Tri-Brigade Deck #771365 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Cupsy☆Yummy x3, The Great Gallant Bandit x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Tri-Brigade and Link/Synchro boards built from Beast, Beast-Warrior and Winged Beast monsters, with Tri-Brigade Shuraig and Tri-Brigade Ferrijit as the main Extra Deck closers (Inferred); Yummy and Toon pressure from the Cupsy and Toon World package, which is partly illegal in this list (Inferred)
  • Turn 1 (going first): Open on hand traps and searchers (13 searcher-text cards, P(at least one in 5 cards) about 0.74) and try to reach a Link-1 or Synchro-2 starter for Yummy summons; the plan is fragile because the archetype core is only present in about 31% of opening hands (Inferred)
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Ghost Ogre, Effect Veiler and Droll & Lock Bird for the opponent's first summons; 12 hand traps give P(at least one in 6 cards) about 0.78 (Inferred)
  • Recovery: Recover through Tri-Brigade searchers and GY banish-to-Link effects (Tri-Brigade Nervall, Kitt, Fraktall), which can rebuild a board from the GY (Inferred)
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan (Verified)

Why it scores here

This list does not earn a normal score: it is illegal in OCG, with three Forbidden cards and three Limited copy overages, so it is capped at 25 and labelled structural-only. Its consistency is limited by a mixed engine: only 10 of 57 main-deck cards carry the exact Tri-Brigade name (about 14%), and the rest split across Yummy, Mulcharmy, Toon, Chaos and others, which reduces the reliable Tri-Brigade starter count. Its strongest part is interaction density, with 12 hand traps and several negation and removal cards, which lifts end-board and resilience scores. Combo output is unmeasured (no parseable boards), so the ceiling and median are text-based Inferred reads only. The score does not come from Tri-Brigade's popularity, which is confirmed only by a single guide, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in 5 cards) about 0.31; searcher-text group 0.74 partially offsets this (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Mixed-archetype hands with Yummy, Toon and Tri-Brigade pieces that conflict in summon conditions; 12 hand traps add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; Tri-Brigade Link-to-Link lines are text-only and rely on a few specific starters (Inferred)
D4 Combo Floor & Median Output 35 No combo median is available; starter diversity is moderate with several independent starter routes (Inferred)
D5 Interruption Resilience & Route Redundancy 55 12 hand traps and 13 searcher-text cards give several alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via GY banish and Tri-Brigade searchers exists in card text, but costs are high (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high, led by Infinite Impermanence, Ash Blossom, Ghost Ogre, Effect Veiler and Droll & Lock Bird (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on hand traps and Maxx C; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power comes from Link 4 Shuraig (3000 ATK) and few other boss monsters; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main-deck cards at 38 distinct names, with off-archetype filler that lowers coherence; purity is 13.9% (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is full at 15 cards (10 Link, 4 Synchro, 1 XYZ); three Forbidden cards cut the usable count (Verified)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype-level meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Synchro lines with many decision points and a large interaction suite (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); illegal_cap (-8). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(35) + ContextModifiers(-8) = 33.4, then capped at 25 because the deck is illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 12 hand traps plus negation and removal text cards
  • Several searcher routes (13 cards with searcher text)
  • Real Tri-Brigade Link engine with Shuraig and Ferrijit as Extra Deck closers

Weaknesses

  • Illegal list: three Forbidden cards and three Limited copy overages
  • Low archetype purity (13.9% exact name) with a mixed Yummy, Toon and Tri-Brigade engine
  • Empty side deck, so there is no post-side plan
  • No parseable combo boards, so output is unmeasured

Critical choke points

  • Legal fix requires removing Borreload, Cupsy Yummy Way and Cross-Sheep and cutting Cupsy Yummy from 3 to 1 copy
  • The archetype core (4 copies) is present in only about 31% of opening 5-card hands
Priority Remove Add Reason
1 Borreload Savage Dragon, Cupsy★Yummy Way, Cross-Sheep Legal Extra Deck fillers from the Tri-Brigade or Link pool Forbidden cards make the list illegal in OCG; removing them is required before any real evaluation
2 2 of the 3 Cupsy☆Yummy copies Tri-Brigade or Beast Link/Synchro fillers Copy limit is 1 (Limited); the extra copies are also off-archetype
3 Off-archetype filler (Chaos, Clown Crew, Doriado, Springans singletons) Core Tri-Brigade pieces (Arms Mouser, Ferrijit) and a legal side deck Raises archetype purity and gives a post-side plan; the side deck is currently empty

Evidence & confidence

  • Verified: Legality: Illegal, 3 Forbidden and 3 copy-limit violations, main 57, extra 15, side 0; Exact-name archetype purity 13.9%; Extra Deck composition 10 Link, 4 Synchro, 1 XYZ; Empty side deck
  • Inferred: Hypergeometric starter, core and hand-trap probabilities; Interaction density and resilience reads from card text; Recovery and going-second plans
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta share and pilot record absent No win-rate telemetry exists in YGOVN No side deck: post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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