Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Lightsworn Dragonling
Lightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Punishment Dragon
Punishment Dragon
Punishment Dragon
DARK 8
Punishment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Felis, Lightsworn Archer
Felis, Lightsworn Archer
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Charge of the Light Brigade
    Charge of the Light Brigade
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Solar Recharge
        Solar Recharge
        Solar Recharge
        Spell Normal
        Solar Recharge

          Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

          Extra Deck

          Minerva, the Athenian Lightsworn
          Minerva, the Athenian Lightsworn
          Minerva, the Athenian Lightsworn
          LIGHT 8
          Minerva, the Athenian Lightsworn
          • ATK:

          • 2800

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

          Minerva, the Exalted Lightsworn
          Minerva, the Exalted Lightsworn
          Minerva, the Exalted Lightsworn
          LIGHT
          Minerva, the Exalted Lightsworn
          • ATK:

          • 2000

          • DEF:

          • 800


          2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

          Main: 60 Extra: 10

          1 cardArcana Force I - The Magician 1 cardArcana Force I - The Magician
          Arcana Force I - The Magician
          LIGHT 4
          Arcana Force I - The Magician
          • ATK:

          • 1100

          • DEF:

          • 1100


          When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.


          1 cardArcana Force III - The Empress 1 cardArcana Force III - The Empress
          Arcana Force III - The Empress
          LIGHT 4
          Arcana Force III - The Empress
          • ATK:

          • 1300

          • DEF:

          • 1300


          When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.


          1 cardArcana Force V - The Hierophant 1 cardArcana Force V - The Hierophant
          Arcana Force V - The Hierophant
          LIGHT 4
          Arcana Force V - The Hierophant
          • ATK:

          • 1500

          • DEF:

          • 1500


          You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.


          1 cardArcana Force VI - The Lovers 1 cardArcana Force VI - The Lovers
          Arcana Force VI - The Lovers
          LIGHT 4
          Arcana Force VI - The Lovers
          • ATK:

          • 1600

          • DEF:

          • 1600


          When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


          1 cardArcana Force VII - The Chariot 1 cardArcana Force VII - The Chariot
          Arcana Force VII - The Chariot
          LIGHT 4
          Arcana Force VII - The Chariot
          • ATK:

          • 1700

          • DEF:

          • 1700


          When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.


          2 cardArcana Force XIV - Temperance 2 cardArcana Force XIV - Temperance
          Arcana Force XIV - Temperance
          LIGHT 6
          Arcana Force XIV - Temperance
          • ATK:

          • 2400

          • DEF:

          • 2400


          During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


          1 cardArcana Force XVIII - The Moon 1 cardArcana Force XVIII - The Moon
          Arcana Force XVIII - The Moon
          LIGHT 7
          Arcana Force XVIII - The Moon
          • ATK:

          • 2800

          • DEF:

          • 2800


          When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.


          1 cardAurkus, Lightsworn Druid 1 cardAurkus, Lightsworn Druid
          Aurkus, Lightsworn Druid
          LIGHT 3
          Aurkus, Lightsworn Druid
          • ATK:

          • 1200

          • DEF:

          • 1800


          Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


          1 cardCelestia, Lightsworn Angel 1 cardCelestia, Lightsworn Angel
          Celestia, Lightsworn Angel
          LIGHT 5
          Celestia, Lightsworn Angel
          • ATK:

          • 2300

          • DEF:

          • 200


          When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


          1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
          Ehren, Lightsworn Monk
          LIGHT 4
          Ehren, Lightsworn Monk
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


          2 cardGaroth, Lightsworn Warrior 2 cardGaroth, Lightsworn Warrior
          Garoth, Lightsworn Warrior
          LIGHT 4
          Garoth, Lightsworn Warrior
          • ATK:

          • 1850

          • DEF:

          • 1300


          Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


          3 cardGragonith, Lightsworn Dragon 3 cardGragonith, Lightsworn Dragon
          Gragonith, Lightsworn Dragon
          LIGHT 6
          Gragonith, Lightsworn Dragon
          • ATK:

          • 2000

          • DEF:

          • 1600


          This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.


          2 cardHonest 2 cardHonest
          Honest
          LIGHT 4
          Honest
          • ATK:

          • 1100

          • DEF:

          • 1900


          During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


          2 cardJain, Lightsworn Paladin 2 cardJain, Lightsworn Paladin
          Jain, Lightsworn Paladin
          LIGHT 4
          Jain, Lightsworn Paladin
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


          1 cardJudgment Dragon 1 cardJudgment Dragon
          Judgment Dragon
          LIGHT 8
          Judgment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


          1 cardLight End Sublimation Dragon 1 cardLight End Sublimation Dragon
          Light End Sublimation Dragon
          LIGHT 8
          Light End Sublimation Dragon
          • ATK:

          • 2600

          • DEF:

          • 2100


          You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.


          1 cardLightray Daedalus 1 cardLightray Daedalus
          Lightray Daedalus
          LIGHT 7
          Lightray Daedalus
          • ATK:

          • 2600

          • DEF:

          • 1500


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.


          2 cardLightray Diabolos 2 cardLightray Diabolos
          Lightray Diabolos
          LIGHT 7
          Lightray Diabolos
          • ATK:

          • 2800

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.


          2 cardLumina, Lightsworn Summoner 2 cardLumina, Lightsworn Summoner
          Lumina, Lightsworn Summoner
          LIGHT 3
          Lumina, Lightsworn Summoner
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
          Lyla, Lightsworn Sorceress
          LIGHT 4
          Lyla, Lightsworn Sorceress
          • ATK:

          • 1700

          • DEF:

          • 200


          You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          1 cardProtecting Spirit Loagaeth 1 cardProtecting Spirit Loagaeth
          Protecting Spirit Loagaeth
          LIGHT 7
          Protecting Spirit Loagaeth
          • ATK:

          • 2400

          • DEF:

          • 2100


          If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


          1 cardSauravis, Dragon Sage of the Voiceless Voice 1 cardSauravis, Dragon Sage of the Voiceless Voice
          Sauravis, Dragon Sage of the Voiceless Voice
          LIGHT 7
          Sauravis, Dragon Sage of the Voiceless Voice
          • ATK:

          • 2600

          • DEF:

          • 2800


          You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including a Ritual Spell. You can only Special Summon "Sauravis, Dragon Sage of the Voiceless Voice" once per turn this way. When your opponent activates a card or effect (Quick Effect): You can return this card from the field to the hand; Special Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn. You can only use this effect of "Sauravis, Dragon Sage of the Voiceless Voice" once per turn.


          1 cardShire, Lightsworn Spirit 1 cardShire, Lightsworn Spirit
          Shire, Lightsworn Spirit
          LIGHT 3
          Shire, Lightsworn Spirit
          • ATK:

          • 400

          • DEF:

          • 1400


          This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


          1 cardWulf, Lightsworn Beast 1 cardWulf, Lightsworn Beast
          Wulf, Lightsworn Beast
          LIGHT 4
          Wulf, Lightsworn Beast
          • ATK:

          • 2100

          • DEF:

          • 300


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


          1 cardZW - Pegasus Twin Saber 1 cardZW - Pegasus Twin Saber
          ZW - Pegasus Twin Saber
          LIGHT 5
          ZW - Pegasus Twin Saber
          • ATK:

          • 1000

          • DEF:

          • 2100


          You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.


          2 cardRyko, Lightsworn Hunter 2 cardRyko, Lightsworn Hunter
          Ryko, Lightsworn Hunter
          LIGHT 2
          Ryko, Lightsworn Hunter
          • ATK:

          • 200

          • DEF:

          • 100


          FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


          1 cardCrealtar, the Impcantation Originator 1 cardCrealtar, the Impcantation Originator
          Crealtar, the Impcantation Originator
          LIGHT 10
          Crealtar, the Impcantation Originator
          • ATK:

          • 3000

          • DEF:

          • 3000


          You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.


          1 cardDrytron Meteonis DA Draconids 1 cardDrytron Meteonis DA Draconids
          Drytron Meteonis DA Draconids
          LIGHT 12
          Drytron Meteonis DA Draconids
          • ATK:

          • 5000

          • DEF:

          • 5000


          You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


          1 cardFabled Raven 1 cardFabled Raven
          Fabled Raven
          LIGHT 2
          Fabled Raven
          • ATK:

          • 1300

          • DEF:

          • 1000


          Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.


          1 cardMinerva, Lightsworn Maiden 1 cardMinerva, Lightsworn Maiden
          Minerva, Lightsworn Maiden
          LIGHT 3
          Minerva, Lightsworn Maiden
          • ATK:

          • 800

          • DEF:

          • 200


          When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


          1 cardRaiden, Hand of the Lightsworn 1 cardRaiden, Hand of the Lightsworn
          Raiden, Hand of the Lightsworn
          LIGHT 4
          Raiden, Hand of the Lightsworn
          • ATK:

          • 1700

          • DEF:

          • 1000


          During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


          1 cardVylon Prism 1 cardVylon Prism
          Vylon Prism
          LIGHT 4
          Vylon Prism
          • ATK:

          • 1500

          • DEF:

          • 1500


          If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.


          1 cardWeiss, Lightsworn Archfiend 1 cardWeiss, Lightsworn Archfiend
          Weiss, Lightsworn Archfiend
          LIGHT 4
          Weiss, Lightsworn Archfiend
          • ATK:

          • 0

          • DEF:

          • 1700


          You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


          1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            1 cardCup of Ace
            1 cardCup of Ace
            Cup of Ace
            Spell Normal
            Cup of Ace

              Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


              1 cardLight Force 1 cardLight Force
              Light Force
              Spell Continuous
              Light Force

                Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.


                1 cardLightsworn Sanctuary 1 cardLightsworn Sanctuary
                Lightsworn Sanctuary
                Spell Continuous
                Lightsworn Sanctuary

                  Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.


                  2 cardMystical Cards of Light 2 cardMystical Cards of Light
                  Mystical Cards of Light
                  Spell Continuous
                  Mystical Cards of Light

                    You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.


                    1 cardPrayers of the Voiceless Voice 1 cardPrayers of the Voiceless Voice
                    Prayers of the Voiceless Voice
                    Spell Normal
                    Prayers of the Voiceless Voice

                      This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, Protector of the Voiceless Voice" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Prayers of the Voiceless Voice" once per turn.


                      2 cardRealm of Light 2 cardRealm of Light
                      Realm of Light
                      Spell Field
                      Realm of Light

                        Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.


                        1 cardSolar Recharge 1 cardSolar Recharge
                        Solar Recharge
                        Spell Normal
                        Solar Recharge

                          Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                          1 cardValhalla, Hall of the Fallen 1 cardValhalla, Hall of the Fallen
                          Valhalla, Hall of the Fallen
                          Spell Continuous
                          Valhalla, Hall of the Fallen

                            Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                            1 cardArcana Call 1 cardArcana Call
                            Arcana Call
                            Trap Normal
                            Arcana Call

                              Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.


                              1 cardBeckoning Light 1 cardBeckoning Light
                              Beckoning Light
                              Trap Normal
                              Beckoning Light

                                Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


                                1 cardGlorious Illusion 1 cardGlorious Illusion
                                Glorious Illusion
                                Trap Continuous
                                Glorious Illusion

                                  Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                                  1 cardLightsworn Barrier 1 cardLightsworn Barrier
                                  Lightsworn Barrier
                                  Trap Continuous
                                  Lightsworn Barrier

                                    When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.


                                    1 cardReversal of Fate 1 cardReversal of Fate
                                    Reversal of Fate
                                    Trap Normal
                                    Reversal of Fate

                                      Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.


                                      1 cardVanquishing Light 1 cardVanquishing Light
                                      Vanquishing Light
                                      Trap Counter
                                      Vanquishing Light

                                        When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).


                                        1 cardFiendsmith's Lacrima
                                        1 cardFiendsmith's Lacrima
                                        Fiendsmith's Lacrima
                                        LIGHT 6
                                        Fiendsmith's Lacrima
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2400


                                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                        1 cardKhaos Starsource Dragon 1 cardKhaos Starsource Dragon
                                        Khaos Starsource Dragon
                                        LIGHT 8
                                        Khaos Starsource Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                        1 cardCosmic Tree Irmistil 1 cardCosmic Tree Irmistil
                                        Cosmic Tree Irmistil
                                        EARTH
                                        Cosmic Tree Irmistil
                                        • ATK:

                                        • 2000

                                        • LINK-5

                                        Link Arrow:

                                        Top-Left

                                        Left

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                                        1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                        Fiendsmith's Sequence
                                        LIGHT
                                        Fiendsmith's Sequence
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                        1 cardMichael, the Arch-Lightsworn 1 cardMichael, the Arch-Lightsworn
                                        Michael, the Arch-Lightsworn
                                        LIGHT 7
                                        Michael, the Arch-Lightsworn
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                                        1 cardStardust Assault Warrior 1 cardStardust Assault Warrior
                                        Stardust Assault Warrior
                                        WIND 6
                                        Stardust Assault Warrior
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        1 cardStardust Warrior 1 cardStardust Warrior
                                        Stardust Warrior
                                        WIND 10
                                        Stardust Warrior
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                        1 cardZapper Shrimp 1 cardZapper Shrimp
                                        Zapper Shrimp
                                        LIGHT 2
                                        Zapper Shrimp
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                        1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                        Constellar Ptolemy M7
                                        LIGHT
                                        Constellar Ptolemy M7
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                        1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                        Number 39: Utopia
                                        LIGHT
                                        Number 39: Utopia
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.



                                        LIGHTSWORN Decks in OCG








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