Umi Deck #771852 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Dark Time Wizard x3, Forbidden Droplet x3, Sleepy Scapegoats x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Alligator's Dragon Knight x2
- Black Chaos x2
- Black Skull Dragon, the Archfiend of Unity x2
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Griffoh x1
- Jinzo - Energy Shocker x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Swiftwind Panther Warrior x2
- Witch of the Black Forest x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Dark Magical Curtain x1
- Dark Time Wizard x3
- Forbidden Droplet x3
- Graceful & Skull Dice x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x2
- Sleepy Scapegoats x3
- Spell Shattering Sword x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Foolish Graverobber x1
- Mind Shuffle x2
- Reversal Box x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Shining Flare Wingman x1
- Predaplant Dragostapelia x1
- Red-Eyes Black Dragon Exceed x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x2
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Exciton Knight x1
- K9-17 "Ripper" x1
- Number 39: Utopia, Emissary of Light x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 53 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual or Special Summon of boss monsters (Black Chaos, Black Luster Soldier, Black Skull Dragon, Red-Eyes Black Dragon Exceed) enabled by Dark Time Wizard and Light and Darkness Ritual searches; Mulcharmy draw and lock stalls, plus Extra Deck fusion, link and xyz bosses
- Turn 1 (going first): Search a Dark Time Wizard or Light and Darkness Ritual enabler, build a Ritual or Special Summon board, and protect it with Droll and Ash where possible
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Nibiru to answer the first summon, then recover into a boss from the hand or Deck
- Recovery: Recover through searchers (Dark Time Wizard, Ragged Records, Mind Shuffle, Witch of the Black Forest) and Mulcharmy card advantage
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The deck reliably opens searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.84, and Dark Time Wizard, Ragged Records and Mind Shuffle give several routes to a starter (Inferred). Its interaction package is broad, with 7 hand traps, 23 removal-text cards and 7 negation-text cards, which lifts end-board and going-second scores. Conversion is strong on paper because the ceiling bosses are 2800 to 3400 ATK, but there are no recorded boards, so the median and floor are text-based guesses only. The score is pulled down by a fragmented build: 33 distinct main-deck cards across roughly 15 engines (Dark Time Wizard, Light and Darkness Ritual, Mulcharmy, Branded, Red-Eyes, HERO, K9 and others) with zero Umi cards, a zero-card side deck, and only 3 of 16 core Umi cards present. Popularity and archetype share did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.84; P(a 3-copy starter like Dark Time Wizard) ≈ 0.26; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Opening-hand brick risk is high: 33 distinct main-deck cards with 15 singletons, 26 level-0 spells and traps, and several engine conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling bosses are 2800 to 3400 ATK (Black Chaos, Black Luster Soldier, Black Skull Dragon, Red-Eyes Exceed), reached via text read; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown; the floor is set by brick risk and the engine mix (Inferred / Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 7 hand traps and 16 searcher-text cards give several independent answers to a disrupted turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draws and searcher recursion help grind, but there are no recorded resource measurements (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 23 removal-text and 7 negation-text cards, plus Jinzo, Magician of Dark Chaos and Chaos Mystic Box (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 7 hand traps plus Droll, Ash, Ghost Ogre and Nibiru give going-second answers; no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Several 3000+ ATK bosses, with Black Skull Dragon at 3200 and Red-Eyes Exceed at 3400; no end-board data (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 54 main cards with 33 distinct and 15 singletons; 26 level-0 spells and traps; copy histogram 15 x1, 15 x2, 3 x3 (Verified / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is full at 15 cards (7 fusion, 5 xyz, 3 link) with several pieces needing a specific engine (Norden, K9, Lswarm, Number, HERO) (Verified / Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample, so matchup fit is unknown; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines, 15 Extra Deck cards and many decision points per turn make pilotability hard (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 53, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (16 searcher-text cards) gives high access to the engine
- Broad interaction: 7 hand traps, 23 removal-text cards and 7 negation-text cards
- High-ATK boss options in the Ritual and Fusion pools
Weaknesses
- Fragmented engine mix across about 15 sub-archetypes with no Umi core
- 33 distinct main-deck cards with 15 singletons, which raises brick risk
- No Side Deck, so no post-side plan
- Only 3 of 16 usage-core Umi cards are present
Critical choke points
- Dark Time Wizard or Light and Darkness Ritual must be live for most boss lines
- Extra Deck pieces that need a specific engine (Norden, K9, Lswarm, Number, HERO) are dead without that engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Several engine-specific singletons outside the main Dark Time Wizard and Ritual engine (e.g. Griffoh, Witch of the Black Forest, Favorite HERO Shining Flare Wingman) | A second copy of Dark Time Wizard or Light and Darkness Ritual, or a Side Deck of 5 to 10 cards | Improves access to the core engine and reduces the number of dead or conflicting cards in hand |
| 2 | Extra Deck slots that need a non-core engine (Lswarm, Number, K9) | Extra Deck boss monsters that fit the Ritual or Dark Time Wizard engine | Makes the Extra Deck more reliable and cuts dead Extra Deck slots |
Evidence & confidence
- Verified: Legal status: 54 Main, 15 Extra, 0 Side; copy limits satisfied (Limited/Semi-Limited copies at legal count); Copy histogram 15/15/3 and archetype_purity exact-name 0%; Card text and stats for each distinct card
- Observed: Usage stats: 3 of 16 core Umi cards present (18.8%)
- Inferred: Opening-hand starter and searcher probabilities (hypergeometric); Hand-trap and removal coverage read from text; Boss ceiling read from ATK and text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Deck title is null and the Umi label does not match the card pool (zero Umi cards) Meta Power is Provisional unless a dated metagame sample is supplied
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