Evol Deck #771563 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Babycerasaurus x3, Petiteranodon x3, Souleating Oviraptor x3. Created Oct 21, 2026 by YGO Mod.

Deck Evol OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dinosaur/Evol boards that end in high-ATK boss monsters (Ultimate Conductor Tyranno 3500, Nibiru 3000, GMX - ALLOS 3000, Dogoran 3000) and Xyz/Link pressure; Hand-trap and negation-driven disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Evenly Matched) that protects the board and hinders the opponent's turn
  • Turn 1 (going first): Open a searcher or starter (Fossil Dig, Ground Xeno, Kaitoptera, Animadorned Archosaur, Babycerasaurus line) to reach a Dinosaur board and pivot to a boss monster; the card text supports this line, but no recorded boards confirm it
  • Turn 2 (going second): Use a six-card hand with hand traps (84% chance of at least one in the hand) to answer the opponent's first board, then convert through Evolzar negations or Xyz/Link follow-up; this plan is text-derived, not observed
  • Recovery: Recursion through Petiteranodon, Babycerasaurus and Miscellaneousaurus-style graveyard effects, plus Xeno/Evol Dinosaur searches, to rebuild a Dinosaur board after interaction; Inferred from text only
  • After siding: Not assessable: the deck runs no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck's structure is a Dinosaur-based toolbox: many searchers and recursion effects, a 12-copy archetype core with a 72% chance of at least one core card in the opening hand, and a dense layer of hand traps and negations that give it a plausible going-second plan. Its closing power comes from high-ATK boss monsters in the Extra Deck, and the Extra Deck's Xyz, Link and Fusion breakdown offers reasonable flexibility. The score is held down by the absence of any side deck, a low main-deck efficiency (55 cards spread across 32 distinct names, with exact archetype purity of 1.4%), a high-complexity multi-engine pilot requirement, and an Illegal status from Droll & Lock Bird run at 2 copies against an OCG limit of 1. No recorded boards, tournament data or guides exist, so median and matchup dimensions rest on text and probability alone. The score comes from consistency, interaction and closing power on the system, not from averaging card scores and not from the archetype's popularity; no meta-share is available.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core of 12 copies gives P(>=1 core card in opening 5) ≈ 0.72; searcher text group P(>=1 in 5) ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 spell and trap count is high and several starters are single-purpose; no full-brick estimate computed, so brick risk is judged from copy histogram and text (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling rests on text: Evolzar/GMX/Dinosaur interactions and boss-monster Extra Deck access (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and set at a low-middle estimate from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 14 hand-trap cards and multiple recursion effects (Petiteranodon, Babycerasaurus, Miscellaneousaurus) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and Xyz material detach text suggest reasonable grind; no resource signature from combos (Inferred)
D7 End-Board & Interaction Quality 70 Mix of negation and removal text (Evolzar Dolkka, Evolzar Laggia, Ghost Belle, Ash Blossom, Infinite Impermanence) gives layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density gives P(>=1 hand trap in going-second 6) ≈ 0.84; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters at 2500-3500 ATK (Ultimate Conductor Tyranno, Nibiru, GMX - ALLOS, Dogoran) are verified on card data; closing conversion is Inferred
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 32 distinct names; exact archetype purity 1.4% and 53 generic cards; many single-copy tech and searcher slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 5 Xyz, 7 Link, 3 Fusion; Extra Deck access is broad but several single-copy Link and Xyz slots add dependence (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so there is no post-side adaptation; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable; Provisional
D14 Pilotability & Error Tolerance 35 Multi-engine line with many branching decision points, Xyz detach choices and hand-trap timing; high error tolerance demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (Droll & Lock Bird 2 vs limit 1) (-8); No side deck (0). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51.4; context modifiers -8 → 43.4; Illegal cap (copy-limit violation, theoretical/structural only) → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher and recursion density gives a reliable opening engine on paper
  • 14 hand traps and 8 negation-text cards give strong going-second interaction
  • Boss monsters at 2500-3500 ATK provide closing power
  • Extra Deck covers Xyz, Link and Fusion with flexible access

Weaknesses

  • Illegal: Droll & Lock Bird is run at 2 copies against an OCG limit of 1
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity (1.4% exact name) and 53 generic cards dilute the engine
  • High pilot complexity across several sub-archetypes

Critical choke points

  • Droll & Lock Bird over the copy limit makes the list unplayable as built until one copy is removed
  • Dinosaur-Type monster count is the shared requirement for most engines; interaction that destroys Dinosaurs (Dinowrestler Pankratops, Animadorned Archosaur) can strand lines
  • Extra Deck access for boss monsters depends on a few single-copy Xyz and Link cards
Priority Remove Add Reason
1 1 copy of Droll & Lock Bird A legal non-Limited hand trap or a generic card Restores legality; the Limited copy limit is the only violation
2 Single-copy generic tech cards with weak text hits A side deck of 8-15 cards covering the most common opposing engines A side deck of 0 leaves D12 at its floor and removes the best-of-3 plan
3 Off-archetype filler that does not continue a Dinosaur or Evol line More copies of the core searchers and recursion cards (Kaitoptera, Babycerasaurus, Petiteranodon) Raises consistency for the archetype core, which has only a 72% chance of appearing in the opening hand

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 against OCG size rules 40-60 / 0-15; Droll & Lock Bird run at 2 copies vs legal copies 1 (Limited); Card texts for hand traps, searchers and boss monsters; Archetype core 12 copies; exact archetype purity 1.4%; Probability figures: core P(>=1 in hand5) 0.72; searcher P(>=1 in hand5) 0.86; hand-trap P(>=1 in going-second 6) 0.84
  • Inferred: Consistency and brick rate from hypergeometric estimates and card text; Going-first and going-second plan quality; Interaction layering quality (D7); Pilotability and error tolerance (D14)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup coverage and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no guides for the archetype no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; deck name not available

More OCG Info

Evol

Evol Breakdown

 
 

 

 

 

 

 

 
 

 

 
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