Jinzo Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Blade Knight
Blade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Command Magician
Chaos Command Magician
Chaos Command Magician
LIGHT 6
Chaos Command Magician
  • ATK:

  • 2400

  • DEF:

  • 1900


Negate the effect of a Monster Card that targets this 1 card.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Dark Magician of Chaos
Dark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Great Maju Garzett
Great Maju Garzett
Great Maju Garzett
DARK 6
Great Maju Garzett
  • ATK:

  • 0

  • DEF:

  • 0


The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Newdoria
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Sinister Serpent
Sinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Cyber Jar
Cyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Night Assailant
Night Assailant
Night Assailant
DARK 3
Night Assailant
  • ATK:

  • 200

  • DEF:

  • 500


FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.

Old Vindictive Magician
Old Vindictive Magician
Old Vindictive Magician
DARK 2
Old Vindictive Magician
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster your opponent controls; destroy that target.

Dark Master - Zorc
Dark Master - Zorc
Dark Master - Zorc
DARK 8
Dark Master - Zorc
  • ATK:

  • 2700

  • DEF:

  • 1500


You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

Relinquished
Relinquished
Relinquished
DARK 1
Relinquished
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.

Black Illusion Ritual
Black Illusion Ritual
Black Illusion Ritual
Spell Normal
Black Illusion Ritual

    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.

    Book of Moon
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      Brain Control
      Brain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

        Card Destruction
        Card Destruction
        Card Destruction
        Spell Normal
        Card Destruction

          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

          Contract with the Dark Master
          Contract with the Dark Master
          Contract with the Dark Master
          Spell Normal
          Contract with the Dark Master

            This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

            Creature Swap
            Creature Swap
            Creature Swap
            Spell Normal
            Creature Swap

              Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

              Delinquent Duo
              Delinquent Duo
              Delinquent Duo
              Spell Normal
              Delinquent Duo

                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

                Graceful Charity
                Graceful Charity
                Graceful Charity
                Spell Normal
                Graceful Charity

                  Draw 3 cards, then discard 2 cards.

                  Heavy Storm
                  Heavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.

                    Lightning Vortex
                    Lightning Vortex
                    Lightning Vortex
                    Spell Normal
                    Lightning Vortex

                      Discard 1 card; destroy all face-up monsters your opponent controls.

                      Pot of Greed
                      Pot of Greed
                      Pot of Greed
                      Spell Normal
                      Pot of Greed

                        Draw 2 cards.



                        Tag(s):

                        Premature Burial
                        Premature Burial
                        Premature Burial
                        Spell Equip
                        Premature Burial

                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                          Reasoning
                          Reasoning
                          Reasoning
                          Spell Normal
                          Reasoning

                            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                            Snatch Steal
                            Snatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                              Soul Exchange
                              Soul Exchange
                              Soul Exchange
                              Spell Normal
                              Soul Exchange

                                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.

                                Swords of Revealing Light
                                Swords of Revealing Light
                                Swords of Revealing Light
                                Spell Normal
                                Swords of Revealing Light

                                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                                  Call of the Haunted
                                  Call of the Haunted
                                  Call of the Haunted
                                  Trap Continuous
                                  Call of the Haunted

                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                                    Deck Devastation Virus
                                    Deck Devastation Virus
                                    Deck Devastation Virus
                                    Trap Normal
                                    Deck Devastation Virus

                                      Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

                                      Dust Tornado
                                      Dust Tornado
                                      Dust Tornado
                                      Trap Normal
                                      Dust Tornado

                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                        Magic Cylinder
                                        Magic Cylinder
                                        Magic Cylinder
                                        Trap Normal
                                        Magic Cylinder

                                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                                          Mirror Force
                                          Mirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                            Ring of Destruction
                                            Ring of Destruction
                                            Ring of Destruction
                                            Trap Normal
                                            Ring of Destruction

                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                              Sakuretsu Armor
                                              Sakuretsu Armor
                                              Sakuretsu Armor
                                              Trap Normal
                                              Sakuretsu Armor

                                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                                Torrential Tribute
                                                Torrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.

                                                  Main: 57

                                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                                  Black Luster Soldier - Envoy of the Beginning
                                                  LIGHT 8
                                                  Black Luster Soldier - Envoy of the Beginning
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                                  2 cardBlade Knight 2 cardBlade Knight
                                                  Blade Knight
                                                  LIGHT 4
                                                  Blade Knight
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


                                                  1 cardBreaker the Magical Warrior
                                                  1 cardBreaker the Magical Warrior
                                                  Breaker the Magical Warrior
                                                  DARK 4
                                                  Breaker the Magical Warrior
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                                  2 cardChaos Command Magician 2 cardChaos Command Magician
                                                  Chaos Command Magician
                                                  LIGHT 6
                                                  Chaos Command Magician
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1900


                                                  Negate the effect of a Monster Card that targets this 1 card.


                                                  2 cardChaos Sorcerer 2 cardChaos Sorcerer
                                                  Chaos Sorcerer
                                                  DARK 6
                                                  Chaos Sorcerer
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 2000


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                                                  1 cardDark Magician of Chaos
                                                  1 cardDark Magician of Chaos
                                                  Dark Magician of Chaos
                                                  DARK 8
                                                  Dark Magician of Chaos
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                                                  1 cardGreat Maju Garzett 1 cardGreat Maju Garzett
                                                  Great Maju Garzett
                                                  DARK 6
                                                  Great Maju Garzett
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.


                                                  1 cardJinzo
                                                  1 cardJinzo
                                                  Jinzo
                                                  DARK 6
                                                  Jinzo
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                                  2 cardManju of the Ten Thousand Hands 2 cardManju of the Ten Thousand Hands
                                                  Manju of the Ten Thousand Hands
                                                  LIGHT 4
                                                  Manju of the Ten Thousand Hands
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 1000


                                                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                  2 cardNewdoria 2 cardNewdoria
                                                  Newdoria
                                                  DARK 4
                                                  Newdoria
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 800


                                                  If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


                                                  1 cardSangan
                                                  1 cardSangan
                                                  Sangan
                                                  DARK 3
                                                  Sangan
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 600


                                                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                                  1 cardSinister Serpent
                                                  1 cardSinister Serpent
                                                  Sinister Serpent
                                                  WATER 1
                                                  Sinister Serpent
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 250


                                                  During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                                                  1 cardSpirit Reaper 1 cardSpirit Reaper
                                                  Spirit Reaper
                                                  DARK 3
                                                  Spirit Reaper
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 200


                                                  Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                                  1 cardCyber Jar
                                                  1 cardCyber Jar
                                                  Cyber Jar
                                                  DARK 3
                                                  Cyber Jar
                                                  • ATK:

                                                  • 900

                                                  • DEF:

                                                  • 900


                                                  FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                                                  2 cardMagical Merchant 2 cardMagical Merchant
                                                  Magical Merchant
                                                  LIGHT 1
                                                  Magical Merchant
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 700


                                                  FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                                                  3 cardMagician of Faith 3 cardMagician of Faith
                                                  Magician of Faith
                                                  LIGHT 1
                                                  Magician of Faith
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 400


                                                  FLIP: Target 1 Spell in your GY; add that target to your hand.


                                                  2 cardNight Assailant
                                                  2 cardNight Assailant
                                                  Night Assailant
                                                  DARK 3
                                                  Night Assailant
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 500


                                                  FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                                                  2 cardOld Vindictive Magician 2 cardOld Vindictive Magician
                                                  Old Vindictive Magician
                                                  DARK 2
                                                  Old Vindictive Magician
                                                  • ATK:

                                                  • 450

                                                  • DEF:

                                                  • 600


                                                  FLIP: Target 1 monster your opponent controls; destroy that target.


                                                  1 cardDark Master - Zorc 1 cardDark Master - Zorc
                                                  Dark Master - Zorc
                                                  DARK 8
                                                  Dark Master - Zorc
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1500


                                                  You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.


                                                  1 cardRelinquished 1 cardRelinquished
                                                  Relinquished
                                                  DARK 1
                                                  Relinquished
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                                                  1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
                                                  Black Illusion Ritual
                                                  Spell Normal
                                                  Black Illusion Ritual

                                                    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                                                    2 cardBook of Moon 2 cardBook of Moon
                                                    Book of Moon
                                                    Spell Quick
                                                    Book of Moon

                                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                      1 cardBrain Control 1 cardBrain Control
                                                      Brain Control
                                                      Spell Normal
                                                      Brain Control

                                                        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                                                        1 cardCard Destruction
                                                        1 cardCard Destruction
                                                        Card Destruction
                                                        Spell Normal
                                                        Card Destruction

                                                          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                          1 cardContract with the Dark Master 1 cardContract with the Dark Master
                                                          Contract with the Dark Master
                                                          Spell Normal
                                                          Contract with the Dark Master

                                                            This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


                                                            2 cardCreature Swap
                                                            2 cardCreature Swap
                                                            Creature Swap
                                                            Spell Normal
                                                            Creature Swap

                                                              Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                                                              1 cardDelinquent Duo
                                                              1 cardDelinquent Duo
                                                              Delinquent Duo
                                                              Spell Normal
                                                              Delinquent Duo

                                                                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                                                1 cardGraceful Charity
                                                                1 cardGraceful Charity
                                                                Graceful Charity
                                                                Spell Normal
                                                                Graceful Charity

                                                                  Draw 3 cards, then discard 2 cards.


                                                                  1 cardHeavy Storm
                                                                  1 cardHeavy Storm
                                                                  Heavy Storm
                                                                  Spell Normal
                                                                  Heavy Storm

                                                                    Destroy all Spell and Trap Cards on the field.


                                                                    1 cardLightning Vortex
                                                                    1 cardLightning Vortex
                                                                    Lightning Vortex
                                                                    Spell Normal
                                                                    Lightning Vortex

                                                                      Discard 1 card; destroy all face-up monsters your opponent controls.


                                                                      1 cardPot of Greed
                                                                      1 cardPot of Greed
                                                                      Pot of Greed
                                                                      Spell Normal
                                                                      Pot of Greed

                                                                        Draw 2 cards.




                                                                        Tag(s):

                                                                        1 cardPremature Burial
                                                                        1 cardPremature Burial
                                                                        Premature Burial
                                                                        Spell Equip
                                                                        Premature Burial

                                                                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                                          1 cardReasoning
                                                                          1 cardReasoning
                                                                          Reasoning
                                                                          Spell Normal
                                                                          Reasoning

                                                                            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                            1 cardSnatch Steal
                                                                            1 cardSnatch Steal
                                                                            Snatch Steal
                                                                            Spell Equip
                                                                            Snatch Steal

                                                                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                              2 cardSoul Exchange 2 cardSoul Exchange
                                                                              Soul Exchange
                                                                              Spell Normal
                                                                              Soul Exchange

                                                                                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                                                                1 cardSwords of Revealing Light
                                                                                1 cardSwords of Revealing Light
                                                                                Swords of Revealing Light
                                                                                Spell Normal
                                                                                Swords of Revealing Light

                                                                                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                                  1 cardCall of the Haunted
                                                                                  1 cardCall of the Haunted
                                                                                  Call of the Haunted
                                                                                  Trap Continuous
                                                                                  Call of the Haunted

                                                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                                    1 cardDeck Devastation Virus
                                                                                    1 cardDeck Devastation Virus
                                                                                    Deck Devastation Virus
                                                                                    Trap Normal
                                                                                    Deck Devastation Virus

                                                                                      Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                                                                      1 cardDust Tornado 1 cardDust Tornado
                                                                                      Dust Tornado
                                                                                      Trap Normal
                                                                                      Dust Tornado

                                                                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                                        1 cardMagic Cylinder
                                                                                        1 cardMagic Cylinder
                                                                                        Magic Cylinder
                                                                                        Trap Normal
                                                                                        Magic Cylinder

                                                                                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                                          1 cardMirror Force
                                                                                          1 cardMirror Force
                                                                                          Mirror Force
                                                                                          Trap Normal
                                                                                          Mirror Force

                                                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                            1 cardRing of Destruction
                                                                                            1 cardRing of Destruction
                                                                                            Ring of Destruction
                                                                                            Trap Normal
                                                                                            Ring of Destruction

                                                                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                                              1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                                              Sakuretsu Armor
                                                                                              Trap Normal
                                                                                              Sakuretsu Armor

                                                                                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                                                1 cardTorrential Tribute
                                                                                                1 cardTorrential Tribute
                                                                                                Torrential Tribute
                                                                                                Trap Normal
                                                                                                Torrential Tribute

                                                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                  ocg
                                                                                                  Jinzo
                                                                                                  5







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