Regenesis Deck #771068 — Yu-Gi-Oh! OCG

50 Main, 18 Extra, incl. Nibiru, the Primal Being x3, Regenesis Archfiend x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Regenesis 2500-ATK/DEF chain into large Synchro, Fusion and Xyz boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Crimson Dragon, Number 90); Blue-Eyes Fusion and Synchro beatsticks once the Blue-Eyes White Dragon and Regenesis engine is established
  • Turn 1 (going first): Open a Regenesis searcher or 2500-ATK/DEF monster, use Regenesis Archfiend or Regenesis Sage to reach a 2500 body, then convert through Regenesis Cycle and the Extra Deck. Depends on hand traps being held back for the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and Effect Veiler to answer the opponent's first board or engine, then rebuild through Regenesis Birth and the GY recursion
  • Recovery: Regenesis Cycle and Regenesis Archfiend recover from the GY by banishing, and Ghost Belle and Ash Blossom recur or negate to rebuild the 2500 requirement
  • After siding: No Side Deck is registered, so there is no post-side plan. Best-of-3 play is not supported by this list

Why it scores here

The list is Illegal: Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2, and the Extra Deck holds 18 cards against an OCG maximum of 15. The rubric therefore caps the score at 30 and treats this as a theoretical, structural-only read. Inside that cap, the deck's engine is accessible: the searcher-text group gives P(at least one in a 5-card opening hand) of about 0.87, and the Regenesis core gives about 0.85, though Regenesis Lord, Regenesis Code and Maxx C are missing. Interaction is dense, with 16 hand traps and 13 negation texts, so the deck does well going second. Floor and median output cannot be measured because no combos were supplied, so those scores are text-only inference. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in 5-card hand) ~0.87; Regenesis core ~0.85 (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and tech cards (~36 of 50 main) create dead draws on going-first; copy histogram 16/2/10 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; 2500 ATK/DEF summon chain and Synchro/Xyz bosses read from text only (Inferred)
D4 Combo Floor & Median Output 45 No combo samples; median output is unmeasured and only text-inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters (Archfiend, Sage, Warrior, Dragon) and GY recursion give multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Regenesis Cycle and Archfiend recover from the GY; Ghost Belle recurs (Inferred from text)
D7 End-Board & Interaction Quality 70 16 hand traps, 13 negation texts and 22 removal texts give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap P(at least one in 6 cards) ~0.92 is strong against established boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss monsters reach 2900-4500 ATK; Blue-Eyes Ultimate Spirit and Neo Blue-Eyes provide closing power (Inferred from text)
D10 Main Deck Efficiency & Flexibility 40 50-card main with 20 tech cards and exact-name purity 11.8%; off-archetype copies are high (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 18 Extra Deck cards against an OCG maximum of 15; 14 distinct; mix of Synchro/Xyz/Fusion/Link (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (Side Deck size 0) (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timings and Synchro/Regenesis chains raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); extra_deck_over_size (-4); no Side Deck (-2). Final formula: Illegal cap: score fixed at 30 (theoretical/structural only). Uncapped formula: 0.80*Structural(54) + 0.20*TournamentReliability(50) + modifiers(-12) = 42, then capped to 30 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction (16 hand traps, 13 negation texts) that performs well going second
  • Regenesis searcher and 2500-body redundancy gives an accessible T1-T2 starter
  • Strong closing bosses in the Extra Deck (Blue-Eyes Ultimate Spirit, Neo Blue-Eyes, Crimson Dragon)

Weaknesses

  • Illegal list: copy-limit violation on Ash Blossom and Extra Deck over the size limit
  • No Side Deck registered
  • Low Regenesis purity (8 of 50 copies); many generic tech and hand-trap cards dilute the engine
  • Going-first hands are often hand-trap-heavy and bricky

Critical choke points

  • Regenesis 2500-ATK/DEF requirement: the engine stops if no monster with 2500 original ATK or DEF is on the field
  • Ash Blossom copy limit: the 3rd copy is illegal and must be removed before the deck is playable
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal non-Ash hand trap or a Regenesis-named card Fixes the copy-limit violation so the list becomes legal
2 1 Extra Deck card (over the 15 cap) None (remove only) Brings the Extra Deck to 15 and clears the size violation
3 A generic tech card Regenesis Lord or Regenesis Code (missing core cards) Raises exact-archetype purity and the core engine

Evidence & confidence

  • Verified: Illegal status: Ash Blossom at 3 copies vs legal 2 (Semi-Limited); Extra Deck 18 cards vs OCG max 15; Main 50 cards, Side 0, exact-name purity 11.8%; Usage core present 9/14, missing Regenesis Lord, Regenesis Code and Maxx C
  • Inferred: Starter P(at least one) ~0.87 and core ~0.85 (hypergeometric); Interaction density read from text tags (hand traps, negations, removal); Going-second hand-trap P ~0.92
  • Provisional: Meta / matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied, so combo floor/median/ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side analysis is not possible

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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