Red-Eyes Deck #771199 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Black Metal Dragon x3, Incoming Machine! x3, Artifact Lancea x2. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Red-Eyes Fullmetal, Darkness Metal and Meteor Black Comet Dragon boards, closed with Metalmorph-enabled 2800-3500 ATK beaters; Flare Metal and Voloferniges Xyz/Link pressure after hand-trap and removal disruption
  • Turn 1 (going first): Open a Black Metal Dragon or Red-Eyes Soul starter, search Red-Eyes via Black Metal Dragon or Black Meteor, and reach a Metalmorph Trap summon; hold Ash Blossom, Ghost Belle and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, D.D. Crow, Ghost Ogre, Ghost Belle, Effect Veiler, Eradicator) to stop the opponent's board, then rebuild through Red-Eyes recursion and Metalmorph Set-and-summon lines
  • Recovery: Recover through Black Meteor and The Black Stone of Legend from the GY, Red-Eyes Soul recursion and the 13-card hand-trap suite
  • After siding: Not defined: side deck is empty (0 cards), so no post-side plan can be evaluated

Why it scores here

This list is structurally a Red-Eyes spine with a Metalmorph-trap engine, a 13-card hand-trap and tech suite, and a 16-card Extra Deck; it is scored as a system, not as an average of its cards. Starter access is moderate: three Black Metal Dragons and two Red-Eyes Souls give about a 25 percent chance of a Black Metal Dragon in the opening five (Inferred), and the searcher group reaches about 78 percent, so the deck usually finds a starter but not reliably a complete line. Interaction is the strongest feature, with 13 hand traps and 24 removal-text cards, and the going-second hand-trap group reaches about 81 percent (Inferred), which supports a reasonable going-second plan. Consistency is capped by 18 singleton slots, several Limited staples and a heavy conditional brick load, and the empty side deck leaves no post-side plan. Popularity and archetype usage stats were not used: the core list shown in usage statistics is absent, and no combo boards were recorded, so the floor and median are text-only inferences. The score is capped low because the Extra Deck exceeds the OCG limit by one card, which makes the list illegal and the result theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Black Metal Dragon in 5 cards) = 0.25 with 3 copies; searcher group P = 0.78; starter reliability inferred from text (Inferred)
D2 Opening-Hand Quality & Brick Management 42 13 hand traps, 18 singleton slots and several conditional Metalmorph cards create a high dead-card rate in opening hands (Inferred)
D3 Combo Conversion & Ceiling 62 Metal Claws, Fullmetal, Metalzoa and Meteor Black Comet give a high ceiling via Metalmorph summons; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combo data rows, so median output is unmeasured; scored from text and starter diversity only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre, Ghost Belle and Effect Veiler give multiple independent disruption answers across both turns (Inferred)
D6 Resource Economy, Recovery & Grind 60 Black Metal Dragon searches, Black Meteor GY recursion and Red-Eyes Soul recursion give recovery routes from the GY (Inferred from text)
D7 End-Board & Interaction Quality 66 Eradicator, Harpie's Feather Duster, Cosmic Cyclone and Monster Reborn-era breakers give layered end-board interaction (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group P = 0.81 (Inferred); Metalmorph traps and Eradicator give board-breaking reach but no measured split (Inferred)
D9 Offensive Pressure & Closing Power 72 Fullmetal ATK 3400, Meteor Black Comet ATK 3500, Metalzoa ATK 3000 and Flare Metal ATK 2800 give high closing stats (verified card stats)
D10 Main Deck Efficiency & Flexibility 40 36 distinct main cards, 18 singletons, and 55 off-exact-archetype copies make the main deck diffuse (verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra cards across 13 distinct names, including 9 Link monsters and 1-of Link staples, with one slot over the OCG limit (verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability to score (verified)
D13 Matchup Coverage & Format Fit 50 No dated tournament or meta sample; archetype share unavailable, so placed at a neutral provisional value (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Metalmorph and Red-Eyes chains with hand-trap timing and many one-of conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary not blended into weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-3); No side deck (-3); Engine conflicts (-3); Illegal Extra Deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*42 = 51.6; modifiers total -9 gives 42.6; Illegal deck (Extra 16 > 15) capped to 35 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand traps and 24 removal-text cards give layered interaction across both turns
  • Strong closing stats in Fullmetal, Meteor Black Comet, Metalzoa and Flare Metal
  • Multiple Red-Eyes recursion routes from the GY (Black Meteor, Black Stone of Legend, Red-Eyes Soul)

Weaknesses

  • Illegal: Extra Deck holds 16 cards against an OCG maximum of 15
  • No side deck, so no post-side plan
  • 18 singleton slots and a large off-archetype share make the main deck inconsistent
  • Heavy banlist exposure: 9 Limited cards plus Ash Blossom at Semi-Limited

Critical choke points

  • A single Black Metal Dragon or Red-Eyes Soul starter in the opening hand (P about 0.25 at 3 copies)
  • Metalmorph summon chain requiring a Metalmorph Trap set first
  • Hand-trap timing: Ash, Ghost Belle and Effect Veiler all need to be in hand when the opponent activates
Priority Remove Add Reason
1 One Extra Deck card (for example Kerzebs, the Gaoled Glutton or Gorgon of Zilofthonia) Nothing; keep Extra at 15 Extra 16 exceeds the OCG maximum of 15, which is the only violation and makes the list illegal
2 None Build a 15-card side deck Side count is 0; a best-of-three OCG list needs a post-side plan against hand-trap-heavy and Extra-based boards
3 One or two singleton tech cards (for example Harpie's Feather Duster or Cosmic Cyclone) A second copy of the core starter (Black Metal Dragon line) if Limited status allows Improves starter access without adding new engine conflicts; verify Limited status before changing

Evidence & confidence

  • Verified: Main 56 and Extra 16 counted from the export; Extra 16 > 15 OCG cap; Banlist: 9 Limited, Ash Blossom Semi-Limited at 2 copies; Card stats for Fullmetal (3400), Meteor Black Comet (3500), Metalzoa (3000), Flare Metal (2800); Side count 0; archetype purity 23.6 percent exact-name
  • Inferred: Black Metal Dragon P(at least one in 5) = 0.25; searcher group 0.78 at 5 cards; Hand-trap group 0.81 at 6 cards going second; Interaction breadth and disruption resilience from card text; Going-first and going-second estimates from text and probability
  • Provisional: Meta Power: no dated metagame sample; Matchup and format fit (D13) at neutral value; Median and floor (D4) without recorded boards
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent 1 passcode in CardIDList (74677422, 2 copies) could not be resolved and is counted as main no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample Usage statistics core cards (S:P Little Knight, Droll & Lock Bird, I:P Masquerena) are absent from this list, so no core-purity read is possible Deck title is null

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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