Kuriboh Deck #771899 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Lava Golem x2
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Witch of the Black Forest x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Future Silence x2
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Cavalry x1
- Dark Magician of Destruction x1
- Dark Paladin x1
- Master of Chaos x1
- Timaeus the United Magical Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual and Extra Deck boss monsters (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Chaos Angel, Galaxy-Eyes Photon Lord) that must survive a hand-trap-heavy opponent turn (Inferred from card text); Link and Fusion boards (A Bao A Qu, Accesscode Talker, Dark Paladin, Dark Cavalry) built from the Mulcharmy draw engine (Inferred)
- Turn 1 (going first): Open on Dark Magician / Magician's Rod / Dark Magical Curtain or Light and Darkness Ritual searches toward a ritual boss; hold Ash Blossom, Kuriboh - Multiply! and Solemn for the opponent's first Summon or activation (Inferred)
- Turn 2 (going second): Use hand traps (Ash, Kuriboh - Multiply!, Nibiru, Droll & Lock Bird, Solemn Judgment) to break the opponent's first board, then convert the 6-card hand into a ritual or Extra Deck summon (Inferred)
- Recovery: Mulcharmy Fuwalos / Purulia draw when the field is empty, plus Witch of the Black Forest and Dark Magical Circle for searches (Inferred)
- After siding: No Side Deck is run (Side Deck size 0), so there is no post-side plan; the deck cannot adapt between games (Verified)
Why it scores here
The deck is scored on its system, not by averaging its cards. Its interaction suite (three Solemn Warning, Ash Blossom, Dominus Impulse, Kuriboh - Multiply!, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster) gives it real end-board and interruption resilience, which is why D5 and D7 are the strongest dimensions. Engine access is weak: P(at least one 3-copy starter in a 5-card opening hand) is about 0.23, and the Light and Darkness Ritual, Dark Magician and Mulcharmy engines pull in different directions (the Mulcharmy draw effects want an empty field), so the core is not reliably live on turns 1 to 2. No recorded boards exist, so the combo ceiling and median are text-only inferences and are rated low-confidence. The deck is Illegal as built (Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2), so the score is capped and labelled structural-only. Its popularity and the archetype label 'Kuriboh' (only 3 Kuriboh-named copies) did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 3-copy starter in 5-card hand) ~0.23; only 3 Kuriboh-named copies; Dark Magician, Ritual and Mulcharmy engines are split (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 singleton main-deck cards and 22 level-0 Spell/Traps; 6 hand traps soften bricks, but P(>=1 searcher in hand5) ~0.93 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read from card text only, e.g. Black Chaos ritual into Magician of Dark Chaos (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median and floor are unknown; rated provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash, Kuriboh - Multiply!, Solemn x3, Dominus x3, Droll and Nibiru give several independent interruptions (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy Fuwalos/Purulia draw engine and Witch/Circle searches recover resources; no resource profile data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Solemn Warning x2, Solemn Judgment, Ash, Dominus, Droll, Feather Duster and Spell Shattering Sword give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps plus Harpie's Feather Duster and Nibiru can answer a board on the opponent's turn; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2800 to 3500 ATK boss monsters (Black Skull Dragon, Chaos Angel, Black Chaos), but Lava Golem and Nibiru are dead-draw risks (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 36 distinct main-deck cards across 60 slots, so the list is not compact and includes many single-copy tech (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots with 8 Link, 5 Fusion, 1 Synchro, 1 XYZ; several single-copy targets, no mandatory core card (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (Side Deck size 0), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data for this archetype; rated provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many reactive hand traps and multi-step ritual lines; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (illegal copy counts) (-6); Engine conflicts (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 36, then capped to 30 because the deck is Illegal (over copy limit on Ash Blossom and Dominus Impulse); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and hand-trap suite (Ash, Kuriboh - Multiply!, Solemn x3, Droll, Nibiru, Solemn Judgment)
- Several 3000+ ATK boss monsters that can close a game if they land
Weaknesses
- Illegal as built: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit
- Weak starter density (P ~0.23 for a 3-copy starter in hand5)
- No Side Deck, so no post-side adaptation
- Engine split across Ritual, Dark Magician and Mulcharmy lines
Critical choke points
- The Light and Darkness Ritual line depends on 2 Light and Darkness Ritual Spells and Black Chaos being live
- Ash Blossom and Dominus Impulse counts must drop to 2 each before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | Any 2 single-copy staples or a Side Deck (e.g. a second Droll or Harpie's Feather Duster) | Restores legality, the only change that lifts this deck out of the Illegal cap |
| 2 | Lava Golem or Nibiru (one copy each) | A consistent starter or extender for the chosen engine | Reduces dead draws and clarifies the engine |
| 3 | Off-engine tech that does not fit the Ritual, Dark Magician or Mulcharmy shell | Side Deck slots (up to 15) | Gives the deck post-side plans (D12 is 10) |
Evidence & confidence
- Verified: Illegal: Ash Blossom and Dominus Impulse each run 3 copies, OCG Semi-Limited allows 2; Main 60, Extra 15, Side 0 are within OCG size rules; Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight and Solemn Judgment are Limited and run at 1 copy each (legal)
- Inferred: P(>=1 3-copy starter in hand5) ~0.23 hypergeometric estimate; Interaction suite strength from card text; Going-first and going-second splits from hand-trap and boss density
- Provisional: Meta Power (no dated meta sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample
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