Umi Deck #771852 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Dark Time Wizard x3, Forbidden Droplet x3, Sleepy Scapegoats x3. Created Oct 21, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
43± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 53
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 53
Going Second 57
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual or Special Summon of boss monsters (Black Chaos, Black Luster Soldier, Black Skull Dragon, Red-Eyes Black Dragon Exceed) enabled by Dark Time Wizard and Light and Darkness Ritual searches; Mulcharmy draw and lock stalls, plus Extra Deck fusion, link and xyz bosses
  • Turn 1 (going first): Search a Dark Time Wizard or Light and Darkness Ritual enabler, build a Ritual or Special Summon board, and protect it with Droll and Ash where possible
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Nibiru to answer the first summon, then recover into a boss from the hand or Deck
  • Recovery: Recover through searchers (Dark Time Wizard, Ragged Records, Mind Shuffle, Witch of the Black Forest) and Mulcharmy card advantage
  • After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.84, and Dark Time Wizard, Ragged Records and Mind Shuffle give several routes to a starter (Inferred). Its interaction package is broad, with 7 hand traps, 23 removal-text cards and 7 negation-text cards, which lifts end-board and going-second scores. Conversion is strong on paper because the ceiling bosses are 2800 to 3400 ATK, but there are no recorded boards, so the median and floor are text-based guesses only. The score is pulled down by a fragmented build: 33 distinct main-deck cards across roughly 15 engines (Dark Time Wizard, Light and Darkness Ritual, Mulcharmy, Branded, Red-Eyes, HERO, K9 and others) with zero Umi cards, a zero-card side deck, and only 3 of 16 core Umi cards present. Popularity and archetype share did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.84; P(a 3-copy starter like Dark Time Wizard) ≈ 0.26; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Opening-hand brick risk is high: 33 distinct main-deck cards with 15 singletons, 26 level-0 spells and traps, and several engine conflicts (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling bosses are 2800 to 3400 ATK (Black Chaos, Black Luster Soldier, Black Skull Dragon, Red-Eyes Exceed), reached via text read; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown; the floor is set by brick risk and the engine mix (Inferred / Provisional)
D5 Interruption Resilience & Route Redundancy 58 7 hand traps and 16 searcher-text cards give several independent answers to a disrupted turn (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and searcher recursion help grind, but there are no recorded resource measurements (Inferred)
D7 End-Board & Interaction Quality 62 23 removal-text and 7 negation-text cards, plus Jinzo, Magician of Dark Chaos and Chaos Mystic Box (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 7 hand traps plus Droll, Ash, Ghost Ogre and Nibiru give going-second answers; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 58 Several 3000+ ATK bosses, with Black Skull Dragon at 3200 and Red-Eyes Exceed at 3400; no end-board data (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 42 54 main cards with 33 distinct and 15 singletons; 26 level-0 spells and traps; copy histogram 15 x1, 15 x2, 3 x3 (Verified / Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is full at 15 cards (7 fusion, 5 xyz, 3 link) with several pieces needing a specific engine (Norden, K9, Lswarm, Number, HERO) (Verified / Inferred)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so matchup fit is unknown; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, 15 Extra Deck cards and many decision points per turn make pilotability hard (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 53, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (16 searcher-text cards) gives high access to the engine
  • Broad interaction: 7 hand traps, 23 removal-text cards and 7 negation-text cards
  • High-ATK boss options in the Ritual and Fusion pools

Weaknesses

  • Fragmented engine mix across about 15 sub-archetypes with no Umi core
  • 33 distinct main-deck cards with 15 singletons, which raises brick risk
  • No Side Deck, so no post-side plan
  • Only 3 of 16 usage-core Umi cards are present

Critical choke points

  • Dark Time Wizard or Light and Darkness Ritual must be live for most boss lines
  • Extra Deck pieces that need a specific engine (Norden, K9, Lswarm, Number, HERO) are dead without that engine
Priority Remove Add Reason
1 Several engine-specific singletons outside the main Dark Time Wizard and Ritual engine (e.g. Griffoh, Witch of the Black Forest, Favorite HERO Shining Flare Wingman) A second copy of Dark Time Wizard or Light and Darkness Ritual, or a Side Deck of 5 to 10 cards Improves access to the core engine and reduces the number of dead or conflicting cards in hand
2 Extra Deck slots that need a non-core engine (Lswarm, Number, K9) Extra Deck boss monsters that fit the Ritual or Dark Time Wizard engine Makes the Extra Deck more reliable and cuts dead Extra Deck slots

Evidence & confidence

  • Verified: Legal status: 54 Main, 15 Extra, 0 Side; copy limits satisfied (Limited/Semi-Limited copies at legal count); Copy histogram 15/15/3 and archetype_purity exact-name 0%; Card text and stats for each distinct card
  • Observed: Usage stats: 3 of 16 core Umi cards present (18.8%)
  • Inferred: Opening-hand starter and searcher probabilities (hypergeometric); Hand-trap and removal coverage read from text; Boss ceiling read from ATK and text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Deck title is null and the Umi label does not match the card pool (zero Umi cards) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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