Centur-Ion Deck #771590 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Centur-Ion Trudea x3, D.D. Crow x3, Imsety, Glory of Horus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- D.D. Crow x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x2
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Bonfire x1
- Centur-Ion Bonds x1
- Dark Ruler No More x3
- Emblema Oath x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- King's Sarcophagus x2
- Lightning Storm x1
- Raigeki x1
- Stand Up Centur-Ion! x3
- Super Polymerization x2
- Synchro Rumble x1
- Wake Up Centur-Ion! x1
- Walls of the Imperial Tomb x1
- Canopic Protector x1
- Centur-Ion Phalanx x1
- Evenly Matched x3
- Infinite Impermanence x2
- Solemn Strike x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Underworld Goddess of the Closed World x1
- Centur-Ion Auxila x2
- Centur-Ion Legatia x1
- Chaos Archfiend x1
- Cosmic Blazar Dragon x2
- Crimson Dragon x1
- Geomathmech Final Sigma x1
- Centur-Ion Primera Primus x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 55 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss pressure from Centur-Ion Auxila, Centur-Ion Legatia, Chaos Archfiend and Cosmic Blazar Dragon, supported by Centur-Ion continuous-trap engine recursion; Horus recursion via King's Sarcophagus, Imsety and Hapi, plus Galaxy-Eyes Photon Lord and Super Starslayer TY-PHON as Xyz finishers
- Turn 1 (going first): Open on Centur-Ion Primera, Trudea, Stand Up Centur-Ion or Emblema Oath, place a Centur-Ion monster as a Continuous Trap, then Synchro Summon into Auxila or Legatia; hand traps are not reliable on the first turn
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Evenly Matched, D.D. Crow) and Solemn Strike to strip the opponent's first board, then rebuild through Centur-Ion synchro and Extra Deck summons
- Recovery: Recover through Centur-Ion searchers (Atrii, Gargoyle II, Auxila, Primera Primus), Bonfire, Walls of the Imperial Tomb and the GY recursion of Centur-Ion Bonds and Wake Up Centur-Ion
- After siding: None: the deck runs no side deck (side count 0), so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens on its 3-copy Centur-Ion starters (Primera, Trudea, Stand Up, Emblema Oath), with about a 25 percent chance of at least one starter in a 5-card opening hand and about 89 percent for at least one of the 19-copy archetype core group (Inferred hypergeometric estimate). It converts into pressure through a nine-card Synchro layer whose boss monsters (Auxila, Legatia, Chaos Archfiend, Cosmic Blazar Dragon) give it strong closing power. Its consistency and survival rest on 16 hand traps, which are about 89 percent likely to produce one hand trap for a going-second player, and on Solemn Strike and Evenly Matched for end-board interaction. Its weaknesses are a 55-card main deck with 14 single-copy slots, no side deck at all, and no recorded boards or tournament data, so floor and median output are inferred from text alone. Popularity and usage statistics did not earn points on their own, and the score comes from the deck as a system, not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 of a 3-copy starter in 5 cards) = 0.25; P(at least 1 of the 19-copy archetype core in 5 cards) = 0.89 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 hand traps and 9 searchers reduce dead hands, but a 55-card main with 32 level-0 cards and many single-copy techs raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Synchro boss package (Auxila, Legatia, Primera Primus, Chaos Archfiend) gives a high ceiling; no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is not supported by any recorded boards; estimated from engine redundancy and starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Multiple independent interruption answers: Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Nibiru as a board reset, plus a 2-card recovery through GY Centur-Ion effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and draw effects (Atrii, Gargoyle II, Auxila, Walls, Bonfire) regenerate resources; no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 12 negation effects, Solemn Strike, Evenly Matched, Dark Ruler No More, Raigeki, Harpie's Feather Duster and Lightning Storm give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage of about 89 percent and sweeper answers (Raigeki, Lightning Storm, Feather Duster) challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | High-ATK Synchro and Xyz boss monsters (Legatia 3500, Cosmic Blazar 4000, Auxila 3000, TY-PHON 2900) close games (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards with 14 single copies and 27 tech slots make the deck less compact than a 40-card build (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | All 15 Extra Deck slots are used, mainly Synchro, with 9 Synchro and mixed Fusion and Xyz options; several Synchro boss cards are flagged as not in deck by usage stats (Inferred) |
| D12 | Side Deck Adaptability | 10 | The deck runs no side deck (side count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data; only archetype usage statistics exist, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Synchro chains, hand-trap timing and multiple Continuous Trap placements create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange weights used as the structural profile; Toolbox traits considered qualitatively only. Structural ≈ 61, Going First ≈ 55, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.3 + 0.20*52 - 4 = 55.5, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy Centur-Ion starters give a reasonable opening rate
- 16 hand traps and 12 negation effects give strong layered interaction, especially going second
- Synchro boss package gives a high closing ceiling
- Legal in the OCG format with no copy-limit violations
Weaknesses
- No side deck at all
- 55-card main deck with many single-copy slots lowers consistency and raises brick risk
- No recorded boards, so the combo floor and median are unverified
- Heavy reliance on Limited and Semi-Limited single or two-copy cards
Critical choke points
- Centur-Ion starter on turn 1 (about a 25 percent chance of at least one in a 5-card opening hand)
- Synchro summon access that depends on the Centur-Ion engine being live
- Instant Fusion and Super Polymerization as single-copy Extra Deck access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One or two single-copy techs (Lightning Storm or Raigeki) | A side deck of 10 to 15 cards covering the matchups the main deck struggles with | The deck has no side deck; a side deck is the largest single improvement to D12 and to matchup coverage |
| 2 | A 55th main-deck card | None | Reduce the main deck toward 40 to 45 cards, or confirm the 55-card build is intentional, to improve consistency and brick rate |
Evidence & confidence
- Verified: Legal under OCG rules: 55 main, 15 extra, 0 side, no violations; Restricted copy counts within limits: Bonfire 1, Feather Duster 1, Instant Fusion 1, Ash Blossom 2, Super Polymerization 2; Card text and stats for all listed cards; Hypergeometric draw probabilities from the resolved list; Archetype usage statistics: Centur-Ion Gargoyle II, Stand Up Centur-Ion, Wake Up Centur-Ion and Emblema Oath present
- Inferred: Consistency estimates from draw probabilities and card roles; Hand-trap coverage going second; Ceiling and floor from card text, not recorded boards; Interaction quality from text and card roles
- Provisional: Meta power and format fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second results are unknown Meta power is Provisional unless a dated metagame sample is supplied Usage statistics flag Centur-Ion Auxila, Centur-Ion Primera Primus, Centur-Ion Legatia and Crimson Dragon as not in deck (in this deck false), yet the Extra Deck lists them with copies 1 to 2; this is a data inconsistency and the join should be checked Deck title is null; the deck has no side deck
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