Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Aurkus, Lightsworn Druid
Aurkus, Lightsworn Druid
Aurkus, Lightsworn Druid
LIGHT 3
Aurkus, Lightsworn Druid
  • ATK:

  • 1200

  • DEF:

  • 1800


Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

Card Trooper
Card Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Celestia, Lightsworn Angel
Celestia, Lightsworn Angel
Celestia, Lightsworn Angel
LIGHT 5
Celestia, Lightsworn Angel
  • ATK:

  • 2300

  • DEF:

  • 200


When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Ehren, Lightsworn Monk
Ehren, Lightsworn Monk
Ehren, Lightsworn Monk
LIGHT 4
Ehren, Lightsworn Monk
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
LIGHT 4
Garoth, Lightsworn Warrior
  • ATK:

  • 1850

  • DEF:

  • 1300


Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Judgment Dragon
Judgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Necro Gardna
Necro Gardna
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Monster Reincarnation
      Monster Reincarnation
      Monster Reincarnation
      Spell Normal
      Monster Reincarnation

        Discard 1 card, then target 1 monster in your GY; add it to your hand.

        Mystical Space Typhoon
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          Solar Recharge
          Solar Recharge
          Solar Recharge
          Spell Normal
          Solar Recharge

            Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

            Royal Decree
            Royal Decree
            Royal Decree
            Trap Continuous
            Royal Decree

              Negate all other Trap effects on the field.

              Extra Deck

              Ally of Justice Catastor
              Ally of Justice Catastor
              Ally of Justice Catastor
              DARK 5
              Ally of Justice Catastor
              • ATK:

              • 2200

              • DEF:

              • 1200


              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

              Black Rose Dragon
              Black Rose Dragon
              Black Rose Dragon
              FIRE 7
              Black Rose Dragon
              • ATK:

              • 2400

              • DEF:

              • 1800


              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

              Brionac, Dragon of the Ice Barrier
              Brionac, Dragon of the Ice Barrier
              Brionac, Dragon of the Ice Barrier
              WATER 6
              Brionac, Dragon of the Ice Barrier
              • ATK:

              • 2300

              • DEF:

              • 1400


              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

              Colossal Fighter
              Colossal Fighter
              Colossal Fighter
              DARK 8
              Colossal Fighter
              • ATK:

              • 2800

              • DEF:

              • 1000


              1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

              Goyo Guardian
              Goyo Guardian
              Goyo Guardian
              EARTH 6
              Goyo Guardian
              • ATK:

              • 2800

              • DEF:

              • 2000


              1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

              Magical Android
              Magical Android
              Magical Android
              LIGHT 5
              Magical Android
              • ATK:

              • 2400

              • DEF:

              • 1700


              1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

              Mist Wurm
              Mist Wurm
              Mist Wurm
              WIND 9
              Mist Wurm
              • ATK:

              • 2500

              • DEF:

              • 1500


              1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

              Stardust Dragon
              Stardust Dragon
              Stardust Dragon
              WIND 8
              Stardust Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

              Main: 51 Extra: 11

              1 cardCard Trooper 1 cardCard Trooper
              Card Trooper
              EARTH 3
              Card Trooper
              • ATK:

              • 400

              • DEF:

              • 400


              Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


              2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
              Celestia, Lightsworn Angel
              LIGHT 5
              Celestia, Lightsworn Angel
              • ATK:

              • 2300

              • DEF:

              • 200


              When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


              1 cardChaos Sorcerer 1 cardChaos Sorcerer
              Chaos Sorcerer
              DARK 6
              Chaos Sorcerer
              • ATK:

              • 2300

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


              1 cardConsecrated Light 1 cardConsecrated Light
              Consecrated Light
              LIGHT 1
              Consecrated Light
              • ATK:

              • 0

              • DEF:

              • 0


              Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


              1 cardCyber Dragon 1 cardCyber Dragon
              Cyber Dragon
              LIGHT 5
              Cyber Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              If only your opponent controls a monster, you can Special Summon this card (from your hand).


              2 cardD.D. Crow 2 cardD.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              1 cardDark Armed Dragon 1 cardDark Armed Dragon
              Dark Armed Dragon
              DARK 7
              Dark Armed Dragon
              • ATK:

              • 2800

              • DEF:

              • 1000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


              1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
              Ehren, Lightsworn Monk
              LIGHT 4
              Ehren, Lightsworn Monk
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


              1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
              Garoth, Lightsworn Warrior
              LIGHT 4
              Garoth, Lightsworn Warrior
              • ATK:

              • 1850

              • DEF:

              • 1300


              Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


              1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
              Gorz the Emissary of Darkness
              DARK 7
              Gorz the Emissary of Darkness
              • ATK:

              • 2700

              • DEF:

              • 2500


              When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


              2 cardHonest 2 cardHonest
              Honest
              LIGHT 4
              Honest
              • ATK:

              • 1100

              • DEF:

              • 1900


              During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


              2 cardJain, Lightsworn Paladin 2 cardJain, Lightsworn Paladin
              Jain, Lightsworn Paladin
              LIGHT 4
              Jain, Lightsworn Paladin
              • ATK:

              • 1800

              • DEF:

              • 1200


              If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


              2 cardJudgment Dragon 2 cardJudgment Dragon
              Judgment Dragon
              LIGHT 8
              Judgment Dragon
              • ATK:

              • 3000

              • DEF:

              • 2600


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


              1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
              Lumina, Lightsworn Summoner
              LIGHT 3
              Lumina, Lightsworn Summoner
              • ATK:

              • 1000

              • DEF:

              • 1000


              Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


              2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
              Lyla, Lightsworn Sorceress
              LIGHT 4
              Lyla, Lightsworn Sorceress
              • ATK:

              • 1700

              • DEF:

              • 200


              You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


              1 cardNecro Gardna
              1 cardNecro Gardna
              Necro Gardna
              DARK 3
              Necro Gardna
              • ATK:

              • 600

              • DEF:

              • 1300


              During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


              3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
              Wulf, Lightsworn Beast
              LIGHT 4
              Wulf, Lightsworn Beast
              • ATK:

              • 2100

              • DEF:

              • 300


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


              3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
              Ryko, Lightsworn Hunter
              LIGHT 2
              Ryko, Lightsworn Hunter
              • ATK:

              • 200

              • DEF:

              • 100


              FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


              1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
              Super-Nimble Mega Hamster
              EARTH 4
              Super-Nimble Mega Hamster
              • ATK:

              • 1100

              • DEF:

              • 1800


              FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


              1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
              Plaguespreader Zombie
              DARK 2
              Plaguespreader Zombie
              • ATK:

              • 400

              • DEF:

              • 200


              If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


              2 cardBook of Moon 2 cardBook of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
                Charge of the Light Brigade
                Spell Normal
                Charge of the Light Brigade

                  Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                  1 cardCreature Swap
                  1 cardCreature Swap
                  Creature Swap
                  Spell Normal
                  Creature Swap

                    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 cardGold Sarcophagus
                      1 cardGold Sarcophagus
                      Gold Sarcophagus
                      Spell Normal
                      Gold Sarcophagus

                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                        1 cardHeavy Storm
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          1 cardHey, Trunade!
                          1 cardHey, Trunade!
                          Hey, Trunade!
                          Spell Normal
                          Hey, Trunade!

                            Return all Set Spells and Traps on the field to the hand.


                            1 cardLightning Vortex
                            1 cardLightning Vortex
                            Lightning Vortex
                            Spell Normal
                            Lightning Vortex

                              Discard 1 card; destroy all face-up monsters your opponent controls.


                              2 cardMonster Reincarnation 2 cardMonster Reincarnation
                              Monster Reincarnation
                              Spell Normal
                              Monster Reincarnation

                                Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    3 cardSolar Recharge 3 cardSolar Recharge
                                    Solar Recharge
                                    Spell Normal
                                    Solar Recharge

                                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                      1 cardMask of Restrict 1 cardMask of Restrict
                                      Mask of Restrict
                                      Trap Continuous
                                      Mask of Restrict

                                        Neither player can Tribute cards.


                                        1 cardMirror Force
                                        1 cardMirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                          1 cardRoyal Decree 1 cardRoyal Decree
                                          Royal Decree
                                          Trap Continuous
                                          Royal Decree

                                            Negate all other Trap effects on the field.


                                            1 cardStarlight Road 1 cardStarlight Road
                                            Starlight Road
                                            Trap Normal
                                            Starlight Road

                                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                              1 cardThreatening Roar 1 cardThreatening Roar
                                              Threatening Roar
                                              Trap Normal
                                              Threatening Roar

                                                Your opponent cannot declare an attack this turn.


                                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                Ally of Justice Catastor
                                                DARK 5
                                                Ally of Justice Catastor
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                1 cardArmory Arm 1 cardArmory Arm
                                                Armory Arm
                                                LIGHT 4
                                                Armory Arm
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                Black Rose Dragon
                                                FIRE 7
                                                Black Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                Brionac, Dragon of the Ice Barrier
                                                WATER 6
                                                Brionac, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                1 cardColossal Fighter 1 cardColossal Fighter
                                                Colossal Fighter
                                                DARK 8
                                                Colossal Fighter
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                1 cardGoyo Guardian 1 cardGoyo Guardian
                                                Goyo Guardian
                                                EARTH 6
                                                Goyo Guardian
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                1 cardMagical Android 1 cardMagical Android
                                                Magical Android
                                                LIGHT 5
                                                Magical Android
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1700


                                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                1 cardMist Wurm 1 cardMist Wurm
                                                Mist Wurm
                                                WIND 9
                                                Mist Wurm
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1500


                                                1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                Red Dragon Archfiend
                                                DARK 8
                                                Red Dragon Archfiend
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                1 cardStardust Dragon 1 cardStardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                1 cardTempest Magician
                                                1 cardTempest Magician
                                                Tempest Magician
                                                DARK 6
                                                Tempest Magician
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.


                                                ocg
                                                Lightsworn
                                                5







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