Snake-Eyes Deck #771204 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Mechanic: Fusion/Link/Synchro/Ritual
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Fusion/Synchro boss monsters (Promethean Princess, Amblowhale, Dark Magician of Destruction, Master of Chaos) supported by Snake-Eye FIRE-monster recursion; Going-second Snake-Eyes Flamberge Dragon and Diabellstar board-breaking plus Ash Blossom and Solemn hand interaction
  • Turn 1 (going first): Snake-Eye Oak or Snake-Eye Ash starter, chain Bonfire / Divine Temple of the Snake-Eye to set up a Link or Fusion boss on T1-T2; theoretical only because five cards are Forbidden
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Solemn Accusation and Dominus Impulse as hand and backrow interaction, then convert with Flamberge or Diabellstar
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw engines when the hand is empty; Snake-Eye GY recursion from Snake-Eye Poplar and Oak
  • After siding: None: the Side Deck is empty, so there is no post-side plan

Why it scores here

This list is Illegal in OCG: five Forbidden cards (Original Sinful Spoils - Snake-Eye, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur) are run at 1 copy each, and the Side Deck is empty, so the score is a capped theoretical read and not a normal Final Contextual score. The structural read is that the core Snake-Eye engine (Oak, Ash, Poplar, Flamberge, Diabellstar) can start its Link and Fusion bosses, and the hand-trap suite (Ash Blossom, Infinite Impermanence, Solemn Accusation, Dominus Impulse, Maxx C) gives real interaction density. Consistency is held back by 70 off-archetype copies across 25 sub-archetype names, a 35% chance that no core card is in a 5-card opening hand, and 10 Mulcharmy and draw-engine copies that can brick. The score was built from the system's consistency, median output, and interaction, and not by averaging card scores or by the archetype's popularity, which the evidence does not show (no tournament link, no combos recorded). Removing the five Forbidden cards and adding a Side Deck would be the minimum needed before this list could be scored normally.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core Snake-Eye starters (Ash, Oak, Poplar, Flamberge) plus 3-copy Mulcharmy draw engines; P(at least one of 10 core cards in opening hand of 5) is about 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Off-archetype Mulcharmy, Solemn, Prophecy and Chaos cards and 9 single-copy tech slots raise dead-draw risk; 17 singleton cards out of 31 distinct (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist, so conversion is a text read: Snake-Eye starters reach Link or Fusion bosses with 2-3 card lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist; the median output is unknown and set low by the brick risk above (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two hand traps and several GY-recursion effects give multiple routes after a disruption, but the single-choke Snake-Eye route is weak (Inferred)
D6 Resource Economy, Recovery & Grind 50 Snake-Eye GY recursion and Mulcharmy draws recover resources; Bonfire and WANTED add search (Inferred from card text)
D7 End-Board & Interaction Quality 60 Ash Blossom x2, Infinite Impermanence x3, Solemn Accusation x3, Solemn Judgment, Mind Mirror Force x2 and Dominus Impulse x2 give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Flamberge and Diabellstar can board-break going second; Snake-Eye returns from GY give some counter-board (Inferred)
D9 Offensive Pressure & Closing Power 60 Snake-Eyes Diabellstar (2800) and Dark Magician of Destruction (2800) and Master of Chaos (3000) provide strong ATK bosses (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards across 31 distinct names is within the 40-60 rule, but 70 off-archetype copies dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards are full, with Links, Fusions and a Synchro that each have a clear summon route (Verified count, Inferred route)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share is supplied; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Snake-Eye chains and Mulcharmy decisions are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Balanced (strategy label unclear; Combo weights would give a similar result). Structural ≈ 48, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Forbidden cards in format) (-12); Illegal list cap (-9); No side deck (0). Final formula: Theoretical only: Illegal list capped at 25 (0.80*Structural 48 + 0.20*TournamentReliability 40 = 46.4, minus banlist-exposure modifier -12 = 34.4, then capped at 25 for illegal legality)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and backrow interaction: Ash Blossom, Infinite Impermanence, Solemn Accusation, Dominus Impulse, Mind Mirror Force
  • Extra Deck coverage with Links, Fusions and a Synchro, each with a route in the Snake-Eye and Dark Magician theme
  • Strong ATK bosses: Snake-Eyes Diabellstar, Dark Magician of Destruction and Master of Chaos

Weaknesses

  • Illegal in OCG: five Forbidden cards are run and cannot be played
  • Empty Side Deck, so no post-side plan at all
  • 70 off-archetype copies across 25 sub-archetype names dilute the Snake-Eye engine
  • Limited and Semi-Limited density is high, and several starters are single copies

Critical choke points

  • Forbidden Original Sinful Spoils - Snake-Eye is a core Snake-Eye starter route; without it the engine needs other Snake-Eye starters
  • Single-copy starters (Snake-Eye Ash, Snake-Eye Oak, Flamberge) mean one dead starter removes most of the turn-one plan
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Baronne de Fleur Legal Snake-Eye starters or Limited-legal replacements within the OCG list Forbidden cards make the list illegal; this is the gate before any score is normal
2 Some off-archetype tech slots (Droll & Lock Bird, Linkuriboh, Bonfire) Side Deck of 15 cards with extra Snake-Eye and hand-trap answers A Side Deck is required for a best-of-3 post-side plan (D12 = 10)
3 A few off-archetype copies (Mulcharmy x6, Dark Magician Girl, Magician's Rod) More Snake-Eye monsters and Snake-Eye Spell/Traps Raises archetype purity and starter density, which feeds D1 and D10

Evidence & confidence

  • Verified: Legality: five Forbidden cards at 1 copy each, 0 legal copies (Verified); Main 55 (within 40-60), Extra 15 (within 0-15), Side 0 (Verified); Copy histogram: 17 singletons, 4 doubles, 10 triples (Verified); Hand-trap count 10 and negation text 16 (Verified count); Archetype core group: 10 copies, P(at least one in 5-card opening hand) 0.6488 (Verified math)
  • Inferred: Consistency: P(starter live) and brick estimates (Inferred); Interaction quality and layering of hand traps (Inferred); Combo floor and median estimated from text only (Inferred); Going-second hand-trap availability 0.719 (Inferred)
  • Provisional: Meta Power and matchup fit: no dated metagame sample supplied (Provisional); Tournament reliability: no tournament link (Provisional)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists for this deck (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics flag S:P Little Knight, I:P Masquerena, Amblowhale and Promethean Princess as missing from the deck, yet they appear in the Extra Deck list; the stats and the card list disagree and the core-present percentage (55.6) is unreliable Side Deck is empty, so no post-side evaluation is possible Deck title is null

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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