Rokket Deck #771411 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dark Armed Dragon Punisher x3, Griffoh x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Rokket OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 9/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±9 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beaters via Tuner + non-Tuner summons (Red Nova Dragon family, Red Supernova Dragon, Red Hypernova Dragon at 3500-4500 ATK), enabled by Red Dragon Archfiend and Resonator Tuners; Ritual beaters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) via Light and Darkness Ritual
  • Turn 1 (going first): Open a Resonator Tuner or Griffoh with a searcher (Soul Resonator, Vision Resonator, Crimson Gaia, Resonator Call), Synchro Summon a Red Dragon Archfiend or Scarred Dragon Archfiend, then protect the board with Gravity Collapse, Dominus Impulse, Mind Mirror Force and Red Zone (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Ghost Belle, Maxx C, Droll and Griffoh against the opponent's first Summon or search, then rebuild a Synchro board from hand Resonators (Inferred)
  • Recovery: Resonators and Synkron Resonator return from the GY to hand; Red Dragon Archfiend and Scarred Dragon Archfiend can re-Synchro as the GY and banished pieces allow (Inferred from text)
  • After siding: No side deck is registered (side count 0), so there is no post-side plan

Why it scores here

The deck reliably opens a Synchro engine through many hand-based starters and Tuners: 15 Tuners sit in the Main Deck and P(at least one searcher-text card in a 5-card opening hand) is about 0.90 (Inferred). Its interaction is the strongest part of the system, with 12 negation-text and 28 removal-text cards, six hand traps, and layered Trap negations, which lifts Interaction and Going-Second scores. Closing power comes from 3500-4500 ATK Synchro bosses and a second Ritual boss line. Two Red Dragon Archfiend Extra Deck copies and the Resonator recursion keep lines open after disruption. The score does not come from averaging card scores, nor from the archetype label: the label 'Rokket' describes only 3 Rokket Barrage copies, so the usage statistics are not representative of this list and were not used for points. The deck has no combos, no tournament link and no Side Deck, so consistency and median output are inferred from card text and probabilities, and the Side Deck and matchup dimensions are low or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher-text card in opening hand of 5) = 0.90; Tuner-heavy starter set with many hand-activated Resonators; core engine not confirmed by any recorded board (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 non-monster slots and several singleton sub-engines (Light and Darkness Ritual, Archfiend) add dead-draw risk; 17 singletons (Inferred)
D3 Combo Conversion & Ceiling 64 Ceiling read from text: Red Dragon Archfiend and Scarred Dragon Archfiend recursion plus 3500-4500 ATK Synchro bosses; no recorded combos to verify (Inferred)
D4 Combo Floor & Median Output 52 Median output unknown: 0 scored combos and no observed boards, so held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Resonator Tuners, Griffoh, Ghost Belle, Ash Blossom) and GY recursion give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Resonator recursion from GY and search effects regenerate resources, but no observed resource signature exists (Inferred)
D7 End-Board & Interaction Quality 78 12 negation-text and 28 removal-text cards; 6 hand traps; Gravity Collapse x2, Dominus Impulse x2 and Mind Mirror Force give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Six hand traps give going-second interaction; P(>=1 hand trap in 6 cards going second) = 0.51; no observed going-second data (Inferred)
D9 Offensive Pressure & Closing Power 78 Extra Deck bosses at 3500 (Red Nova Dragon - Burning Soul), 4000 (Red Supernova), 4500 (Red Hypernova) ATK; no observed closing data (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 56 Main slots with 17 singletons and 22 non-monster slots; compactness is moderate (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 14 distinct Synchro Extra Deck cards covering 15 slots, with two Red Dragon Archfiend and several Archfiend-linked bosses; heavy reliance on RDA (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 Side count is 0; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype label mismatch (Provisional)
D14 Pilotability & Error Tolerance 45 Many Synchro and Ritual sub-lines with multiple decision points and singleton branches; hard to pilot without practice (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); extra_deck_dependence (-1); weak_post_side_plan (-3); engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample): 0.80*62.1 + 0.20*55 - 6 = 54.7, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 negation-text and 28 removal-text cards, 6 hand traps and layered Trap negations
  • Strong Extra Deck bosses with high ATK and multiple Synchro routes
  • Tuner density and many hand-activated starters give a high chance of opening a live engine

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Archetype label 'Rokket' does not match the list, so archetype statistics do not describe this deck
  • Singleton sub-engines (Ritual, Archfiend) reduce consistency
  • High dependence on two Red Dragon Archfiend copies

Critical choke points

  • Red Dragon Archfiend and Resonator Tuners are needed for most Synchro lines
  • Ritual line depends on a single Light and Darkness Ritual copy
Priority Remove Add Reason
1 None (no side deck exists) A Side Deck of up to 15 cards Post-side adaptation is the largest structural gap (D12 = 15)
2 Over Tuning A second Resonator Tuner or a second Light and Darkness Ritual piece Reduces singleton dead-draw risk in the Ritual sub-engine (Inferred)

Evidence & confidence

  • Verified: Main 56 and Extra 15 are inside the OCG size rules; All four restricted cards are within legal copy limits; Side count is 0; Usage stat core cards are Rokket-specific and absent from this list
  • Inferred: Starter access and consistency read from hypergeometric odds; Interaction quality from card text; Combo ceiling from text only
  • Provisional: Meta and matchup fit are not measured; Tournament reliability depends on unmeasured signals
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent archetype label 'Rokket' does not match the card list; usage stats are for a different build no side deck, so post-side performance is unknowable no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Rokket

Rokket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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