Clown Crew Deck #770594 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x2
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Fantastical Dragon Phantazmay x3
- Griffoh x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Clown Crew Flair x3
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Clown Crew Finale x1
- Clown Crew Soiree Operations x1
- Mind Shuffle x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.5 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Tribute-summon and Ritual/Fusion/Synchro/Link pressure from the Clown Crew engine, closing with 2500-3000 ATK monsters (Clown Crew Biancaviso, Black Chaos, Black Luster Soldier, Alba-Lenatus); Light and Darkness Ritual line into Magician of Dark Chaos - Black Chaos and Black Luster Soldier
- Turn 1 (going first): Open on Clown Crew Rehearsal or Ragged Records of Rites to find the Clown Crew engine, then Clown Crew Flair or Mulcharmy draw effects to build a Tribute Summon board (Inferred from card text, no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird and Nibiru as hand traps to break the opponent's opening, then convert with Clown Crew Biancaviso or a Ritual boss (Inferred)
- Recovery: Recover through Mulcharmy draw effects, Clown Crew Finale or Ragged Records of Rites from the GY, and Clown Crew Matinee Operatics in the End Phase (Inferred from text)
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is Illegal: three copies each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization exceed the TCG Semi-Limited limit of 2, so it receives a capped score rather than a normal Final Contextual score. Structurally it is a Midrange shell with a real engine: 19 Clown Crew-family core copies give about an 89% chance of at least one core card in a 5-card opening hand, and 10 hand traps plus 17 searcher-text cards support continuity (Inferred). The ceiling (Biancaviso, Black Chaos, Black Luster Soldier, Alba-Lenatus at 2500-3000 ATK) is real on paper, but no recorded boards exist, so median and ceiling output are text-only inference. Popularity did not earn points: there is no tournament link, no usage-match data, and no side deck, which caps Side and Meta-facing dimensions. The score was derived from the deck as a system (consistency, interaction, going-second hand traps, and closing power) and was not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core card in a 5-card hand) = 0.89 across 19 archetype copies; single 3-copy starters are about 0.25 each in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mulcharmy Fuwalos and Purulia require an empty board to activate and 17 searcher-text cards add redundancy, but there is no brick estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards (combos_evidence total_combos 0); ceiling is a text-only read of Biancaviso, Black Chaos and Black Luster Soldier (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and is set low by absence of data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 10 hand traps and 9 negation-text cards provide several independent interaction routes after disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers, Ragged Records and Mind Shuffle recover resources, but the GY Ritual recursion lines are conditional (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | 22 removal-text and 9 negation-text cards give broad interaction on the end board (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | 10 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Nibiru, Phantazmay) strongly challenge going-second boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2500-3000 ATK bosses (Biancaviso, Black Chaos, Black Luster Soldier, Ecclesia, Alba-Lenatus) give closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards at 26 distinct names, with 9 singletons and 12 triple-copy slots (Verified composition); 3 overlimit copies lower legality, not efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards from 11 distinct names across Fusion, Synchro, XYZ and Link (Verified composition); flexible but heavy in Clown Crew Extra Deck dependency (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Tribute, Ritual and Fusion sequencing with many once-per-turn effects is a high-skill pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: copy-limit violations (-20); no side deck (0). Final formula: Illegal capped: Final = 0.80*Structural(53.5) + 0.20*TournamentReliability(42) - 20 (copy-limit violation penalty) = 31; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong engine access: archetype-core group reaches about 89% in hand 5 (Inferred)
- Ten hand traps give going-second interaction (Inferred)
- High-ATK closing monsters (2500-3000) (Verified stats)
Weaknesses
- Illegal copy counts on three Semi-Limited cards (Verified)
- No side deck, so no post-side adaptability (Verified)
- Mulcharmy draw effects need an empty board, which is a brick and timing risk (Inferred)
- No recorded combos or win data, so ceiling and median are unmeasured (Verified gap)
Critical choke points
- Clown Crew Rehearsal, Ragged Records or Flair as the first searcher
- Ritual Monster and Tribute requirements for Black Chaos and Black Luster Soldier
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (one extra copy each) | Legal-count replacements from the same engine or staple pool | The list is Illegal; this is required before any normal score applies |
| 2 | Tech slot with the weakest role | A 15-card side deck covering the most common matchup interaction | A deck with 0 side cards cannot adapt in best-of-3 play (D12 = 15) |
Evidence & confidence
- Verified: Legality violations: three cards over the Semi-Limited copy limit; Main 55 and Extra 15 are within size rules; Side count 0 is legal; Archetype-core group count 19
- Inferred: Opening-hand consistency estimates (0.89 core, 0.26 per 3-copy starter); Going-second hand-trap value (0.719); Engine and ceiling reads from card text
- Provisional: Meta Power and matchup fit (D13) without a dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side behaviour is unknown
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