Jinzo Deck #771848 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Dark Time Wizard x3, Forbidden Droplet x3, Sleepy Scapegoats x3. Created Oct 21, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
45± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.3
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board presence through several 2800-3400 ATK Ritual, Fusion, and Xyz finishers (Black Skull Dragon 3200, Black Chaos 3000, Black Luster Soldier 3000, Red-Eyes Black Dragon Exceed 3400), reached after hand-trap and removal interaction; Extra Deck Fusion, Link and Xyz boards (The Dragon that Devours the Dogma x2, Predaplant Dragostapelia, Super Starslayer TY-PHON)
  • Turn 1 (going first): Open on Dark Time Wizard, Sleepy Scapegoats or Forbidden Droplet with a searcher (Mind Shuffle, Ragged Records, Witch of the Black Forest) to find a second live piece; the exact starter route is Inferred from card text, since no combo boards were supplied
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Nibiru, Droll and Lock Bird) to disrupt the opponent's first summon, then a Ritual or Fusion finisher on the follow-up turn (Inferred)
  • Recovery: Recover through searchers (16 searcher-text cards) and graveyard recursion (Skull Archfiend of Chaos, Ragged Records of Rites, Foolish Graverobber), which Inferred from text rather than observed
  • After siding: None. The deck has 0 side cards, so no post-side plan can be evaluated

Why it scores here

The deck opens reasonably often because 16 searcher-text cards give about an 84% chance of at least one in a five-card opening hand, and Dark Time Wizard, the single most-run engine card, is about 26% per opening hand (Inferred hypergeometric). Its real strength is interaction: 7 hand traps, 12 tech cards, and 23 removal-text cards let it contest a board, and the Extra Deck holds several 2800 to 3400 ATK finishers that close games. The list does not work as a single engine. Its 'Jinzo' label is misleading, since the deck runs only one Jinzo card, and 69 of the 54 main-deck copies belong to other archetypes (Light and Darkness Ritual, Dark Time Wizard, Mulcharmy, Albaz), which weakens consistency and raises brick risk. No combo boards were supplied, so combo ceiling and median are text-only estimates and carry low weight, and the score did not come from averaging card scores or from the archetype's popularity. There are no side cards, so the deck has no post-side plan, which caps the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher text in 5-card opening) ≈ 0.84; P(at least one Dark Time Wizard in 5) ≈ 0.26; engine requires cross-archetype cards to line up (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Brick proxy ≈ 0.14 for archetype-core absence in a 5-card hand; mixed sub-archetypes and 7 hand traps create conflicting openers (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Black Chaos, Magician of Dark Chaos and Black Luster Soldier ritual routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median power index or power distribution; floor is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps (Ash Blossom x2, Ghost Ogre x2, Nibiru x2, Droll and Lock Bird x1) plus Griffoh and Mind Shuffle give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and recursion (Witch of the Black Forest, Ragged Records of Rites, Skull Archfiend) support grind, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 72 removal_text 23 and negation_text 7; Forbidden Droplet, Spell Shattering Sword, Chaos Mystic Box and Magician of Dark Chaos give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ≈ 0.58 for at least one of 7 hand traps in a six-card hand; Black Skull Dragon and Black Chaos follow up (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 3000+ ATK finishers, Red-Eyes Black Dragon Exceed at 3400 ATK, and Secreterion Dragon at 3000 ATK (Verified stat, closing power Inferred)
D10 Main Deck Efficiency & Flexibility 50 54 main cards over 33 distinct names, 26 spells and traps (about 48%), 15 singletons; many non-engine staples dilute the core (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 7 Fusion, 5 Xyz, 3 Link, with one Link and several singletons; flexible but split across six sub-archetypes (Verified composition)
D12 Side Deck Adaptability 10 0 side cards in the export, so there is no side plan and no post-side coherence to assess (Verified gap)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple ritual, fusion and Xyz routes, conditional summons and several decision points per turn raise the pilot skill ceiling (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54.3, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts across sub-archetypes (-4); Banlist exposure (-1); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 7 hand traps and 12 tech cards give broad disruption on both going-first and going-second turns
  • 23 removal-text and 7 negation-text cards create layered end-board interaction
  • 16 searcher-text cards give about an 84% chance of at least one in a 5-card opening hand
  • High-ATK finishers (Black Skull Dragon 3200, Red-Eyes Black Dragon Exceed 3400, Black Chaos 3000) close games
  • Legal under OCG rules with all restricted cards within their copy limits

Weaknesses

  • No side deck, so no post-side plan
  • Mixes at least six sub-archetypes; archetype purity is 0% by exact name
  • The Jinzo label is backed by one card and does not describe the deck's engine
  • Dark Time Wizard and Light and Darkness Ritual pieces need each other, so openers can be conflicting or dead
  • Large share of non-engine spells and traps (about 48% of the main deck) dilutes starter density

Critical choke points

  • Dark Time Wizard combo pieces (3 copies) require other Dark Time Wizard cards to be live
  • Light and Darkness Ritual requires Ritual cards in hand or GY (Light and Darkness Ritual x2, Black Chaos, Magician of Dark Chaos)
  • Limited cards Droll and Lock Bird and S:P Little Knight each run 1 copy
Priority Remove Add Reason
1 None (structural gap) A 15-card side deck The export has 0 side cards, so the deck has no post-side plan for best-of-3 play (D12 = 10)
2 Off-archetype staples that do not feed the chosen engine (e.g. 1-copy Chaos Magical Hats) Commit to one engine (Light and Darkness Ritual or Dark Time Wizard) or rename the list to match its real plan Engine conflicts are the largest structural penalty (-4); the Jinzo label does not describe the deck

Evidence & confidence

  • Verified: Legality: Legal, 54 main, 15 extra, 0 side, no violations; Banlist: Droll and Lock Bird and S:P Little Knight Limited at 1 copy; Ash Blossom, Super Polymerization and The Fallen and The Virtuous Semi-Limited at 2 copies; Composition: copy histogram, type, archetype spread, role-tag counts; Card text and stats from the resolved card list; Usage statistics: 9 of 14 core cards present (64.3%)
  • Inferred: Opening-hand probabilities from the hypergeometric model; Starter routes and going-first/second plans from card text; Interaction density and resilience from text roles; Pilotability from decision-point count
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13, no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no side deck (Side Deck size 0) — D12 post-side adaptability cannot be assessed no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the archetype (total guides 0)

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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