Centur-Ion Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Druiswurm
Bystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Centur-Ion Trudea
Centur-Ion Trudea
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Centur-Ion Primera
Centur-Ion Primera
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Emblema Oath
    Emblema Oath
    Emblema Oath
    Spell Quick
    Emblema Oath

      Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Stand Up Centur-Ion!
        Stand Up Centur-Ion!
        Stand Up Centur-Ion!
        Spell Field
        Stand Up Centur-Ion!

          Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.

          Synchro Rumble
          Synchro Rumble
          Synchro Rumble
          Spell Normal
          Synchro Rumble

            Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

            Wake Up Centur-Ion!
            Wake Up Centur-Ion!
            Wake Up Centur-Ion!
            Spell Quick
            Wake Up Centur-Ion!

              If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

              Centur-Ion Phalanx
              Centur-Ion Phalanx
              Centur-Ion Phalanx
              Trap Normal
              Centur-Ion Phalanx

                Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

                Extra Deck

                Centur-Ion Auxila
                Centur-Ion Auxila
                Centur-Ion Auxila
                DARK 12
                Centur-Ion Auxila
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

                Centur-Ion Legatia
                Centur-Ion Legatia
                Centur-Ion Legatia
                LIGHT 12
                Centur-Ion Legatia
                • ATK:

                • 3500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

                Chaos Angel
                Chaos Angel
                Chaos Angel
                DARK 10
                Chaos Angel
                • ATK:

                • 3500

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                Cosmic Blazar Dragon
                Cosmic Blazar Dragon
                Cosmic Blazar Dragon
                WIND 12
                Cosmic Blazar Dragon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                Crimson Dragon
                Crimson Dragon
                Crimson Dragon
                LIGHT 12
                Crimson Dragon
                • ATK:

                • 0

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                Red Supernova Dragon
                Red Supernova Dragon
                Red Supernova Dragon
                DARK 12
                Red Supernova Dragon
                • ATK:

                • 4000

                • DEF:

                • 3000


                3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                Main: 51 Extra: 11

                1 cardCard Trooper 1 cardCard Trooper
                Card Trooper
                EARTH 3
                Card Trooper
                • ATK:

                • 400

                • DEF:

                • 400


                Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
                Celestia, Lightsworn Angel
                LIGHT 5
                Celestia, Lightsworn Angel
                • ATK:

                • 2300

                • DEF:

                • 200


                When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


                1 cardChaos Sorcerer 1 cardChaos Sorcerer
                Chaos Sorcerer
                DARK 6
                Chaos Sorcerer
                • ATK:

                • 2300

                • DEF:

                • 2000


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                1 cardConsecrated Light 1 cardConsecrated Light
                Consecrated Light
                LIGHT 1
                Consecrated Light
                • ATK:

                • 0

                • DEF:

                • 0


                Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


                1 cardCyber Dragon 1 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                2 cardD.D. Crow 2 cardD.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                1 cardDark Armed Dragon 1 cardDark Armed Dragon
                Dark Armed Dragon
                DARK 7
                Dark Armed Dragon
                • ATK:

                • 2800

                • DEF:

                • 1000


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
                Ehren, Lightsworn Monk
                LIGHT 4
                Ehren, Lightsworn Monk
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
                Garoth, Lightsworn Warrior
                LIGHT 4
                Garoth, Lightsworn Warrior
                • ATK:

                • 1850

                • DEF:

                • 1300


                Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


                1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                Gorz the Emissary of Darkness
                DARK 7
                Gorz the Emissary of Darkness
                • ATK:

                • 2700

                • DEF:

                • 2500


                When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                2 cardHonest 2 cardHonest
                Honest
                LIGHT 4
                Honest
                • ATK:

                • 1100

                • DEF:

                • 1900


                During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                2 cardJain, Lightsworn Paladin 2 cardJain, Lightsworn Paladin
                Jain, Lightsworn Paladin
                LIGHT 4
                Jain, Lightsworn Paladin
                • ATK:

                • 1800

                • DEF:

                • 1200


                If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


                2 cardJudgment Dragon 2 cardJudgment Dragon
                Judgment Dragon
                LIGHT 8
                Judgment Dragon
                • ATK:

                • 3000

                • DEF:

                • 2600


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


                1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
                Lumina, Lightsworn Summoner
                LIGHT 3
                Lumina, Lightsworn Summoner
                • ATK:

                • 1000

                • DEF:

                • 1000


                Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
                Lyla, Lightsworn Sorceress
                LIGHT 4
                Lyla, Lightsworn Sorceress
                • ATK:

                • 1700

                • DEF:

                • 200


                You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                1 cardNecro Gardna
                1 cardNecro Gardna
                Necro Gardna
                DARK 3
                Necro Gardna
                • ATK:

                • 600

                • DEF:

                • 1300


                During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
                Wulf, Lightsworn Beast
                LIGHT 4
                Wulf, Lightsworn Beast
                • ATK:

                • 2100

                • DEF:

                • 300


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


                3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
                Ryko, Lightsworn Hunter
                LIGHT 2
                Ryko, Lightsworn Hunter
                • ATK:

                • 200

                • DEF:

                • 100


                FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


                1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
                Super-Nimble Mega Hamster
                EARTH 4
                Super-Nimble Mega Hamster
                • ATK:

                • 1100

                • DEF:

                • 1800


                FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


                1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
                Plaguespreader Zombie
                DARK 2
                Plaguespreader Zombie
                • ATK:

                • 400

                • DEF:

                • 200


                If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                2 cardBook of Moon 2 cardBook of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
                  Charge of the Light Brigade
                  Spell Normal
                  Charge of the Light Brigade

                    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                    1 cardCreature Swap
                    1 cardCreature Swap
                    Creature Swap
                    Spell Normal
                    Creature Swap

                      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        1 cardGold Sarcophagus
                        1 cardGold Sarcophagus
                        Gold Sarcophagus
                        Spell Normal
                        Gold Sarcophagus

                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 cardHey, Trunade!
                            1 cardHey, Trunade!
                            Hey, Trunade!
                            Spell Normal
                            Hey, Trunade!

                              Return all Set Spells and Traps on the field to the hand.


                              1 cardLightning Vortex
                              1 cardLightning Vortex
                              Lightning Vortex
                              Spell Normal
                              Lightning Vortex

                                Discard 1 card; destroy all face-up monsters your opponent controls.


                                2 cardMonster Reincarnation 2 cardMonster Reincarnation
                                Monster Reincarnation
                                Spell Normal
                                Monster Reincarnation

                                  Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                  1 cardMystical Space Typhoon
                                  1 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      3 cardSolar Recharge 3 cardSolar Recharge
                                      Solar Recharge
                                      Spell Normal
                                      Solar Recharge

                                        Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                        1 cardMask of Restrict 1 cardMask of Restrict
                                        Mask of Restrict
                                        Trap Continuous
                                        Mask of Restrict

                                          Neither player can Tribute cards.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            1 cardRoyal Decree 1 cardRoyal Decree
                                            Royal Decree
                                            Trap Continuous
                                            Royal Decree

                                              Negate all other Trap effects on the field.


                                              1 cardStarlight Road 1 cardStarlight Road
                                              Starlight Road
                                              Trap Normal
                                              Starlight Road

                                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                1 cardThreatening Roar 1 cardThreatening Roar
                                                Threatening Roar
                                                Trap Normal
                                                Threatening Roar

                                                  Your opponent cannot declare an attack this turn.


                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                  Ally of Justice Catastor
                                                  DARK 5
                                                  Ally of Justice Catastor
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                  1 cardArmory Arm 1 cardArmory Arm
                                                  Armory Arm
                                                  LIGHT 4
                                                  Armory Arm
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                  Black Rose Dragon
                                                  FIRE 7
                                                  Black Rose Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                  Brionac, Dragon of the Ice Barrier
                                                  WATER 6
                                                  Brionac, Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                  1 cardColossal Fighter 1 cardColossal Fighter
                                                  Colossal Fighter
                                                  DARK 8
                                                  Colossal Fighter
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                  1 cardGoyo Guardian 1 cardGoyo Guardian
                                                  Goyo Guardian
                                                  EARTH 6
                                                  Goyo Guardian
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                  1 cardMagical Android 1 cardMagical Android
                                                  Magical Android
                                                  LIGHT 5
                                                  Magical Android
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1700


                                                  1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                  1 cardMist Wurm 1 cardMist Wurm
                                                  Mist Wurm
                                                  WIND 9
                                                  Mist Wurm
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1500


                                                  1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                  1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                  Red Dragon Archfiend
                                                  DARK 8
                                                  Red Dragon Archfiend
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                  Stardust Dragon
                                                  WIND 8
                                                  Stardust Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                  1 cardTempest Magician
                                                  1 cardTempest Magician
                                                  Tempest Magician
                                                  DARK 6
                                                  Tempest Magician
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.


                                                  ocg
                                                  Centur-Ion
                                                  5







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