Jinzo Deck Breakdown

Main Deck

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Brain Control
Brain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

    Lightning Vortex
    Lightning Vortex
    Lightning Vortex
    Spell Normal
    Lightning Vortex

      Discard 1 card; destroy all face-up monsters your opponent controls.

      Pot of Greed
      Pot of Greed
      Pot of Greed
      Spell Normal
      Pot of Greed

        Draw 2 cards.



        Tag(s):

        Psychic Wave
        Psychic Wave
        Psychic Wave
        Spell Quick
        Psychic Wave

          If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

          Psychic Shockwave
          Psychic Shockwave
          Psychic Shockwave
          Trap Normal
          Psychic Shockwave

            Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.

            Main: 43 Extra: 15

            1 cardCooky☆Yummy 1 cardCooky☆Yummy
            Cooky☆Yummy
            LIGHT 1
            Cooky☆Yummy
            • ATK:

            • 1000

            • DEF:

            • 0


            If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.


            2 cardCupsy☆Yummy 2 cardCupsy☆Yummy
            Cupsy☆Yummy
            LIGHT 1
            Cupsy☆Yummy
            • ATK:

            • 0

            • DEF:

            • 1600


            If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.


            2 cardDroll & Lock Bird
            2 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            3 cardJinzo
            3 cardJinzo
            Jinzo
            DARK 6
            Jinzo
            • ATK:

            • 2400

            • DEF:

            • 1500


            Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


            1 cardJinzo the Machine Menace 1 cardJinzo the Machine Menace
            Jinzo the Machine Menace
            DARK 7
            Jinzo the Machine Menace
            • ATK:

            • 2400

            • DEF:

            • 1500


            If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.


            1 cardLollipo☆Yummy 1 cardLollipo☆Yummy
            Lollipo☆Yummy
            LIGHT 1
            Lollipo☆Yummy
            • ATK:

            • 600

            • DEF:

            • 1200


            If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.


            2 cardMarshmao☆Yummy 2 cardMarshmao☆Yummy
            Marshmao☆Yummy
            LIGHT 1
            Marshmao☆Yummy
            • ATK:

            • 800

            • DEF:

            • 600


            If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.


            2 cardMaxx "C"
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            1 cardSky Striker Ace - Raye 1 cardSky Striker Ace - Raye
            Sky Striker Ace - Raye
            DARK 4
            Sky Striker Ace - Raye
            • ATK:

            • 1500

            • DEF:

            • 1500


            (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


            1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
            Sky Striker Ace - Roze
            LIGHT 4
            Sky Striker Ace - Roze
            • ATK:

            • 1500

            • DEF:

            • 1500


            If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


            2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            2 cardCalled by the Grave
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                2 cardPsychic Wave 2 cardPsychic Wave
                Psychic Wave
                Spell Quick
                Psychic Wave

                  If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.


                  1 cardSky Striker Mecha - Hornet Drones
                  1 cardSky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                    1 cardSky Striker Mecha - Widow Anchor 1 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        1 cardSky Striker Mobilize - Linkage! 1 cardSky Striker Mobilize - Linkage!
                        Sky Striker Mobilize - Linkage!
                        Spell Quick
                        Sky Striker Mobilize - Linkage!

                          If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                          2 cardSpell Card "Monster Reborn" 2 cardSpell Card "Monster Reborn"
                          Spell Card "Monster Reborn"
                          Spell Quick
                          Spell Card "Monster Reborn"

                            Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                            1 cardTriple Tactics Talent
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              3 cardUpstart Goblin
                              3 cardUpstart Goblin
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.


                                1 cardYum☆Yum☆Yummys 1 cardYum☆Yum☆Yummys
                                Yum☆Yum☆Yummys
                                Spell Continuous
                                Yum☆Yum☆Yummys

                                  Each time 2 or more "Yummy" monsters are Special Summoned to your field at the same time, you gain 500 LP, and if you do, your opponent loses 500 LP. You can only use each of the following effects of "Yum☆Yum☆Yummys" once per turn. You can pay 500 LP, then target 2 face-up monsters on the field including a "Yummy★Snatchy"; send both to the GY, and if you do, Special Summon 1 "Yummy" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). If your opponent activates a card or effect (except during the Damage Step): You can pay 100 LP; immediately after this effect resolves, Link Summon 1 "Yummy" Link Monster.


                                  2 cardYummy☆Surprise 2 cardYummy☆Surprise
                                  Yummy☆Surprise
                                  Spell Quick
                                  Yummy☆Surprise

                                    Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand, face-up on your field.


                                    1 cardYummyusment★Acroquey 1 cardYummyusment★Acroquey
                                    Yummyusment★Acroquey
                                    Spell Field
                                    Yummyusment★Acroquey

                                      If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.


                                      1 cardYummyusment☆Mignon 1 cardYummyusment☆Mignon
                                      Yummyusment☆Mignon
                                      Spell Field
                                      Yummyusment☆Mignon

                                        "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.


                                        1 cardPsychic Shockwave 1 cardPsychic Shockwave
                                        Psychic Shockwave
                                        Trap Normal
                                        Psychic Shockwave

                                          Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


                                          1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                          Combined Maneuver - Engage Zero!
                                          LIGHT
                                          Combined Maneuver - Engage Zero!
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                          1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                          Sky Striker Ace - Hayate
                                          WIND
                                          Sky Striker Ace - Hayate
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Left


                                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                          2 cardSky Striker Ace - Kagari 2 cardSky Striker Ace - Kagari
                                          Sky Striker Ace - Kagari
                                          FIRE
                                          Sky Striker Ace - Kagari
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Top-Left


                                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                          2 cardSky Striker Ace - Shizuku 2 cardSky Striker Ace - Shizuku
                                          Sky Striker Ace - Shizuku
                                          WATER
                                          Sky Striker Ace - Shizuku
                                          • ATK:

                                          • 1500

                                          • LINK-1

                                          Link Arrow:

                                          Top-Right


                                          1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                          1 cardSky Striker Ace = Zero 1 cardSky Striker Ace = Zero
                                          Sky Striker Ace = Zero
                                          LIGHT
                                          Sky Striker Ace = Zero
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                          2 cardYummy★Snatchy 2 cardYummy★Snatchy
                                          Yummy★Snatchy
                                          LIGHT
                                          Yummy★Snatchy
                                          • ATK:

                                          • 600

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.


                                          1 cardHerald of the Arc Light
                                          1 cardHerald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                          1 cardCooky★Yummy Way 1 cardCooky★Yummy Way
                                          Cooky★Yummy Way
                                          LIGHT 2
                                          Cooky★Yummy Way
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                          1 cardCupsy★Yummy Way 1 cardCupsy★Yummy Way
                                          Cupsy★Yummy Way
                                          LIGHT 2
                                          Cupsy★Yummy Way
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                          1 cardLollipo★Yummy Way 1 cardLollipo★Yummy Way
                                          Lollipo★Yummy Way
                                          LIGHT 2
                                          Lollipo★Yummy Way
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                          1 cardMartial Metal Marcher 1 cardMartial Metal Marcher
                                          Martial Metal Marcher
                                          WIND 3
                                          Martial Metal Marcher
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                          1 cardLyrilusc - Ensemblue Robin 1 cardLyrilusc - Ensemblue Robin
                                          Lyrilusc - Ensemblue Robin
                                          WIND
                                          Lyrilusc - Ensemblue Robin
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                                          ocg
                                          Jinzo
                                          5







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