Jurrac Deck #771618 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.1
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fire King and Jurrac boards converted into Synchro/Link/Xyz pressure (Garunix Eternity, Jurrac Meteor/Astero, Zealantis) — Inferred from card text; Fusion and Link beats via Garura, Mudragon, Promethean Princess (Inferred)
  • Turn 1 (going first): Open a FIRE starter (Kirin, Ulcanix, Ponix, Megalo) and extend into Fire King or Jurrac board; hand-trap backup. Theoretical only: the list is illegal.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Dominus Impulse against the opponent's first summon or activation, then convert through FIRE monster revival. Theoretical only.
  • Recovery: Fire King Island and Sky Burn for board reset; Pot of Prosperity and searchers for resources (Inferred).
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan.

Why it scores here

This OCG Jurrac/Fire King list is scored as a theoretical, structural-only read because it is Illegal: Extra Deck holds 16 cards against a 15-card cap, five cards exceed their copy limits (including a Forbidden Triple Tactics Talent), and there is no Side Deck. Its strength on paper is interaction density: 5 hand traps, 10 negation-text cards and 29 removal-text cards give it layered disruption, and the Fire King revival chain gives it resilience after a single interruption. Structural power is held down by a 10% exact-archetype purity (63 off-archetype copies across Fire King, Mulcharmy, Cyclone and generic cards), the absence of any recorded boards, and the lack of a side plan. Archetype popularity (Jurrac/Fire King usage) confirms the list is real but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one FIRE starter in 5 cards) is high because 28 core copies are present; a per-copy hit is 0.26 for 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many tech and non-engine cards (17 tech tags) imply moderate brick risk; no hand simulation was available (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist, so ceiling is text-only inference from Fire King and Jurrac chains (Inferred)
D4 Combo Floor & Median Output 40 No combo data; median output cannot be measured and is held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two hand traps and Fire King revival give several recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (9) and Pot of Prosperity offer card economy, but Fire King Island and Sky Burn spend resources (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 5 hand traps, Solemn Judgment, Skill Drain, Lightning Storm and Harpie's Feather Duster (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong on paper, but Ash, Droll and Dominus are over their legal copy counts (Verified legality, Inferred)
D9 Offensive Pressure & Closing Power 62 Garunix Eternity (3000 ATK), Zealantis (2500) and Garura provide closing bodies (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 54 Main Deck cards with only 10% exact archetype purity and 27 distinct cards points to low coherence (Observed composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is over the 15-card cap at 16 and mixes Jurrac, Fire King and Link lines with no single engine (Verified legality, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (Side Deck size 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype core coverage of 60% is the only signal (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple overlapping engines and 16 Extra cards imply a demanding decision tree (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.1, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); size_violation (-4). Final formula: Computed 0.80*Structural(52.1) + 0.20*TournamentReliability(42) = 50.1, then modifiers (-12) = 38.1; capped to 30 because the deck is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 5 hand traps, 10 negation-text cards and 29 removal-text cards
  • Fire King revival and searcher text give several recovery routes
  • Strong endboard options in Garunix Eternity, Zealantis and Garura

Weaknesses

  • Illegal in OCG: Extra Deck over cap and five copy-limit violations including a Forbidden card
  • No Side Deck, so no post-side adaptation
  • Low exact archetype purity (10%) across Fire King, Mulcharmy and generic cards

Critical choke points

  • A single FIRE starter in the opening hand (per-copy hit about 0.26) with no second independent route
  • Extra Deck of 16 cards: one card must be cut before the list is playable
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal, in-format card or a second copy of an existing legal card Forbidden in OCG; cannot be played at all
2 One Extra Deck card (16 to 15) None Extra Deck size cap
3 One copy each of Ash Blossom, Dominus Impulse and Super Polymerization; one copy of Droll & Lock Bird Legal copies or replacement cards Brings all copy-limit violations within the legal count

Evidence & confidence

  • Verified: Illegal status with violations: Extra 16 > 15, five copy-limit violations including Triple Tactics Talent (Forbidden); Card text and stats for Garunix Eternity, Zealantis, Ash Blossom and Solemn Judgment; Archetype purity 10% and archetype spread from composition
  • Observed: Archetype core inclusion rates from usage statistics (Fire King Kirin 65.6%, Ponix 62.5%)
  • Inferred: Starter access from hypergeometric estimates (about 0.98 proxy); Interaction quality from role hints and card text; Structural dimension scores and weights
  • Provisional: Meta Power and matchup fit: no dated metagame sample, no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for OCG Jurrac (going-first/second, matchup, brick rates) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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