Umi Deck Breakdown
Main Deck
x2 in 100%
x2 in 100%

WATER
4Abyss Soldier
ATK:
1800
DEF:
1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
x2 in 100%
x2 in 100%

WATER
4Aqua Spirit
ATK:
1600
DEF:
1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
x1 in 100%
x1 in 100%

DARK
4Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
x1 in 100%
x1 in 100%

WATER
7Levia-Dragon - Daedalus
ATK:
2600
DEF:
1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
x1 in 100%
x1 in 100%

WATER
4Mermaid Knight
ATK:
1500
DEF:
700
While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase.
x1 in 100%
x1 in 100%

WATER
6Mobius the Frost Monarch
ATK:
2400
DEF:
1000
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
x3 in 100%
x3 in 100%

WATER
4Mother Grizzly
ATK:
1400
DEF:
1000
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
x1 in 100%
x1 in 100%

DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
x1 in 100%
x1 in 100%

WATER
1Sinister Serpent
ATK:
300
DEF:
250
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
x1 in 100%
x1 in 100%

WATER
4Tribe-Infecting Virus
ATK:
1600
DEF:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
x1 in 100%
x1 in 100%

WATER
3Yomi Ship
ATK:
800
DEF:
1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
x3 in 100%
x3 in 100%

DARK
4Gravekeeper's Spy
ATK:
1200
DEF:
2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
x1 in 100%
x1 in 100%

LIGHT
1Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.
x2 in 100%
x2 in 100%

WATER
4Gagagigo
ATK:
1850
DEF:
1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
x2 in 100%
x2 in 100%

Spell
FieldA Legendary Ocean
(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
x1 in 100%
x1 in 100%

Spell
QuickBook of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.
x1 in 100%
x1 in 100%

Spell
NormalCreature Swap
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
x1 in 100%
x1 in 100%

Spell
NormalDelinquent Duo
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
x1 in 100%
x1 in 100%

Spell
QuickMystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.
x2 in 100%
x2 in 100%

Spell
NormalNobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
x1 in 100%
x1 in 100%

Spell
EquipPremature Burial
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
x1 in 100%
x1 in 100%

Spell
NormalSalvage
Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
x1 in 100%
x1 in 100%

Trap
NormalMirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
x1 in 100%
x1 in 100%

Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Main: 40



WATER
4Aqua Spirit
ATK:
1600
DEF:
1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.



Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.











