Jinzo Deck Breakdown

Main Deck

Apprentice Magician
Apprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.

Banisher of the Light
Banisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Blade Knight
Blade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Dark Magician of Chaos
Dark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Mask of Darkness
Mask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.

Tsukuyomi
Tsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Yata-Garasu
Yata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Confiscation
    Confiscation
    Confiscation
    Spell Normal
    Confiscation

      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Delinquent Duo
        Delinquent Duo
        Delinquent Duo
        Spell Normal
        Delinquent Duo

          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

          Giant Trunade
          Giant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.

            Graceful Charity
            Graceful Charity
            Graceful Charity
            Spell Normal
            Graceful Charity

              Draw 3 cards, then discard 2 cards.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Monster Reborn
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.



                  Tag(s):

                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.

                    Nobleman of Crossout
                    Nobleman of Crossout
                    Nobleman of Crossout
                    Spell Normal
                    Nobleman of Crossout

                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                      Offerings to the Doomed
                      Offerings to the Doomed
                      Offerings to the Doomed
                      Spell Quick
                      Offerings to the Doomed

                        Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

                        Painful Choice
                        Painful Choice
                        Painful Choice
                        Spell Normal
                        Painful Choice

                          Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

                          Pot of Greed
                          Pot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.



                            Tag(s):

                            Raigeki
                            Raigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.



                              Tag(s):

                              The Forceful Sentry
                              The Forceful Sentry
                              The Forceful Sentry
                              Spell Normal
                              The Forceful Sentry

                                Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

                                Call of the Haunted
                                Call of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                                  Cursed Seal of the Forbidden Spell
                                  Cursed Seal of the Forbidden Spell
                                  Cursed Seal of the Forbidden Spell
                                  Trap Counter
                                  Cursed Seal of the Forbidden Spell

                                    When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

                                    Dust Tornado
                                    Dust Tornado
                                    Dust Tornado
                                    Trap Normal
                                    Dust Tornado

                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                      Imperial Order
                                      Imperial Order
                                      Imperial Order
                                      Trap Continuous
                                      Imperial Order

                                        Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

                                        Magic Jammer
                                        Magic Jammer
                                        Magic Jammer
                                        Trap Counter
                                        Magic Jammer

                                          When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

                                          Royal Decree
                                          Royal Decree
                                          Royal Decree
                                          Trap Continuous
                                          Royal Decree

                                            Negate all other Trap effects on the field.

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Torrential Tribute
                                              Torrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                                Waboku
                                                Waboku
                                                Waboku
                                                Trap Normal
                                                Waboku

                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                                  Main: 55

                                                  1 cardApprentice Magician 1 cardApprentice Magician
                                                  Apprentice Magician
                                                  DARK 2
                                                  Apprentice Magician
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 800


                                                  If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


                                                  1 cardBanisher of the Light 1 cardBanisher of the Light
                                                  Banisher of the Light
                                                  LIGHT 3
                                                  Banisher of the Light
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 2000


                                                  Any card sent to the Graveyard is banished instead.


                                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                                  Black Luster Soldier - Envoy of the Beginning
                                                  LIGHT 8
                                                  Black Luster Soldier - Envoy of the Beginning
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                                  1 cardBlade Knight 1 cardBlade Knight
                                                  Blade Knight
                                                  LIGHT 4
                                                  Blade Knight
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


                                                  1 cardBreaker the Magical Warrior
                                                  1 cardBreaker the Magical Warrior
                                                  Breaker the Magical Warrior
                                                  DARK 4
                                                  Breaker the Magical Warrior
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                                  1 cardChaos Emperor Dragon - Envoy of the End
                                                  1 cardChaos Emperor Dragon - Envoy of the End
                                                  Chaos Emperor Dragon - Envoy of the End
                                                  DARK 8
                                                  Chaos Emperor Dragon - Envoy of the End
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                                                  2 cardD.D. Warrior Lady
                                                  2 cardD.D. Warrior Lady
                                                  D.D. Warrior Lady
                                                  LIGHT 4
                                                  D.D. Warrior Lady
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1600


                                                  After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                                  1 cardDark Magician of Chaos
                                                  1 cardDark Magician of Chaos
                                                  Dark Magician of Chaos
                                                  DARK 8
                                                  Dark Magician of Chaos
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                                                  1 cardJinzo
                                                  1 cardJinzo
                                                  Jinzo
                                                  DARK 6
                                                  Jinzo
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                                  1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
                                                  Kycoo the Ghost Destroyer
                                                  DARK 4
                                                  Kycoo the Ghost Destroyer
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 700


                                                  When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                                  1 cardMystic Tomato 1 cardMystic Tomato
                                                  Mystic Tomato
                                                  DARK 4
                                                  Mystic Tomato
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 1100


                                                  When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                                                  1 cardSangan
                                                  1 cardSangan
                                                  Sangan
                                                  DARK 3
                                                  Sangan
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 600


                                                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                                  1 cardSpirit Reaper 1 cardSpirit Reaper
                                                  Spirit Reaper
                                                  DARK 3
                                                  Spirit Reaper
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 200


                                                  Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                                  1 cardWitch of the Black Forest
                                                  1 cardWitch of the Black Forest
                                                  Witch of the Black Forest
                                                  DARK 4
                                                  Witch of the Black Forest
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 1200


                                                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                                                  1 cardMagical Merchant 1 cardMagical Merchant
                                                  Magical Merchant
                                                  LIGHT 1
                                                  Magical Merchant
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 700


                                                  FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                                                  2 cardMagician of Faith 2 cardMagician of Faith
                                                  Magician of Faith
                                                  LIGHT 1
                                                  Magician of Faith
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 400


                                                  FLIP: Target 1 Spell in your GY; add that target to your hand.


                                                  1 cardMask of Darkness 1 cardMask of Darkness
                                                  Mask of Darkness
                                                  DARK 2
                                                  Mask of Darkness
                                                  • ATK:

                                                  • 900

                                                  • DEF:

                                                  • 400


                                                  FLIP: Target 1 Trap in your GY; add that target to your hand.


                                                  1 cardTsukuyomi 1 cardTsukuyomi
                                                  Tsukuyomi
                                                  DARK 4
                                                  Tsukuyomi
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 1400


                                                  Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                                                  1 cardYata-Garasu
                                                  1 cardYata-Garasu
                                                  Yata-Garasu
                                                  WIND 2
                                                  Yata-Garasu
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 100


                                                  This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


                                                  2 cardBook of Moon 2 cardBook of Moon
                                                  Book of Moon
                                                  Spell Quick
                                                  Book of Moon

                                                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                    1 cardCard Destruction
                                                    1 cardCard Destruction
                                                    Card Destruction
                                                    Spell Normal
                                                    Card Destruction

                                                      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                      1 cardConfiscation
                                                      1 cardConfiscation
                                                      Confiscation
                                                      Spell Normal
                                                      Confiscation

                                                        Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                                                        1 cardDark Hole
                                                        1 cardDark Hole
                                                        Dark Hole
                                                        Spell Normal
                                                        Dark Hole

                                                          Destroy all monsters on the field.


                                                          1 cardDelinquent Duo
                                                          1 cardDelinquent Duo
                                                          Delinquent Duo
                                                          Spell Normal
                                                          Delinquent Duo

                                                            Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                                            1 cardGiant Trunade
                                                            1 cardGiant Trunade
                                                            Giant Trunade
                                                            Spell Normal
                                                            Giant Trunade

                                                              Return all Spell and Trap Cards on the field to the hand.


                                                              1 cardGraceful Charity
                                                              1 cardGraceful Charity
                                                              Graceful Charity
                                                              Spell Normal
                                                              Graceful Charity

                                                                Draw 3 cards, then discard 2 cards.


                                                                1 cardHarpie's Feather Duster
                                                                1 cardHarpie's Feather Duster
                                                                Harpie's Feather Duster
                                                                Spell Normal
                                                                Harpie's Feather Duster

                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                  Tag(s):

                                                                  1 cardMonster Reborn
                                                                  1 cardMonster Reborn
                                                                  Monster Reborn
                                                                  Spell Normal
                                                                  Monster Reborn

                                                                    Target 1 monster in either GY; Special Summon it.




                                                                    Tag(s):

                                                                    1 cardMystical Space Typhoon
                                                                    1 cardMystical Space Typhoon
                                                                    Mystical Space Typhoon
                                                                    Spell Quick
                                                                    Mystical Space Typhoon

                                                                      Target 1 Spell/Trap on the field; destroy that target.


                                                                      2 cardNobleman of Crossout
                                                                      2 cardNobleman of Crossout
                                                                      Nobleman of Crossout
                                                                      Spell Normal
                                                                      Nobleman of Crossout

                                                                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                                        2 cardOfferings to the Doomed 2 cardOfferings to the Doomed
                                                                        Offerings to the Doomed
                                                                        Spell Quick
                                                                        Offerings to the Doomed

                                                                          Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                                                                          1 cardPainful Choice
                                                                          1 cardPainful Choice
                                                                          Painful Choice
                                                                          Spell Normal
                                                                          Painful Choice

                                                                            Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                                                            1 cardPot of Greed
                                                                            1 cardPot of Greed
                                                                            Pot of Greed
                                                                            Spell Normal
                                                                            Pot of Greed

                                                                              Draw 2 cards.




                                                                              Tag(s):

                                                                              1 cardRaigeki
                                                                              1 cardRaigeki
                                                                              Raigeki
                                                                              Spell Normal
                                                                              Raigeki

                                                                                Destroy all monsters your opponent controls.




                                                                                Tag(s):

                                                                                1 cardThe Forceful Sentry
                                                                                1 cardThe Forceful Sentry
                                                                                The Forceful Sentry
                                                                                Spell Normal
                                                                                The Forceful Sentry

                                                                                  Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                                                  1 cardCall of the Haunted
                                                                                  1 cardCall of the Haunted
                                                                                  Call of the Haunted
                                                                                  Trap Continuous
                                                                                  Call of the Haunted

                                                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                                    1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                                                                                    Cursed Seal of the Forbidden Spell
                                                                                    Trap Counter
                                                                                    Cursed Seal of the Forbidden Spell

                                                                                      When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                                      2 cardDust Tornado 2 cardDust Tornado
                                                                                      Dust Tornado
                                                                                      Trap Normal
                                                                                      Dust Tornado

                                                                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                                        1 cardImperial Order
                                                                                        1 cardImperial Order
                                                                                        Imperial Order
                                                                                        Trap Continuous
                                                                                        Imperial Order

                                                                                          Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                                          2 cardMagic Jammer 2 cardMagic Jammer
                                                                                          Magic Jammer
                                                                                          Trap Counter
                                                                                          Magic Jammer

                                                                                            When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                                            1 cardRoyal Decree 1 cardRoyal Decree
                                                                                            Royal Decree
                                                                                            Trap Continuous
                                                                                            Royal Decree

                                                                                              Negate all other Trap effects on the field.


                                                                                              3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                              Solemn Judgment
                                                                                              Trap Counter
                                                                                              Solemn Judgment

                                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                Tag(s):

                                                                                                3 cardTorrential Tribute
                                                                                                3 cardTorrential Tribute
                                                                                                Torrential Tribute
                                                                                                Trap Normal
                                                                                                Torrential Tribute

                                                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                  1 cardWaboku 1 cardWaboku
                                                                                                  Waboku
                                                                                                  Trap Normal
                                                                                                  Waboku

                                                                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.



                                                                                                    JINZO Decks in OCG








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