Garura, Gorgon, Linkuriboh or Nerva Clown Crew Extra Deck options (Dristy, Diabolo, Meteor, Fiends) Improves exact-name purity and Extra Deck coherence

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 counts; Ash Blossom and Super Polymerization run 3 copies against OCG limit 2; Archetype core usage stats (Clown Crew Flair 95%, Matinee Operatics 87.5%)
  • Inferred: Starter consistency (0.94 core proxy, 0.23 per 3-copy starter); Brick and dead-card rate; Going-second hand-trap coverage (0.64); Closing power from Extra Deck ATK values
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck; post-side plan cannot be evaluated Data inconsistency: Nerva the Power Patron appears in the extra list but usage stats mark it not in this deck

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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