Jinzo Deck Breakdown

Main Deck

Abyss Soldier
Abyss Soldier
Abyss Soldier
WATER 4
Abyss Soldier
  • ATK:

  • 1800

  • DEF:

  • 1300


Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

Airknight Parshath
Airknight Parshath
Airknight Parshath
LIGHT 5
Airknight Parshath
  • ATK:

  • 1900

  • DEF:

  • 1400


If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Ameba
Ameba
Ameba
WATER 1
Ameba
  • ATK:

  • 300

  • DEF:

  • 350


When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.

Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
FIRE 4
Horus the Black Flame Dragon LV4
  • ATK:

  • 1600

  • DEF:

  • 1000


Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
FIRE 6
Horus the Black Flame Dragon LV6
  • ATK:

  • 2300

  • DEF:

  • 1600


This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8
FIRE 8
Horus the Black Flame Dragon LV8
  • ATK:

  • 3000

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.

Injection Fairy Lily
Injection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Mobius the Frost Monarch
Mobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Sinister Serpent
Sinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
LIGHT 5
Zaborg the Thunder Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.

Penguin Soldier
Penguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

Brain Control
Brain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

    Creature Swap
    Creature Swap
    Creature Swap
    Spell Normal
    Creature Swap

      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

      Delinquent Duo
      Delinquent Duo
      Delinquent Duo
      Spell Normal
      Delinquent Duo

        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

        Graceful Charity
        Graceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.

          Heavy Storm
          Heavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.

            Level Limit - Area B
            Level Limit - Area B
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.

              Level Up!
              Level Up!
              Level Up!
              Spell Normal
              Level Up!

                Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Pot of Greed
                  Pot of Greed
                  Pot of Greed
                  Spell Normal
                  Pot of Greed

                    Draw 2 cards.



                    Tag(s):

                    Premature Burial
                    Premature Burial
                    Premature Burial
                    Spell Equip
                    Premature Burial

                      Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                      Snatch Steal
                      Snatch Steal
                      Snatch Steal
                      Spell Equip
                      Snatch Steal

                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                        Swords of Revealing Light
                        Swords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                          Ceasefire
                          Ceasefire
                          Ceasefire
                          Trap Normal
                          Ceasefire

                            If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

                            Magic Cylinder
                            Magic Cylinder
                            Magic Cylinder
                            Trap Normal
                            Magic Cylinder

                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                              Mirror Force
                              Mirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                Ring of Destruction
                                Ring of Destruction
                                Ring of Destruction
                                Trap Normal
                                Ring of Destruction

                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                  Royal Decree
                                  Royal Decree
                                  Royal Decree
                                  Trap Continuous
                                  Royal Decree

                                    Negate all other Trap effects on the field.

                                    Solemn Judgment
                                    Solemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                      Tag(s):

                                      Torrential Tribute
                                      Torrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.

                                        Main: 55 Extra: 15

                                        3 cardCyber-Stein
                                        3 cardCyber-Stein
                                        Cyber-Stein
                                        DARK 2
                                        Cyber-Stein
                                        • ATK:

                                        • 700

                                        • DEF:

                                        • 500


                                        You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


                                        3 cardFusilier Dragon, the Dual-Mode Beast 3 cardFusilier Dragon, the Dual-Mode Beast
                                        Fusilier Dragon, the Dual-Mode Beast
                                        DARK 7
                                        Fusilier Dragon, the Dual-Mode Beast
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


                                        3 cardHorus the Black Flame Dragon LV6 3 cardHorus the Black Flame Dragon LV6
                                        Horus the Black Flame Dragon LV6
                                        FIRE 6
                                        Horus the Black Flame Dragon LV6
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1600


                                        This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


                                        2 cardHorus the Black Flame Dragon LV8 2 cardHorus the Black Flame Dragon LV8
                                        Horus the Black Flame Dragon LV8
                                        FIRE 8
                                        Horus the Black Flame Dragon LV8
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1800


                                        Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.


                                        1 cardJinzo
                                        1 cardJinzo
                                        Jinzo
                                        DARK 6
                                        Jinzo
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1500


                                        Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                        3 cardLava Golem 3 cardLava Golem
                                        Lava Golem
                                        FIRE 8
                                        Lava Golem
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                        2 cardTyrant Dragon 2 cardTyrant Dragon
                                        Tyrant Dragon
                                        FIRE 8
                                        Tyrant Dragon
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2500


                                        During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.


                                        3 cardBook of Moon 3 cardBook of Moon
                                        Book of Moon
                                        Spell Quick
                                        Book of Moon

                                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                          1 cardCard Destruction
                                          1 cardCard Destruction
                                          Card Destruction
                                          Spell Normal
                                          Card Destruction

                                            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                            2 cardCreature Swap
                                            2 cardCreature Swap
                                            Creature Swap
                                            Spell Normal
                                            Creature Swap

                                              Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                                              3 cardEnemy Controller
                                              3 cardEnemy Controller
                                              Enemy Controller
                                              Spell Quick
                                              Enemy Controller

                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                2 cardGiant Trunade
                                                2 cardGiant Trunade
                                                Giant Trunade
                                                Spell Normal
                                                Giant Trunade

                                                  Return all Spell and Trap Cards on the field to the hand.


                                                  1 cardGraceful Charity
                                                  1 cardGraceful Charity
                                                  Graceful Charity
                                                  Spell Normal
                                                  Graceful Charity

                                                    Draw 3 cards, then discard 2 cards.


                                                    1 cardHeavy Storm
                                                    1 cardHeavy Storm
                                                    Heavy Storm
                                                    Spell Normal
                                                    Heavy Storm

                                                      Destroy all Spell and Trap Cards on the field.


                                                      3 cardMetamorphosis
                                                      3 cardMetamorphosis
                                                      Metamorphosis
                                                      Spell Normal
                                                      Metamorphosis

                                                        Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                                        3 cardMonster Gate
                                                        3 cardMonster Gate
                                                        Monster Gate
                                                        Spell Normal
                                                        Monster Gate

                                                          Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                          3 cardMy Body as a Shield 3 cardMy Body as a Shield
                                                          My Body as a Shield
                                                          Spell Quick
                                                          My Body as a Shield

                                                            When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                                                            1 cardPot of Greed
                                                            1 cardPot of Greed
                                                            Pot of Greed
                                                            Spell Normal
                                                            Pot of Greed

                                                              Draw 2 cards.




                                                              Tag(s):

                                                              3 cardReasoning
                                                              3 cardReasoning
                                                              Reasoning
                                                              Spell Normal
                                                              Reasoning

                                                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                3 cardScapegoat 3 cardScapegoat
                                                                Scapegoat
                                                                Spell Quick
                                                                Scapegoat

                                                                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                                  1 cardSnatch Steal
                                                                  1 cardSnatch Steal
                                                                  Snatch Steal
                                                                  Spell Equip
                                                                  Snatch Steal

                                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                    2 cardUpstart Goblin
                                                                    2 cardUpstart Goblin
                                                                    Upstart Goblin
                                                                    Spell Normal
                                                                    Upstart Goblin

                                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                                      3 cardRaigeki Break 3 cardRaigeki Break
                                                                      Raigeki Break
                                                                      Trap Normal
                                                                      Raigeki Break

                                                                        Discard 1 card, then target 1 card on the field; destroy it.


                                                                        3 cardRoyal Decree 3 cardRoyal Decree
                                                                        Royal Decree
                                                                        Trap Continuous
                                                                        Royal Decree

                                                                          Negate all other Trap effects on the field.


                                                                          1 cardBlack Skull Dragon 1 cardBlack Skull Dragon
                                                                          Black Skull Dragon
                                                                          DARK 9
                                                                          Black Skull Dragon
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 2500


                                                                          "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


                                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                          Dark Balter the Terrible
                                                                          DARK 5
                                                                          Dark Balter the Terrible
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                          1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                          Darkfire Dragon
                                                                          DARK 4
                                                                          Darkfire Dragon
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 1250


                                                                          "Firegrass" + "Petit Dragon"


                                                                          1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                                          Dragoness the Wicked Knight
                                                                          WIND 3
                                                                          Dragoness the Wicked Knight
                                                                          • ATK:

                                                                          • 1200

                                                                          • DEF:

                                                                          • 900


                                                                          "Armaill" + "One-Eyed Shield Dragon"


                                                                          1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                          Fiend Skull Dragon
                                                                          WIND 5
                                                                          Fiend Skull Dragon
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                          1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
                                                                          Gaia the Dragon Champion
                                                                          WIND 7
                                                                          Gaia the Dragon Champion
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          "Gaia The Fierce Knight" + "Curse of Dragon"


                                                                          1 cardGatling Dragon 1 cardGatling Dragon
                                                                          Gatling Dragon
                                                                          DARK 8
                                                                          Gatling Dragon
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 1200


                                                                          "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                          1 cardKing Dragun 1 cardKing Dragun
                                                                          King Dragun
                                                                          DARK 7
                                                                          King Dragun
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1100


                                                                          "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                          1 cardMaster of Oz 1 cardMaster of Oz
                                                                          Master of Oz
                                                                          EARTH 9
                                                                          Master of Oz
                                                                          • ATK:

                                                                          • 4200

                                                                          • DEF:

                                                                          • 3700


                                                                          "Big Koala" + "Des Kangaroo"


                                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                                          Ryu Senshi
                                                                          EARTH 6
                                                                          Ryu Senshi
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                          1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                          The Last Warrior from Another Planet
                                                                          EARTH 7
                                                                          The Last Warrior from Another Planet
                                                                          • ATK:

                                                                          • 2350

                                                                          • DEF:

                                                                          • 2300


                                                                          "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                          1 cardThousand Dragon 1 cardThousand Dragon
                                                                          Thousand Dragon
                                                                          WIND 7
                                                                          Thousand Dragon
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 2000


                                                                          "Time Wizard" + "Baby Dragon"


                                                                          3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                                          Thousand-Eyes Restrict
                                                                          DARK 1
                                                                          Thousand-Eyes Restrict
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.



                                                                          JINZO Decks in OCG








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