Regenesis Deck #770833 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Regenesis Archfiend x3, Fydraulis Harmonia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Archfiend Heiress x1
- Bystial Magnamhut x1
- Dogmatika Fleurdelis, the Knighted x1
- Dogmatika Fleurdelis, the Thunderbolt x1
- Dogmatika Maximus x1
- Droll & Lock Bird x1
- Emissaries from Darkness x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Overlord x1
- Regenesis Sage x2
- Regenesis Warrior x1
- The Great Gallant Bandit x2
- Fydraulis Harmonia x3
- Nadir Servant x3
- Regenesis x3
- Regenesis Code x3
- Regenesis Cycle x1
- Void Apocalypse x1
- Dogmatika Punishment x1
- Regenesis Birth x1
Extra Deck (15)
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Infernoid Evil x1
- The Duke of Demise x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Enigmaster Packbit x2
- Wind Pegasus @Ignister x1
- Deep Sea Prima Donna x2
- Golden Cloud Beast - Malong x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Chain 2500-original-stat monsters from hand and Deck, then convert with Extra Deck Synchro, Fusion and Link summons and 2500-ATK bodies such as Regenesis Lord, Overlord and Dragon.; Regenesis recursion (Regenesis Code, Birth, Cycle) plus Extra Deck pressure, with Nibiru and Maxx "C" as hand-trap disruption.
- Turn 1 (going first): Open with a searcher (Nadir Servant, Regenesis Archfiend or Sage) and a 2500-stat enabler, then Regenesis or Regenesis Code into a Regenesis 2500-body and Extra Deck summons.
- Turn 2 (going second): Use Nibiru, Maxx "C", Droll & Lock Bird or Regenesis Sage/Gallant Bandit negation to disrupt the opponent's summons, then rebuild the 2500-stat chain from the GY and Deck.
- Recovery: Regenesis Birth, Regenesis Cycle and Regenesis Code recur 2500-stat monsters from the GY, and Archfiend Heiress and Mulcharmy Fuwalos refill the hand.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
The deck reliably opens a functional engine: the archetype core (20 copies) gives about 98% chance of at least one Regenesis card in a 5-card opening hand, and 15 searcher-text cards give about 92% (Inferred hypergeometric estimates). It converts that opening into board presence through about 17 main-deck copies of 2500-original-stat enablers, which fits the Regenesis chain, and it has a broad Extra Deck (6 Synchro, 5 Fusion, 4 Link) for pressure. It survives disruption through several independent starters, recursion from the GY, and four hand-trap cards, though going second depends on those hand traps and their 49% chance of at least one hit in six cards. Popularity did not earn points: Regenesis usage stats only confirm the list is real and accessible. The score is from consistency, floor/median output and interaction on the system, not from averaging card scores; the absence of recorded boards and any Side Deck keeps the score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 archetype-core card in 5-card hand) ~0.98 and P(>=1 searcher) ~0.92; starter reliability is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 16 singleton and 6 triple-copy cards with several dead-in-hand interaction cards (Maxx C, Droll, Void Apocalypse) lower hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No recorded boards; ceiling read from text only (2500-stat chaining, Extra summons, Regenesis Code loop) (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No recorded boards; median output is unknown and set to mid-range from text and starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four hand traps, several starter routes and GY recursion give redundant continuation after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Regenesis Birth, Cycle and Code recur GY monsters and Heiress/Fuwalos add card flow; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 19 removal-text and 5 negation-text cards plus Emissaries, Overlord and Punishment give layered interaction (Inferred from text; interaction density from combos not available) |
| D8 | Going-Second & Board-Breaking Power | 68 | Gallant Bandit and Sage negation plus Droll/Nibiru hand traps challenge a going-second board, but 6-card hand-trap hit rate is ~49% (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Multiple 2500-ATK bodies, Bucephalus II at 3500 and Packbit at 2900 give strong end-board pressure (Verified stats; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 main cards across 25 distinct names with 16 singletons and a coherent Regenesis core; some non-engine slots dilute consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 Extra Deck cards (6 Synchro, 5 Fusion, 4 Link) with good coverage, though several Regenesis effects lock Extra Deck summons (Verified composition, Inferred conflict) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is Provisional and set to a neutral 50 |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step chains with 2500-stat conditions and several once-per-turn gates create many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Extra Deck summon locks conflict with Extra-heavy build (-3); No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high probability of opening a Regenesis card or searcher (Inferred)
- Several independent starters and GY recursion give redundancy (Inferred)
- Strong 2500-stat and Extra Deck closing bodies (Verified stats)
Weaknesses
- No Side Deck, so no post-side plan (Verified)
- Extra Deck summon locks conflict with the Extra-heavy build (Inferred)
- No recorded boards, so ceiling and median are text-only (Inferred)
Critical choke points
- Ability to see a 2500-stat enabler early, because most engine lines depend on one
- Hand-trap coverage for going second (~49% at least one in 6 cards)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Void Apocalypse | Side-able or second hand trap / Extra-Deck-neutral engine piece | Reduces dead hands and Extra Deck summon conflicts (Inferred) |
| 2 | One Dogmatika Fleurdelis, the Thunderbolt | A 2500-stat enabler or searcher | Adds consistency to the enabler chain without an Extra Deck lock (Inferred) |
Evidence & confidence
- Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; four Limited cards each at 1 copy; Extra Deck breakdown 6 Synchro, 5 Fusion, 4 Link; Copy histogram 16 singletons, 2 two-of, 6 three-of; Archetype core 20 copies; usage: Regenesis Archfiend, Sage, Warrior, Dragon, Birth in 82% of stats
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine consistency and brick risk from copy counts and card text; Interaction and recursion quality from card text
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so post-side adaptability cannot be measured usage stat marks S:P Little Knight in_this_deck=false while the card list shows 1 copy in Extra; possible ref mismatch
Couldn't load the combos





