Traptrix Deck #771775 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Traptrix Mantis x3, Traptrix Myrmeleo x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Ext Ryzeal x1
- Ice Ryzeal x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Sword Ryzeal x2
- Traptrix Arachnocampa x2
- Traptrix Dionaea x2
- Traptrix Genlisea x1
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Traptrip Garden x1
- Triple Tactics Thrust x2
- Bottomless Trap Hole x1
- Floodgate Trap Hole x3
- Gravedigger's Trap Hole x3
- Infinite Impermanence x3
- Naturia Sacred Tree x1
- Terrifying Trap Hole Nightmare x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x2
Extra Deck (15)
- Traptrix Atypus x1
- Traptrix Cularia x1
- Traptrix Sera x2
- Daigusto Emeral x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 39: Utopia x1
- Number C39: Utopia Ray x1
- Number S39: Utopia the Lightning x1
- Ryzeal Detonator x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Traptrix and Ryzeal Extra Deck threats (Ryzeal Detonator, Traptrix Pinguicula, Traptrix Allomerus) backed by Hole trap removal and negation; Utopia Xyz beatdown and Lightning Storm / Harpie's Feather Duster board wipes
- Turn 1 (going first): Normal Summon a Traptrix (Mantis or Myrmeleo) to search, set Hole traps, and hold Ash Blossom and Infinite Impermanence for the first Extra Deck threat
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Nibiru) to break the opponent's first summon, then Hole traps and Bottomless Trap Hole on the follow-up board
- Recovery: Traptrix Dionaea and Trap Hole Nightmare recursion from the GY, plus Traptrix Pudica and Naturia Sacred Tree searches
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system: its Traptrix core (17 archetype-core copies, P(at least one in a 5-card hand) about 0.86) gives a reasonable chance of a live engine, and Hole traps plus nine hand traps give layered interaction. The ceiling is capped by a low exact-archetype purity of 32.9% (23 of 70 archetype-tagged copies match the Traptrix name), with Ryzeal, Mulcharmy, Utopia, Forbidden and Greed cards diluting the engine. No combo boards were recorded, so the floor, median and ceiling are text-only inferences. The list is Illegal under OCG copy limits (Ash Blossom, Ice Ryzeal and Sword Ryzeal are over limit), which caps the final score at 35; popularity was not credited and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(>=1 in 5-card hand) about 0.86 across 17 copies; 3-copy starters about 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hole traps need a Traptrix monster on the field to be useful, so trap-heavy hands brick often; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is read from card text (Traptrix/Ryzeal Extra Deck threats, Lightning Storm) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured with zero combos; left at a neutral-low value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps and two Hole recursion paths give redundant interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Fifteen searcher-text cards, Traptrix Dionaea and Trap Hole Nightmare recursion; little Extra Deck regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Gravedigger, Floodgate, Bottomless and Terrifying Trap Hole, Lightning Storm and Harpie's Feather Duster give broad board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Bottomless Trap Hole, Terrifying Trap Hole Nightmare and Lightning Storm challenge an established board well (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Ryzeal Detonator (3000 ATK), Traptrix Pinguicula (2500) and Utopia Xyz beatdown offer closing power, though no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main with 29 distinct cards and 47 off-archetype copies; compactness suffers from the sub-archetype mix (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 11 Xyz and 4 Link across Traptrix, Ryzeal and Utopia, with some off-engine Extra Deck cards (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Hole timing windows, Ryzeal summon restrictions and up to 9 hand traps demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: copy_limit_violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers(-12) = 54 before cap; Illegal deck capped at 35 and labeled structural-only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 9 hand traps, Hole traps and Lightning Storm
- Multiple Extra Deck threats across Traptrix, Ryzeal and Utopia
Weaknesses
- Illegal copy-limit violations on three cards
- Low exact-archetype purity (32.9%) and diluted engine
- No side deck
Critical choke points
- Traptrix monster needed on board for Hole traps to matter
- Ryzeal summons depend on Ryzeal monsters in field or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x legal non-Semi-Limited card or drop to 2 copies | Ash Blossom exceeds its Semi-Limited limit of 2 |
| 2 | 1x Ice Ryzeal | 1x replacement Level 4 Traptrix or Hole card | Limited to 1 copy in OCG |
| 3 | 1x Sword Ryzeal | 1x replacement searcher or Traptrix monster | Limited to 1 copy in OCG |
Evidence & confidence
- Verified: Deck is Illegal: 3 cards over copy limit; Main 55 and Extra 15 are within size rules; No side deck registered
- Inferred: Archetype core consistency about 0.86 on the opening 5; Interaction layering from text roles
- Provisional: Meta Power null; D13 matchup fit provisional
- Data gaps: No combos supplied: floor, median and ceiling are text-only No tournament link: no archetype meta-share or match record No side deck: post-side adaptability cannot be measured No win-rate telemetry for this deck
Couldn't load the combos





