Lightsworn Deck #771310 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Lyla, Lightsworn Sorceress x3, Wulf, Lightsworn Beast x3. Created Oct 21, 2026 by YGO Mod.

Deck Lightsworn OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
28± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Judgment Dragon, Red Dragon Archfiend, Dark End Dragon, Goyo Guardian) reached through Lightsworn engine plays, with Wulf and Judgment Dragon Special Summons; Tragoedia steal and Dark Armed Dragon removal lines, if the Lightsworn engine stalls
  • Turn 1 (going first): Solar Recharge or Lyla/D.D. Crow to fill the GY, then Lightsworn Special Summons (Wulf, Judgment Dragon) to reach Synchro or boss material. Only one starter is reliably in hand (P of at least one in a 5-card hand is about 0.25 per copy-3 card).
  • Turn 2 (going second): Hand traps (D.D. Crow, Tragoedia, Monster Reincarnation as recovery) to slow the opponent, then a Lightsworn or Synchro board. Going-second is the weaker side of this list.
  • Recovery: Lightsworn GY-to-deck effects (Lumina, Garoth, Ehren, Jain) and Monster Reincarnation as recovery. Redundancy depends on a single archetype core group, so recovery is fragile.
  • After siding: Not applicable: side deck is empty, so there is no post-side plan. This deck is evaluated for structure only.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is thin: the Lightsworn core (9 copies, about 0.61 chance of at least one in a 5-card hand) is spread over 40 distinct main-deck cards, and only 20 of 55 main-deck copies (28.6%) are exact Lightsworn names. Going first it reaches its boss monsters through Solar Recharge, Wulf and Judgment Dragon, but with no recorded boards there is no measured ceiling or median output. Interaction is broad (26 removal-text cards and 4 hand traps), which earns end-board credit, but going second the hand is largely non-engine and the list has no side deck to adapt. Popularity did not earn points: the Lightsworn archetype usage data confirms the core cards are real, not that this list is strong. The list is Illegal under the OCG ban list (4 Forbidden copies), so the score is a structural-only cap and not a normal final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one copy-3 starter in a 5-card hand) is about 0.25 and P(at least one Lightsworn core card) is about 0.61; the engine comes online on T1 only with a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 35 40 distinct main-deck cards and 29 singletons make the hand functional but inconsistent; about 39% of hands have no core card (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Judgment Dragon and Red Dragon Archfiend are strong text-level ceilings but there is no combo evidence (Inferred)
D4 Combo Floor & Median Output 30 No combo evidence; a median can only be inferred from Lightsworn GY-to-deck effects that rarely produce a full board (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Four hand traps and Mask of Restrict give some interruption resilience, but the engine has few independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 45 Lightsworn recursion (Lumina, Garoth, Ehren, Aurkus) and Monster Reincarnation give some grind; Solar Recharge and Charge of the Light Brigade draw (Inferred)
D7 End-Board & Interaction Quality 55 26 removal-text cards and 6 negation-text cards give broad interaction, though several are one-card answers (Inferred)
D8 Going-Second & Board-Breaking Power 45 D.D. Crow, Tragoedia and Mirror Force contest a board going second, but the engine does not run through boards (Inferred)
D9 Offensive Pressure & Closing Power 50 Judgment Dragon, Red Dragon Archfiend and Dark Armed Dragon give high ATK bosses; closing depends on reaching them (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55 main-deck cards with 40 distinct names and 16 spells, many of them non-engine staples; low compactness (Verified structure)
D11 Extra Deck Efficiency & Coverage 45 14 Synchro monsters and 1 Fusion monster, with no clear enablers for most of them; flexible but not coherent (Inferred)
D12 Side Deck Adaptability 35 Side deck is empty (0 cards); no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step lines and Synchro summons; manageable but with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, final shown as structural-only: 0.80*41.25 + 0.20*35 = 40, then banlist modifier -12 = 28

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad removal and negation coverage (26 removal-text and 6 negation-text cards)
  • Lightsworn GY-to-deck and recursion effects provide some grind
  • High-ATK boss monsters in the Extra Deck (Judgment Dragon, Red Dragon Archfiend, Dark Armed Dragon)

Weaknesses

  • Illegal under the OCG ban list (4 Forbidden copies)
  • Thin archetype purity (28.6% exact-name Lightsworn) and 40 distinct main-deck cards
  • No side deck (0 cards)
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Single-card starters (Solar Recharge, Wulf) with about 0.25 chance of being in an opening 5-card hand
  • Going-second hand of non-engine cards with no alternative route
Priority Remove Add Reason
1 Royal Oppression (2), Cold Wave, Trap Dustshoot, Tempest Magician Legal substitutes from the same functional role (removal, negation or Lightsworn core) Four Forbidden copies make the list illegal; the deck cannot be scored normally until they are replaced
2 Off-archetype staples with no engine role More Lightsworn core cards (Lyla, Ryko, Lumina, Jain) Raises exact-name purity and D1 consistency

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden copies run (Royal Oppression x2, Cold Wave, Trap Dustshoot, Tempest Magician); 55 main-deck and 15 Extra Deck cards; 0 side cards; Exact-name Lightsworn purity 28.6% (20 of 55 copies); Archetype core group: 9 copies in deck, P(at least one in hand of 5) about 0.606
  • Inferred: Starter reliability about 0.25 for copy-3 starters in a 5-card hand; Brick rate about 39% of hands with no core card; Going-second hand is largely non-engine; Interaction breadth from removal and negation text
  • Provisional: Meta power is null; format fit (D13) is provisional without a dated meta sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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