Umi Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Electric Jellyfish
Electric Jellyfish
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ocean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Legendary Ocean
A Legendary Ocean
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    Fish Sonar
    Fish Sonar
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      Foolish Burial Goods
      Foolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Pot of Extravagance
          Pot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            Pot of Prosperity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              Sea Stealth II
              Sea Stealth II
              Sea Stealth II
              Spell Continuous
              Sea Stealth II

                This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

                Evenly Matched
                Evenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  Ice Barrier
                  Ice Barrier
                  Ice Barrier
                  Trap Normal
                  Ice Barrier

                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

                    Sea Stealth Attack
                    Sea Stealth Attack
                    Sea Stealth Attack
                    Trap Continuous
                    Sea Stealth Attack

                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                      Extra Deck

                      Number 4: Stealth Kragen
                      Number 4: Stealth Kragen
                      Number 4: Stealth Kragen
                      WATER
                      Number 4: Stealth Kragen
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                      Main: 55 Extra: 15

                      1 cardBarrier Statue of the Torrent
                      1 cardBarrier Statue of the Torrent
                      Barrier Statue of the Torrent
                      WATER 4
                      Barrier Statue of the Torrent
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      Neither player can Special Summon monsters, except WATER monsters.




                      Tag(s):

                      1 cardDrake Shark 1 cardDrake Shark
                      Drake Shark
                      WATER 4
                      Drake Shark
                      • ATK:

                      • 1400

                      • DEF:

                      • 1050


                      A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


                      1 cardDroll & Lock Bird
                      1 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      3 cardElectric Jellyfish 3 cardElectric Jellyfish
                      Electric Jellyfish
                      WATER 4
                      Electric Jellyfish
                      • ATK:

                      • 1400

                      • DEF:

                      • 1700


                      You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                      1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
                      Gameciel, the Sea Turtle Kaiju
                      WATER 8
                      Gameciel, the Sea Turtle Kaiju
                      • ATK:

                      • 2200

                      • DEF:

                      • 3000


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                      1 cardMaxx "C"
                      1 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      3 cardOcean Dragon Lord - Kairyu-Shin 3 cardOcean Dragon Lord - Kairyu-Shin
                      Ocean Dragon Lord - Kairyu-Shin
                      WATER 5
                      Ocean Dragon Lord - Kairyu-Shin
                      • ATK:

                      • 2000

                      • DEF:

                      • 1700


                      While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                      3 cardSurfacing Big Jaws 3 cardSurfacing Big Jaws
                      Surfacing Big Jaws
                      WATER 4
                      Surfacing Big Jaws
                      • ATK:

                      • 1800

                      • DEF:

                      • 300


                      If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


                      2 cardAsh Blossom & Joyous Spring
                      2 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      3 cardA Legendary Ocean 3 cardA Legendary Ocean
                      A Legendary Ocean
                      Spell Field
                      A Legendary Ocean

                        (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


                        3 cardFish Sonar 3 cardFish Sonar
                        Fish Sonar
                        Spell Normal
                        Fish Sonar

                          Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                          2 cardFoolish Burial Goods
                          2 cardFoolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            3 cardGordian Slicer 3 cardGordian Slicer
                            Gordian Slicer
                            Spell Normal
                            Gordian Slicer

                              This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  2 cardPot of Extravagance
                                  2 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    1 cardPot of Prosperity
                                    1 cardPot of Prosperity
                                    Pot of Prosperity
                                    Spell Normal
                                    Pot of Prosperity

                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                      Tag(s):

                                      1 cardSea Stealth II 1 cardSea Stealth II
                                      Sea Stealth II
                                      Spell Continuous
                                      Sea Stealth II

                                        This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                        3 cardSeventh Ascension 3 cardSeventh Ascension
                                        Seventh Ascension
                                        Spell Normal
                                        Seventh Ascension

                                          Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                          1 cardSeventh Tachyon
                                          1 cardSeventh Tachyon
                                          Seventh Tachyon
                                          Spell Normal
                                          Seventh Tachyon

                                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                            1 cardAnti-Spell Fragrance
                                            1 cardAnti-Spell Fragrance
                                            Anti-Spell Fragrance
                                            Trap Continuous
                                            Anti-Spell Fragrance

                                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                              2 cardDominus Impulse
                                              2 cardDominus Impulse
                                              Dominus Impulse
                                              Trap Normal
                                              Dominus Impulse

                                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                3 cardEvenly Matched 3 cardEvenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  1 cardIce Barrier 1 cardIce Barrier
                                                  Ice Barrier
                                                  Trap Normal
                                                  Ice Barrier

                                                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                                    1 cardSea Stealth Attack 1 cardSea Stealth Attack
                                                    Sea Stealth Attack
                                                    Trap Continuous
                                                    Sea Stealth Attack

                                                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                      2 cardSolemn Judgment
                                                      2 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        2 cardSolemn Strike 2 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                          The Black Goat Laughs
                                                          Trap Normal
                                                          The Black Goat Laughs

                                                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                            3 cardBahamut Shark
                                                            3 cardBahamut Shark
                                                            Bahamut Shark
                                                            WATER
                                                            Bahamut Shark
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 2100


                                                            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                            2 cardFull Armored Utopic Ray Lancer 2 cardFull Armored Utopic Ray Lancer
                                                            Full Armored Utopic Ray Lancer
                                                            WATER
                                                            Full Armored Utopic Ray Lancer
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 600


                                                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                            3 cardNumber 101: Silent Honor ARK 3 cardNumber 101: Silent Honor ARK
                                                            Number 101: Silent Honor ARK
                                                            WATER
                                                            Number 101: Silent Honor ARK
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1000


                                                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                            2 cardNumber 4: Stealth Kragen 2 cardNumber 4: Stealth Kragen
                                                            Number 4: Stealth Kragen
                                                            WATER
                                                            Number 4: Stealth Kragen
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                            3 cardNumber C101: Silent Honor DARK 3 cardNumber C101: Silent Honor DARK
                                                            Number C101: Silent Honor DARK
                                                            WATER
                                                            Number C101: Silent Honor DARK
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 1500


                                                            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                            2 cardToadally Awesome
                                                            2 cardToadally Awesome
                                                            Toadally Awesome
                                                            WATER
                                                            Toadally Awesome
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 0


                                                            2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                                            ocg
                                                            Umi
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