Clown Crew Deck #770594 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
31± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tribute-summon and Ritual/Fusion/Synchro/Link pressure from the Clown Crew engine, closing with 2500-3000 ATK monsters (Clown Crew Biancaviso, Black Chaos, Black Luster Soldier, Alba-Lenatus); Light and Darkness Ritual line into Magician of Dark Chaos - Black Chaos and Black Luster Soldier
  • Turn 1 (going first): Open on Clown Crew Rehearsal or Ragged Records of Rites to find the Clown Crew engine, then Clown Crew Flair or Mulcharmy draw effects to build a Tribute Summon board (Inferred from card text, no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird and Nibiru as hand traps to break the opponent's opening, then convert with Clown Crew Biancaviso or a Ritual boss (Inferred)
  • Recovery: Recover through Mulcharmy draw effects, Clown Crew Finale or Ragged Records of Rites from the GY, and Clown Crew Matinee Operatics in the End Phase (Inferred from text)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is Illegal: three copies each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization exceed the TCG Semi-Limited limit of 2, so it receives a capped score rather than a normal Final Contextual score. Structurally it is a Midrange shell with a real engine: 19 Clown Crew-family core copies give about an 89% chance of at least one core card in a 5-card opening hand, and 10 hand traps plus 17 searcher-text cards support continuity (Inferred). The ceiling (Biancaviso, Black Chaos, Black Luster Soldier, Alba-Lenatus at 2500-3000 ATK) is real on paper, but no recorded boards exist, so median and ceiling output are text-only inference. Popularity did not earn points: there is no tournament link, no usage-match data, and no side deck, which caps Side and Meta-facing dimensions. The score was derived from the deck as a system (consistency, interaction, going-second hand traps, and closing power) and was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core card in a 5-card hand) = 0.89 across 19 archetype copies; single 3-copy starters are about 0.25 each in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mulcharmy Fuwalos and Purulia require an empty board to activate and 17 searcher-text cards add redundancy, but there is no brick estimate (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards (combos_evidence total_combos 0); ceiling is a text-only read of Biancaviso, Black Chaos and Black Luster Soldier (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and is set low by absence of data (Inferred)
D5 Interruption Resilience & Route Redundancy 62 10 hand traps and 9 negation-text cards provide several independent interaction routes after disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Searchers, Ragged Records and Mind Shuffle recover resources, but the GY Ritual recursion lines are conditional (Inferred from text)
D7 End-Board & Interaction Quality 60 22 removal-text and 9 negation-text cards give broad interaction on the end board (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 62 10 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Nibiru, Phantazmay) strongly challenge going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2500-3000 ATK bosses (Biancaviso, Black Chaos, Black Luster Soldier, Ecclesia, Alba-Lenatus) give closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards at 26 distinct names, with 9 singletons and 12 triple-copy slots (Verified composition); 3 overlimit copies lower legality, not efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards from 11 distinct names across Fusion, Synchro, XYZ and Link (Verified composition); flexible but heavy in Clown Crew Extra Deck dependency (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Tribute, Ritual and Fusion sequencing with many once-per-turn effects is a high-skill pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: copy-limit violations (-20); no side deck (0). Final formula: Illegal capped: Final = 0.80*Structural(53.5) + 0.20*TournamentReliability(42) - 20 (copy-limit violation penalty) = 31; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong engine access: archetype-core group reaches about 89% in hand 5 (Inferred)
  • Ten hand traps give going-second interaction (Inferred)
  • High-ATK closing monsters (2500-3000) (Verified stats)

Weaknesses

  • Illegal copy counts on three Semi-Limited cards (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • Mulcharmy draw effects need an empty board, which is a brick and timing risk (Inferred)
  • No recorded combos or win data, so ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Clown Crew Rehearsal, Ragged Records or Flair as the first searcher
  • Ritual Monster and Tribute requirements for Black Chaos and Black Luster Soldier
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (one extra copy each) Legal-count replacements from the same engine or staple pool The list is Illegal; this is required before any normal score applies
2 Tech slot with the weakest role A 15-card side deck covering the most common matchup interaction A deck with 0 side cards cannot adapt in best-of-3 play (D12 = 15)

Evidence & confidence

  • Verified: Legality violations: three cards over the Semi-Limited copy limit; Main 55 and Extra 15 are within size rules; Side count 0 is legal; Archetype-core group count 19
  • Inferred: Opening-hand consistency estimates (0.89 core, 0.26 per 3-copy starter); Going-second hand-trap value (0.719); Engine and ceiling reads from card text
  • Provisional: Meta Power and matchup fit (D13) without a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side behaviour is unknown

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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