Regenesis Deck #771905 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Regenesis Archfiend x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Summon Regenesis Archfiend / Regenesis Dragon / Regenesis Sage (2500 ATK/DEF) and convert the board with Clown Crew Biancaviso and Clown Crew Diabolo (Inferred from card text); Fusion or Synchro boss monsters (Starving Venom Fusion Dragon, Predaplant Dragostapelia, Clown Crew Meteor) via Clown Crew and generic starters (Inferred)
  • Turn 1 (going first): Open Clown Crew Rehearsal, Clown Crew Flair or Regenesis Archfiend (searchers) and build toward a Tribute Summon of Clown Crew Biancaviso or a 2500 ATK/DEF Regenesis boss (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Droll & Lock Bird and Solemn Judgment to stop the opponent's first engine, then rebuild through Regenesis recursion and Clown Crew searches (Inferred)
  • Recovery: Regenesis Sage / Dragon from the hand after a 2500 monster is on field, and Clown Crew GY and banish recursion via Clown Crew Malabarisme, Clown Crew Soiree Operations (Inferred)
  • After siding: Not available: the deck runs no side deck, so there is no post-side plan (Verified: Side Deck size = 0)

Why it scores here

This list is not a single engine: only 4 of 66 Main and Extra copies carry the exact Regenesis name, and the rest split across Clown Crew (27), Mulcharmy, Archfiend, Bystial and generic staples. Its reliable output comes from its interaction layer: 14 negation-text cards, 24 removal-text cards and 9 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Solemn Judgment, Dragon's Mind, Dark Ruler No More) make the going-second game difficult for the opponent. Its engine density is moderate: P(at least one searcher in a 5-card hand) is about 0.88, and P(at least one of the 14 archetype-core cards) is about 0.81, but 7 of the 14 core cards are not in the deck and the three engines conflict. Super Starslayer TY-PHON requires two Level 12 monsters, and the deck contains no other Level 12 card, so that Extra Deck slot is effectively dead. The deck is illegal as built (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the score is capped at 30 as a structural-only read. The score does not come from the popularity of Regenesis or Clown Crew, and it does not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in 5-card hand) ≈ 0.88; P(>=1 of 14 core cards) ≈ 0.81; core coverage only 7 of 14 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 62 off-archetype copies across three engines, 13 single-copy cards, and 9 hand traps competing for hand space (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling from text only: Biancaviso Tribute Summon plus 2500-ATK bosses, but TY-PHON is dead (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; treated as provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Multiple hand traps and recursion (Regenesis Sage/Dragon, Clown Crew GY effects) give some route redundancy; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search exist from GY and banish (Clown Crew, Regenesis); no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 24 removal-text cards, with Solemn Judgment and Dragon's Mind as layered answers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Solemn Judgment are strong, but board-breaking depends on 2500 ATK/DEF bosses that compete with the hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 2500 ATK/DEF bosses (Biancaviso, Archfiend, Dragon, Sage) and Fusion options (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 51 Main cards over 27 distinct names, with 22 generic staples and no single engine density (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards, of which TY-PHON is dead and the rest are split across three summon routes (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck at all (Verified: Side Deck size = 0)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Three engines plus multi-step Tribute and Ritual sequences give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox secondary noted, not blended). Modifiers: none.


More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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