Red-Eyes Deck #771199 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Black Metal Dragon x3, Incoming Machine! x3, Artifact Lancea x2. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Artifact Lancea x2
- Black Metal Dragon x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Metal Illusionist x1
- Metalflame Swordsman x2
- Metalzoa X x1
- Mikazukinoyaiba, the Moon Fang Dragon x1
- Noctovision Dragon x1
- Red-Eyes Black Fullmetal Dragon x2
- Red-Eyes Black Meteor Dragon x2
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Red-Eyes Soul x2
- The Black Stone of Legend x1
- Zoa the Fiendish Beast x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x2
- Harpie's Feather Duster x1
- Incoming Machine! x3
- Metamorphosis x1
- Monster Reborn x1
- One for One x1
- Red-Eyes Fusion x1
- Eradicator Epidemic Virus x2
- Flame Coating Metalmorph x1
- Max Metalmorph x2
- Time Engine x1
Extra Deck (16)
- King Dragun x1
- Meteor Black Comet Dragon x2
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- Hieratic Seal of the Heavenly Spheres x2
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Striker Dragon x1
- W:P Fancy Ball x1
- Kerzebs, the Gaoled Glutton x1
- Red-Eyes Flare Metal Dragon x2
- Voloferniges, the Darkest Dragon Doomrider x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Red-Eyes Fullmetal, Darkness Metal and Meteor Black Comet Dragon boards, closed with Metalmorph-enabled 2800-3500 ATK beaters; Flare Metal and Voloferniges Xyz/Link pressure after hand-trap and removal disruption
- Turn 1 (going first): Open a Black Metal Dragon or Red-Eyes Soul starter, search Red-Eyes via Black Metal Dragon or Black Meteor, and reach a Metalmorph Trap summon; hold Ash Blossom, Ghost Belle and Effect Veiler for the opponent's first activation
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, D.D. Crow, Ghost Ogre, Ghost Belle, Effect Veiler, Eradicator) to stop the opponent's board, then rebuild through Red-Eyes recursion and Metalmorph Set-and-summon lines
- Recovery: Recover through Black Meteor and The Black Stone of Legend from the GY, Red-Eyes Soul recursion and the 13-card hand-trap suite
- After siding: Not defined: side deck is empty (0 cards), so no post-side plan can be evaluated
Why it scores here
This list is structurally a Red-Eyes spine with a Metalmorph-trap engine, a 13-card hand-trap and tech suite, and a 16-card Extra Deck; it is scored as a system, not as an average of its cards. Starter access is moderate: three Black Metal Dragons and two Red-Eyes Souls give about a 25 percent chance of a Black Metal Dragon in the opening five (Inferred), and the searcher group reaches about 78 percent, so the deck usually finds a starter but not reliably a complete line. Interaction is the strongest feature, with 13 hand traps and 24 removal-text cards, and the going-second hand-trap group reaches about 81 percent (Inferred), which supports a reasonable going-second plan. Consistency is capped by 18 singleton slots, several Limited staples and a heavy conditional brick load, and the empty side deck leaves no post-side plan. Popularity and archetype usage stats were not used: the core list shown in usage statistics is absent, and no combo boards were recorded, so the floor and median are text-only inferences. The score is capped low because the Extra Deck exceeds the OCG limit by one card, which makes the list illegal and the result theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Black Metal Dragon in 5 cards) = 0.25 with 3 copies; searcher group P = 0.78; starter reliability inferred from text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 13 hand traps, 18 singleton slots and several conditional Metalmorph cards create a high dead-card rate in opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Metal Claws, Fullmetal, Metalzoa and Meteor Black Comet give a high ceiling via Metalmorph summons; no recorded boards to confirm (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 45 | No combo data rows, so median output is unmeasured; scored from text and starter diversity only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Ghost Ogre, Ghost Belle and Effect Veiler give multiple independent disruption answers across both turns (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Black Metal Dragon searches, Black Meteor GY recursion and Red-Eyes Soul recursion give recovery routes from the GY (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | Eradicator, Harpie's Feather Duster, Cosmic Cyclone and Monster Reborn-era breakers give layered end-board interaction (Inferred from flags and text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap group P = 0.81 (Inferred); Metalmorph traps and Eradicator give board-breaking reach but no measured split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Fullmetal ATK 3400, Meteor Black Comet ATK 3500, Metalzoa ATK 3000 and Flare Metal ATK 2800 give high closing stats (verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 36 distinct main cards, 18 singletons, and 55 off-exact-archetype copies make the main deck diffuse (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra cards across 13 distinct names, including 9 Link monsters and 1-of Link staples, with one slot over the OCG limit (verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability to score (verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated tournament or meta sample; archetype share unavailable, so placed at a neutral provisional value (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Metalmorph and Red-Eyes chains with hand-trap timing and many one-of conditions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary not blended into weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-3); No side deck (-3); Engine conflicts (-3); Illegal Extra Deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*42 = 51.6; modifiers total -9 gives 42.6; Illegal deck (Extra 16 > 15) capped to 35 as theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps and 24 removal-text cards give layered interaction across both turns
- Strong closing stats in Fullmetal, Meteor Black Comet, Metalzoa and Flare Metal
- Multiple Red-Eyes recursion routes from the GY (Black Meteor, Black Stone of Legend, Red-Eyes Soul)
Weaknesses
- Illegal: Extra Deck holds 16 cards against an OCG maximum of 15
- No side deck, so no post-side plan
- 18 singleton slots and a large off-archetype share make the main deck inconsistent
- Heavy banlist exposure: 9 Limited cards plus Ash Blossom at Semi-Limited
Critical choke points
- A single Black Metal Dragon or Red-Eyes Soul starter in the opening hand (P about 0.25 at 3 copies)
- Metalmorph summon chain requiring a Metalmorph Trap set first
- Hand-trap timing: Ash, Ghost Belle and Effect Veiler all need to be in hand when the opponent activates
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (for example Kerzebs, the Gaoled Glutton or Gorgon of Zilofthonia) | Nothing; keep Extra at 15 | Extra 16 exceeds the OCG maximum of 15, which is the only violation and makes the list illegal |
| 2 | None | Build a 15-card side deck | Side count is 0; a best-of-three OCG list needs a post-side plan against hand-trap-heavy and Extra-based boards |
| 3 | One or two singleton tech cards (for example Harpie's Feather Duster or Cosmic Cyclone) | A second copy of the core starter (Black Metal Dragon line) if Limited status allows | Improves starter access without adding new engine conflicts; verify Limited status before changing |
Evidence & confidence
- Verified: Main 56 and Extra 16 counted from the export; Extra 16 > 15 OCG cap; Banlist: 9 Limited, Ash Blossom Semi-Limited at 2 copies; Card stats for Fullmetal (3400), Meteor Black Comet (3500), Metalzoa (3000), Flare Metal (2800); Side count 0; archetype purity 23.6 percent exact-name
- Inferred: Black Metal Dragon P(at least one in 5) = 0.25; searcher group 0.78 at 5 cards; Hand-trap group 0.81 at 6 cards going second; Interaction breadth and disruption resilience from card text; Going-first and going-second estimates from text and probability
- Provisional: Meta Power: no dated metagame sample; Matchup and format fit (D13) at neutral value; Median and floor (D4) without recorded boards
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent 1 passcode in CardIDList (74677422, 2 copies) could not be resolved and is counted as main no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample Usage statistics core cards (S:P Little Knight, Droll & Lock Bird, I:P Masquerena) are absent from this list, so no core-purity read is possible Deck title is null
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