Labrynth Deck #770937 — Yu-Gi-Oh! OCG

46 Main, 15 Extra, incl. Dinomorphia Diplos x3, Dinomorphia Therizia x3, Destructive Daruma Karma Cannon x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 22, 2026
42± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox, Fusion
  • Format: ocg

Legality

Main 46 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dinomorphia bosses from the Extra Deck (Dinomorphia Kentregina 4000 ATK x2, Dinomorphia Rexterm 3000 ATK x3), enabled by Dinomorphia Fusion traps (Dinomorphia Domain, Dinomorphia Frenzy) that need Dinomorphia monsters as material.; Supreme King Z-ARC (4000 ATK) and Odd-Eyes Arcray Dragon (4000 ATK) as single-card boss threats, both requiring Extra Deck access and a live Fusion/Pendulum setup.
  • Turn 1 (going first): Set traps and open with Dinomorphia Diplos or Dinomorphia Therizia, then use Dinomorphia Domain or Frenzy to Fusion Summon a boss; hold Solemn Strike, Solemn Judgment or Dominus Impulse for the first opposing summon.
  • Turn 2 (going second): Hold negation (Solemn Strike, Solemn Judgment, Dominus Impulse, Soul of the Supreme King, Iron Thunder) against the opponent's first engine summon, then rebuild through Dinomorphia Fusion once the board is clear.
  • Recovery: Diplos and Therizia banish Traps from the GY to Special Summon Dinomorphia monsters; Trap Holic and Trap Trick re-set Normal Traps from the Deck to replay interaction.
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated.

Why it scores here

The deck opens a Dinomorphia Fusion plan roughly half the time on the going-first 5-card hand (about 0.52 for at least one of Diplos or Therizia, hypergeometric, Inferred), and about 0.59 going second. Once live, the Extra Deck bosses (Kentregina, Rexterm, Z-ARC) convert into 3000-4000 ATK pressure. Its strongest asset is interaction: 14 cards with negation text and 33 with removal text, led by Solemn Strike, Solemn Judgment, Dominus Impulse and Soul of the Supreme King, which give it real layered answers to summons and activations. The score is held back by a monster-light main deck (12 monsters in 46 cards, 30 Traps), a heavy Dinomorphia dependence that is only 4.9% exact-name Labrynth despite the archetype label, the absence of any side deck, and the lack of recorded boards to confirm the floor. Popularity and archetype usage were not credited, and card scores were not averaged; the result comes from the system's consistency, interaction, and fusion conversion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Diplos or Therizia in a going-first 5-card hand) ~0.52 from hypergeometric over 6 Dinomorphia monsters in 46 cards; Fusion engine also needs Extra Deck access (Inferred)
D2 Opening-Hand Quality & Brick Management 35 12 Main Deck monsters against 30 Traps, with several reactive Traps dead without a board; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 58 Dinomorphia Fusion chain to 4000 ATK bosses plus Z-ARC and Odd-Eyes ceilings from card text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 No combo data rows, so median output is text-only and likely below the ceiling because of the monster shortage (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Diplos and Therizia recur from GY Traps for a second line, and several Traps re-set or re-protect; the single-monster base limits route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 42 LP is the central resource (half-LP costs on Intact, Domain, Frenzy, Solemn Judgment; 1500 LP on Solemn Strike) with weak recovery apart from Stealthbergia (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text and 33 removal-text cards, including Solemn Strike, Solemn Judgment, Dominus Impulse and Infinite Impermanence, give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second split is not measured, but set-trap negation of the opponent's first summon and Rexterm's ATK restriction give strong board challenge (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 4000 ATK Fusion and Pendulum bosses close games once one is live, but each depends on Fusion setup (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 46 Main cards with 30 Traps, 4 Spells, and 6 situational tech/toolbox cards; only 21 distinct Main cards, so compactness is only moderate (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots: 10 Fusion, 2 Synchro, 2 Xyz, 1 Link; most Fusions are Dinomorphia, but Chaos Angel, Clear Wing, Evolzar, Almiraj and Predaplant are off-plan (Verified composition, Inferred flex)
D12 Side Deck Adaptability 25 Side Deck size is 0, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many Trap timing decisions, half-LP payments, and Fusion material selection, with no combo steps to verify (Inferred)

How the score was computed

Strategy profile: Control 80 / Midrange 20 (Control primary; Midrange secondary per the summed structure). Structural ≈ 50, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflict / off-archetype dilution (-3); Monster-scarcity choke point (-3); No post-side plan (-2); Layered interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*50 + 0.20*40 + (-6) = 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 14 negation-text cards and 33 removal-text cards, with Solemn Strike, Solemn Judgment, Dominus Impulse and Soul of the Supreme King.
  • High-impact Extra Deck bosses at 4000 ATK (Kentregina x2, Z-ARC, Odd-Eyes) once a Fusion line is live.
  • Self-recursion: Diplos and Therizia banish Traps from the GY to bring back Dinomorphia monsters.

Weaknesses

  • Monster-light build: 12 Main Deck monsters against 30 Traps leaves high brick risk.
  • Archetype label is Labrynth, but the card mass is Dinomorphia (22 copies) and only 4.9% of copies are exact Labrynth; the engine is incoherent.
  • Extra Deck diluted by off-plan Fusion/Synchro/Xyz/Link choices (Chaos Angel, Clear Wing, Evolzar, Almiraj, Predaplant).
  • No side deck, so there is no post-side adaptation.

Critical choke points

  • Diplos or Therizia must be drawn to start the Dinomorphia Fusion line (about 0.52 going first).
  • Dinomorphia Domain and Frenzy need Dinomorphia monsters as Fusion material; a hand with traps and no monsters stalls.
  • LP payments (half LP on several Traps, 1500 on Solemn Strike) become costly once LP drops below 2000.
Priority Remove Add Reason
1 Destructive Daruma Karma Cannon x3 A playable Dinomorphia or Labrynth monster, if one exists in the format (not verified from this evidence) Daruma forces both players' face-up monsters to the GY, which punishes the deck's own Fusion boards; it is a dead card in most states and removes monster count the engine needs.
2 Off-plan Extra Deck choices (for example Predaplant or Salamangreat) Extra Deck options that the Dinomorphia monsters can actually reach Off-plan Extra cards dilute Fusion consistency; the Extra slots should follow the starters that are actually present.

Evidence & confidence

  • Verified: Legal status: main 46, extra 15, side 0, all within the OCG size rules.; Restricted copies are within limit: Miscellaneousaurus 1/1 (Limited), Solemn Judgment 1/1 (Limited), Dominus Impulse 2/2 (Semi-Limited).; Card text excerpts for all Dinomorphia and interaction cards.; Composition counts: 12 monsters, 30 Traps, 4 Spells, Extra 10 Fusion / 2 Synchro / 2 Xyz / 1 Link.; Archetype purity: 4.9% exact-name, 22 Dinomorphia copies, 58 off-archetype copies.; Usage stats: 2 of 6 core archetype cards present (Arias x2, Infinite Impermanence).
  • Inferred: Starter probabilities: about 0.52 going first and 0.59 going second for a Dinomorphia monster.; Interaction quality and layering judged from card text and restriction effects.; Floor and median output estimated from text because no boards were recorded.; Going-second board-breaking strength derived from set-trap negation and Rexterm's ATK restriction.
  • Provisional: Meta Power (null) and Matchup/format fit (D13 = 50) are provisional without a dated metagame sample.; Tournament reliability is an inferred composite, not measured.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck size is 0 — no side deck, so D12 relies on the absence of a side plan archetype label Labrynth does not match the card mass (Dinomorphia 22 copies, Labrynth 3 copies) Deck title is null

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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