Jinzo Deck #771049 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dark Grepher x3, Jinzo x3, Jinzo - Returner x3. Created Oct 21, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 39
Reliability 30
Going First 33
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 39
Going First 33
Going Second 38
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: No reliable win condition: the deck mixes Jinzo, HERO, Dragon and Armed Dragon pieces with no shared engine. Closing relies on single Synchro/Fusion bosses such as Dark End Dragon, Colossal Fighter and Elemental HERO Absolute Zero.; Hand-trap and removal-driven attrition (Mirror Force, Torrential Tribute, Bottomless Trap Hole, Solemn Judgment) to trade off the opponent's board, then a boss Extra Deck monster.
  • Turn 1 (going first): Open a Jinzo, Dark Grepher or Deep Sea Diva starter, Normal Summon, and use Synchro or Fusion Extra Deck monsters for board presence. Hold Solemn Judgment, Pulling the Rug or Bottomless Trap Hole for the opponent's first big play.
  • Turn 2 (going second): Use hand traps (Battle Fader, D.D. Crow, Legacy of Yata-Garasu, Pulling the Rug) and Mirror Force or Torrential Tribute to reset the opponent's board, then rebuild with a single Extra Deck boss. Going second is the stronger seat for this list because of the hand-trap count.
  • Recovery: Recover with Destiny HERO - Malicious, Plaguespreader Zombie and Armageddon Knight from the GY, plus the Jinzo recursion text. The recovery lines are linear and each needs a specific card in hand.
  • After siding: No side deck is registered (side count 0), so no post-side plan exists. Any post-side adjustment is theoretical only.

Why it scores here

This list does not open a consistent functional plan. Jinzo, Dark Grepher and Deep Sea Diva give a starter only about 25% of the time in a 5-card opening hand (hypergeometric, Inferred), and only 8.5% of the main deck is the exact Jinzo archetype, with 65 of 71 main-deck copies outside it. Interaction is the strongest part of the system: Mirror Force, Torrential Tribute, Solemn Judgment, Bottomless Trap Hole, Pulling the Rug and four hand traps give a dense end-board interaction layer. Conversion and median output are unmeasured because no combos were supplied, so those dimensions are Inferred from text only. The score is capped low because two Forbidden cards (Fossil Dyna Pachycephalo x2, Trap Dustshoot x1) make the list illegal in OCG; the structural figure is shown for reference only. Popularity and archetype usage did not earn points: the core usage cards are absent and the deck was not scored by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(>=1 Jinzo/Grepher/Diva starter in 5) = 0.25; no usage core present (Inferred)
D2 Opening-Hand Quality & Brick Management 35 56 main cards across 36 distinct names, 65 off-archetype copies, many dead-in-hand interaction cards (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards; ceiling is text-only (Jinzo recursion plus Dark End Dragon and Absolute Zero bosses) (Inferred)
D4 Combo Floor & Median Output 30 combo data total 0; median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Four hand traps and several recursive bodies give partial redundancy; no independent second line verified (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion limited to Malicious, Plaguespreader and Armageddon Knight; little draw or search engine (Inferred)
D7 End-Board & Interaction Quality 60 Mirror Force, Torrential Tribute, Solemn Judgment, Bottomless Trap Hole, Pulling the Rug and Heavy Storm give layered removal and negation (Verified from text, Inferred for quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split unobserved; hand traps and Mirror Force contest a board, but no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on a few Extra Deck bosses (Dark End Dragon, Colossal Fighter, Absolute Zero) with no recorded pressure data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Compactness is weak: 36 distinct main cards and 8.5% exact archetype purity (Verified from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 5 Fusion and 10 Synchro; several bosses are flexible but no mandatory engine card (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck registered; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step lines (Synchro Summon chains, GY recursion, hand-trap timing) need careful sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39, Going First ≈ 33, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-6); Engine conflicts (-3); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 39.1 -> 31.3 + 6.0 = 37.3 before modifiers (-12) = 25.3, illegal-deck cap applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense end-board interaction: Mirror Force, Torrential Tribute, Solemn Judgment, Bottomless Trap Hole, Pulling the Rug, Heavy Storm
  • Four hand traps (Battle Fader, D.D. Crow, Legacy of Yata-Garasu, Pulling the Rug) for going-second disruption
  • 15 Extra Deck slots with flexible Synchro and Fusion bosses

Weaknesses

  • Illegal list: Forbidden Fossil Dyna Pachycephalo x2 and Trap Dustshoot x1 must be removed
  • Low archetype purity (8.5%): no single engine
  • No side deck and no recorded combos or win data

Critical choke points

  • A 3-copy Jinzo/Grepher/Diva starter is needed on the first turn; about 25% of 5-card openings have one
  • Extra Deck bosses are single-copy and must be reached through one or two summon routes
Priority Remove Add Reason
1 Fossil Dyna Pachycephalo x2 and Trap Dustshoot x1 Legal copies of the same interaction slots or Jinzo-line starters Restores legality; the deck cannot be scored normally while Forbidden cards are present
2 Scattered off-archetype staples A consistent Jinzo or HERO core Raises archetype purity and the starter hit rate
3 None (side deck empty) A 15-card side deck with targeted hand traps and extra negations Gives the deck a post-side plan for best-of-3

Evidence & confidence

  • Verified: Illegal status: Fossil Dyna Pachycephalo x2 and Trap Dustshoot x1 are Forbidden in OCG; Main 56 (within 40-60), Extra 15 (within 0-15), Side 0; Archetype purity 8.5%; 4 hand traps; 31 removal-text cards
  • Inferred: Starter access P(>=1 in 5) = 0.25; Interaction density is high from card text; Going-second is the stronger seat
  • Provisional: Meta power is null: no dated metagame sample; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for brick, starter or matchup rates No side deck registered, so D12 has no performance data Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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