Junk Deck #770637 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Doppelwarrior x3, Mulcharmy Fuwalos x3, Infinite Impermanence x3. Created Oct 21, 2026 by YGO Mod.

Deck Junk Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
55± 7/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Junk Warrior, Stardust Dragon or Stardust Charge Warrior off a Junk Synchron / Synchron tuner base, then attack through a hand-trap-protected board; T.G. Glaive Blaster (4000 ATK) once a Tuner Synchro plus two non-Tuner Synchros are available
  • Turn 1 (going first): Search with Junk Converter, Junk Meister, Junk Signal or On Your Mark into Junk Synchron, Normal Summon it, and Synchro Summon a Junk or Stardust boss (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence and Maxx "C" to disrupt the opponent's first engine, then rebuild through GY effects (Jet Synchron, Anchorbolt Hedgehog) (Inferred)
  • Recovery: Junk Synchron and Scrap Synchron recursion from the GY, plus Stardust Trail and Anchorbolt Hedgehog special summons (Inferred)
  • After siding: Not applicable: Master Duel has no side deck; side count is 0

Why it scores here

The deck scores as a Synchro Combo system, not as an average of its card scores. Its starter access is moderate: any single two-copy starter is live in an opening 5 only about 22% of the time, while the 12 searcher-text cards give about an 82% chance of at least one searcher in hand (Inferred hypergeometric estimates). Its ceiling is strong on paper, with Junk Warrior, Stardust Dragon and T.G. Glaive Blaster as boss monsters, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is the clearest strength: seven hand traps plus negation text across Stardust Dragon, Baronne de Fleur and Power Tool Braver Dragon give layered answers. The deck loses points for fragmentation: only 20.7% of its cards share the exact Junk name, and it draws on at least seven sub-engines (Junk, Stardust, Synchron, Scrap, Synchro, Power Tool, T.G./Fleur), which lowers consistency. Popularity and archetype usage did not earn points; the single usage row (Junk Synchron, 50% inclusion) only confirms the core card is standard.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 two-copy starter in 5-card hand) ≈ 0.22; P(≥1 searcher among 12 searcher-text cards) ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 tuner copies and several off-engine cards (Doppelwarrior, Mulcharmy Fuwalos, Metalsilver Armor) raise brick and dead-card risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 68 Junk Warrior, Stardust Dragon, Power Tool Braver Dragon and T.G. Glaive Blaster give a high semantic ceiling from card text; combo evidence is empty (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unmeasured; starter diversity from searchers suggests a usable median (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, recursion through Junk Synchron, Scrap Synchron and Jet Synchron, and several independent searchers give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion (Junk Synchron, Anchorbolt Hedgehog, Stardust Trail) regenerates resources, but no ResourceScore was recorded (Inferred)
D7 End-Board & Interaction Quality 72 Interaction text on Stardust Dragon, Baronne de Fleur, Ash Blossom, Infinite Impermanence and Effect Veiler gives layered end-board answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 About 68% of 6-card going-second hands contain a hand trap; boss effects (Baronne de Fleur, Stardust Dragon) challenge a set board (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK of 2300 to 4000 across Junk Warrior, Stardust Dragon and Glaive Blaster, with no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 43 main cards with 29 distinct names and 18 singletons; several off-engine singletons dilute compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck Synchros, all singletons across 8 sub-archetypes; broad coverage but little redundancy for each boss (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no side deck, so side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro sequencing with many decision points for a player who must track several sub-engines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine fragmentation (-4); single-card dependence on Junk Synchron (-2); layered hand-trap suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction with seven hand traps and multiple negation effects
  • High semantic ceiling from Junk Warrior, Stardust Dragon and T.G. Glaive Blaster
  • Searcher density (12 cards) makes an engine piece reachable in most hands

Weaknesses

  • Fragmented archetype core: only 20.7% exact-name purity across several sub-engines
  • Off-engine singletons (Doppelwarrior, Mulcharmy Fuwalos, Metalsilver Armor) dilute compactness
  • No recorded boards, so the ceiling and median are unverified

Critical choke points

  • Junk Synchron (2 copies) gates Junk Warrior and most Junk searches
  • A hand without a searcher or tuner starter has no Synchro line
Priority Remove Add Reason
1 Mulcharmy Fuwalos (1 copy) Junk Synchron (3rd copy) Junk Synchron is the single recorded core card (50% inclusion, typical 3 copies) and the gate to Junk Warrior; the swap reduces off-engine dilution and raises the starter count. Inferred from usage stats; not tested
2 Metalsilver Armor (1 copy) Junk Converter (3rd copy) Converter is an on-engine searcher that feeds Synchron; the swap raises starter access at a small cost to protection. Inferred

Evidence & confidence

  • Verified: Deck is legal in Master Duel: 43 main, 15 extra, 0 side, Maxx "C" 1 copy within Limited; Archetype purity 20.7% and 12 tuner copies from composition; Hypergeometric draw probabilities from the Main Deck
  • Inferred: Engine consistency and searcher access (D1, D2); Interaction density from negation and hand-trap text (D7, D8); Ceiling from semantic reading of boss text (D3, D9)
  • Provisional: Median output and floor (D4); Side adaptability (D12) and matchup fit (D13), since no tournament or meta sample exists
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate, brick-rate or going-first telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample

More Master Duel Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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