Red-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Red-Eyes Black Fullmetal Dragon
Red-Eyes Black Fullmetal Dragon
Red-Eyes Black Fullmetal Dragon
DARK 8
Red-Eyes Black Fullmetal Dragon
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.

Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Extra Deck

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Main: 41 Extra: 7

      1 cardCyber Raider 1 cardCyber Raider
      Cyber Raider
      DARK 4
      Cyber Raider
      • ATK:

      • 1400

      • DEF:

      • 1000


      If this card is Summoned: Activate 1 of these effects. ● Target 1 Equip Card on the field; destroy that target. ● Target 1 Equip Card on the field; equip that target to this card.


      1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
      Elemental HERO Bladedge
      EARTH 7
      Elemental HERO Bladedge
      • ATK:

      • 2600

      • DEF:

      • 1800


      If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
      Elemental HERO Blazeman
      FIRE 4
      Elemental HERO Blazeman
      • ATK:

      • 1200

      • DEF:

      • 1800


      If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


      1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
      Elemental HERO Bubbleman
      WATER 4
      Elemental HERO Bubbleman
      • ATK:

      • 800

      • DEF:

      • 1200


      If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


      1 cardElemental HERO Liquid Soldier
      1 cardElemental HERO Liquid Soldier
      Elemental HERO Liquid Soldier
      WATER 4
      Elemental HERO Liquid Soldier
      • ATK:

      • 1400

      • DEF:

      • 1300


      When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


      1 cardElemental HERO Wildheart 1 cardElemental HERO Wildheart
      Elemental HERO Wildheart
      EARTH 4
      Elemental HERO Wildheart
      • ATK:

      • 1500

      • DEF:

      • 1600


      This card is unaffected by Trap effects.


      1 cardKashtira Unicorn
      1 cardKashtira Unicorn
      Kashtira Unicorn
      WIND 7
      Kashtira Unicorn
      • ATK:

      • 2500

      • DEF:

      • 2100


      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


      3 cardNimble Momonga 3 cardNimble Momonga
      Nimble Momonga
      EARTH 2
      Nimble Momonga
      • ATK:

      • 1000

      • DEF:

      • 100


      When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


      1 cardElemental HERO Avian 1 cardElemental HERO Avian
      Elemental HERO Avian
      WIND 3
      Elemental HERO Avian
      • ATK:

      • 1000

      • DEF:

      • 1000


      A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


      1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
      Elemental HERO Burstinatrix
      FIRE 3
      Elemental HERO Burstinatrix
      • ATK:

      • 1200

      • DEF:

      • 800


      A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


      1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
      Elemental HERO Clayman
      EARTH 4
      Elemental HERO Clayman
      • ATK:

      • 800

      • DEF:

      • 2000


      An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


      1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
      Elemental HERO Sparkman
      LIGHT 4
      Elemental HERO Sparkman
      • ATK:

      • 1600

      • DEF:

      • 1400


      ''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


      1 cardRed-Eyes Black Dragon 1 cardRed-Eyes Black Dragon
      Red-Eyes Black Dragon
      DARK 7
      Red-Eyes Black Dragon
      • ATK:

      • 2400

      • DEF:

      • 2000


      ''A ferocious dragon with a deadly attack.''


      1 cardA Hero Lives 1 cardA Hero Lives
      A Hero Lives
      Spell Normal
      A Hero Lives

        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


        1 cardFifth Hope 1 cardFifth Hope
        Fifth Hope
        Spell Normal
        Fifth Hope

          Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


          1 cardGeneration Next 1 cardGeneration Next
          Generation Next
          Spell Quick
          Generation Next

            If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


            1 cardH - Heated Heart 1 cardH - Heated Heart
            H - Heated Heart
            Spell Normal
            H - Heated Heart

              Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardInferno Fire Blast 1 cardInferno Fire Blast
                Inferno Fire Blast
                Spell Normal
                Inferno Fire Blast

                  Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.


                  1 cardMiracle Fusion 1 cardMiracle Fusion
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardO - Oversoul 1 cardO - Oversoul
                        O - Oversoul
                        Spell Normal
                        O - Oversoul

                          Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                          1 cardPolymerization 1 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            1 cardPot of Avarice 1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardR - Righteous Justice 1 cardR - Righteous Justice
                              R - Righteous Justice
                              Spell Normal
                              R - Righteous Justice

                                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                                1 cardRaigeki
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  1 cardSkyscraper 1 cardSkyscraper
                                  Skyscraper
                                  Spell Field
                                  Skyscraper

                                    If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                    1 cardSkyscraper 2 - Hero City 1 cardSkyscraper 2 - Hero City
                                    Skyscraper 2 - Hero City
                                    Spell Field
                                    Skyscraper 2 - Hero City

                                      Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                                      1 cardSupply Squad 1 cardSupply Squad
                                      Supply Squad
                                      Spell Continuous
                                      Supply Squad

                                        Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


                                        1 cardSwords of Revealing Light
                                        1 cardSwords of Revealing Light
                                        Swords of Revealing Light
                                        Spell Normal
                                        Swords of Revealing Light

                                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                          1 cardTwister 1 cardTwister
                                          Twister
                                          Spell Quick
                                          Twister

                                            Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                                            1 cardBack to the Front 1 cardBack to the Front
                                            Back to the Front
                                            Trap Normal
                                            Back to the Front

                                              Target 1 monster in your GY; Special Summon it in Defense Position.


                                              1 cardDrowning Mirror Force 1 cardDrowning Mirror Force
                                              Drowning Mirror Force
                                              Trap Normal
                                              Drowning Mirror Force

                                                When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                                1 cardHero Ring 1 cardHero Ring
                                                Hero Ring
                                                Trap Normal
                                                Hero Ring

                                                  Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.


                                                  1 cardHero Signal 1 cardHero Signal
                                                  Hero Signal
                                                  Trap Normal
                                                  Hero Signal

                                                    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                                    1 cardJar of Avarice 1 cardJar of Avarice
                                                    Jar of Avarice
                                                    Trap Normal
                                                    Jar of Avarice

                                                      Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                      1 cardTime Machine 1 cardTime Machine
                                                      Time Machine
                                                      Trap Normal
                                                      Time Machine

                                                        When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.


                                                        1 cardTorrential Tribute
                                                        1 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                                          Elemental HERO Electrum
                                                          LIGHT 10
                                                          Elemental HERO Electrum
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2600


                                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                                          1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                          WIND 8
                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1200


                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                          1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                                          Elemental HERO Mariner
                                                          WATER 5
                                                          Elemental HERO Mariner
                                                          • ATK:

                                                          • 1400

                                                          • DEF:

                                                          • 1000


                                                          "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                                          1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                          Elemental HERO Nova Master
                                                          FIRE 8
                                                          Elemental HERO Nova Master
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 2100


                                                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                          1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                          Elemental HERO Sunrise
                                                          LIGHT 7
                                                          Elemental HERO Sunrise
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1200


                                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                          1 cardElemental HERO Tempest 1 cardElemental HERO Tempest
                                                          Elemental HERO Tempest
                                                          WIND 8
                                                          Elemental HERO Tempest
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2800


                                                          "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                                          1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                                          Elemental HERO Wild Wingman
                                                          EARTH 8
                                                          Elemental HERO Wild Wingman
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 2300


                                                          "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


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                                                          Red-Eyes
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