Regenesis Deck #770833 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Regenesis Archfiend x3, Fydraulis Harmonia x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 67
Reliability 58
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain 2500-original-stat monsters from hand and Deck, then convert with Extra Deck Synchro, Fusion and Link summons and 2500-ATK bodies such as Regenesis Lord, Overlord and Dragon.; Regenesis recursion (Regenesis Code, Birth, Cycle) plus Extra Deck pressure, with Nibiru and Maxx "C" as hand-trap disruption.
  • Turn 1 (going first): Open with a searcher (Nadir Servant, Regenesis Archfiend or Sage) and a 2500-stat enabler, then Regenesis or Regenesis Code into a Regenesis 2500-body and Extra Deck summons.
  • Turn 2 (going second): Use Nibiru, Maxx "C", Droll & Lock Bird or Regenesis Sage/Gallant Bandit negation to disrupt the opponent's summons, then rebuild the 2500-stat chain from the GY and Deck.
  • Recovery: Regenesis Birth, Regenesis Cycle and Regenesis Code recur 2500-stat monsters from the GY, and Archfiend Heiress and Mulcharmy Fuwalos refill the hand.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

The deck reliably opens a functional engine: the archetype core (20 copies) gives about 98% chance of at least one Regenesis card in a 5-card opening hand, and 15 searcher-text cards give about 92% (Inferred hypergeometric estimates). It converts that opening into board presence through about 17 main-deck copies of 2500-original-stat enablers, which fits the Regenesis chain, and it has a broad Extra Deck (6 Synchro, 5 Fusion, 4 Link) for pressure. It survives disruption through several independent starters, recursion from the GY, and four hand-trap cards, though going second depends on those hand traps and their 49% chance of at least one hit in six cards. Popularity did not earn points: Regenesis usage stats only confirm the list is real and accessible. The score is from consistency, floor/median output and interaction on the system, not from averaging card scores; the absence of recorded boards and any Side Deck keeps the score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype-core card in 5-card hand) ~0.98 and P(>=1 searcher) ~0.92; starter reliability is high (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 singleton and 6 triple-copy cards with several dead-in-hand interaction cards (Maxx C, Droll, Void Apocalypse) lower hand quality (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling read from text only (2500-stat chaining, Extra summons, Regenesis Code loop) (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards; median output is unknown and set to mid-range from text and starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Four hand traps, several starter routes and GY recursion give redundant continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Regenesis Birth, Cycle and Code recur GY monsters and Heiress/Fuwalos add card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 19 removal-text and 5 negation-text cards plus Emissaries, Overlord and Punishment give layered interaction (Inferred from text; interaction density from combos not available)
D8 Going-Second & Board-Breaking Power 68 Gallant Bandit and Sage negation plus Droll/Nibiru hand traps challenge a going-second board, but 6-card hand-trap hit rate is ~49% (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2500-ATK bodies, Bucephalus II at 3500 and Packbit at 2900 give strong end-board pressure (Verified stats; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 66 40 main cards across 25 distinct names with 16 singletons and a coherent Regenesis core; some non-engine slots dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 64 15 Extra Deck cards (6 Synchro, 5 Fusion, 4 Link) with good coverage, though several Regenesis effects lock Extra Deck summons (Verified composition, Inferred conflict)
D12 Side Deck Adaptability 15 No Side Deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is Provisional and set to a neutral 50
D14 Pilotability & Error Tolerance 45 Multi-step chains with 2500-stat conditions and several once-per-turn gates create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Extra Deck summon locks conflict with Extra-heavy build (-3); No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high probability of opening a Regenesis card or searcher (Inferred)
  • Several independent starters and GY recursion give redundancy (Inferred)
  • Strong 2500-stat and Extra Deck closing bodies (Verified stats)

Weaknesses

  • No Side Deck, so no post-side plan (Verified)
  • Extra Deck summon locks conflict with the Extra-heavy build (Inferred)
  • No recorded boards, so ceiling and median are text-only (Inferred)

Critical choke points

  • Ability to see a 2500-stat enabler early, because most engine lines depend on one
  • Hand-trap coverage for going second (~49% at least one in 6 cards)
Priority Remove Add Reason
1 Void Apocalypse Side-able or second hand trap / Extra-Deck-neutral engine piece Reduces dead hands and Extra Deck summon conflicts (Inferred)
2 One Dogmatika Fleurdelis, the Thunderbolt A 2500-stat enabler or searcher Adds consistency to the enabler chain without an Extra Deck lock (Inferred)

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; four Limited cards each at 1 copy; Extra Deck breakdown 6 Synchro, 5 Fusion, 4 Link; Copy histogram 16 singletons, 2 two-of, 6 three-of; Archetype core 20 copies; usage: Regenesis Archfiend, Sage, Warrior, Dragon, Birth in 82% of stats
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine consistency and brick risk from copy counts and card text; Interaction and recursion quality from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side adaptability cannot be measured usage stat marks S:P Little Knight in_this_deck=false while the card list shows 1 copy in Extra; possible ref mismatch

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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