Mulcharmy Deck #770576 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Gazelle the King of Mythical Claws x3, Mirror Swordknight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Big-Winged Berfomet x1
- Celtic Mystic x1
- Cornfield Coatl x2
- Fiendish Rhino Warrior x2
- Gazelle the King of Mythical Claws x3
- Griffoh x1
- Mirror Swordknight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Nightmare Apprentice x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Chimera Fusion x3
- Cosmic Cyclone x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Spell Shattering Sword x1
- Super Polymerization x2
- Destructive Daruma Karma Cannon x3
- Evenly Matched x3
- Infinite Impermanence x3
- Mind Shuffle x1
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x3
- Chimera the Illusion Beast x2
- Chimera the King of Phantom Beasts x2
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Mudragon of the Swamp x1
- Nightmare-Eyes Restrict x1
- Starving Venom Fusion Dragon x1
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon of Chimera-family and Light and Darkness Ritual boss monsters (Chimera the Illusion Beast, Guardian Chimera, Black Luster Soldier, Magician of Dark Chaos) backed by hand-trap protection.; Mulcharmy Fuwalos draw and hand-size pressure, with Link and Fusion follow-ups from the Extra Deck.
- Turn 1 (going first): Open with a searcher (Gazelle, Nightmare Apprentice, Berfomet, Chimera Fusion) and build a Fusion or Ritual board while holding one hand trap; the 5-card opening has about a 0.88 chance of at least one searcher (Inferred).
- Turn 2 (going second): Use the 6-card hand's hand traps (about 0.90 chance of at least one) to interrupt the opponent's first board, then Fusion Summon through the disruption.
- Recovery: Recover through Chimera Fusion and Light and Darkness Ritual from the GY, and through Cornfield Coatl and Mind Shuffle searches; no recursion sequence is recorded in the evidence (Inferred).
- After siding: Not applicable: the deck has an empty Side Deck, so there is no post-side plan.
Why it scores here
This deck is scored as a system, not as an average of its cards. Its searcher density (about 0.87 chance of at least one searcher in the opening 5) and 17 hand traps suggest it can usually reach a functioning interaction-and-search plan, but the Mulcharmy core is thin: only 3 Mulcharmy Fuwalos and no archetype payoff beyond it, so the 'archetype' label does little to earn points (exact-name purity is 4.3%). The deck runs 27 distinct main-deck cards across three sub-archetypes (Chimera, Light and Darkness Ritual and generic), which reduces the consistency of a single engine. No combo records exist, so combo ceiling and median are text-only inferences and receive modest scores. The structural score is about 48 under the Midrange profile, but the list is Illegal (Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2), so the final score is capped at 20 and reported as theoretical only. Popularity and usage stats were not credited as strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in hand of 5) ≈ 0.87; Fusion and Ritual starters are split across sub-archetypes, so core-engine access is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Core Mulcharmy group opens in 5 cards with P ≈ 0.45; 21 tech cards and 17 hand traps risk dead hands before the engine turns on (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is inferred from Chimera Fusion, Berfomet and Guardian Chimera text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combos, so median output is not measurable; estimate from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent hand-trap lines and multiple searchers give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on GY effects of Chimera Fusion and Ritual cards; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 hand traps plus negation text across Ash Blossom, Ghost Belle and Ghost Ogre give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability is about 0.90 and Chimera the Illusion Beast negates text; no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss ATK of 2800–3300 is strong, but the closing line is unmeasured and the deck has no direct-attack finisher (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 27 distinct names, 21 tech slots and no floodgate; the slot ratio is loose for a single engine (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Fusion and 3 Link monsters are mostly flexible and accessed via Chimera Fusion and Super Polymerization; no Extra Deck access data (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Fusion and Ritual routes and hand-trap timing decisions make the deck demanding for a casual pilot (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange / 0.2 Toolbox (disclosed; Toolbox used for D8 and D11 emphasis). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: none. Final formula: Illegal cap: the deck is Illegal (Ash Blossom at 3 copies vs a limit of 2). Normal Final = 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46 is computed for reference only, and the final score is capped to 20 as theoretical/structural-only per rubric Step 2.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.55 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 hand traps with negation text give layered interaction on both turns
- Searcher density (about 0.87 in opening 5) makes the engine usually reachable
- Boss monsters (Chimera the Illusion Beast 3100 ATK, Guardian Chimera 3300 ATK) have strong stats
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
- Only 3 Mulcharmy Fuwalos; the archetype's own core is thin (exact-name purity 4.3%)
- Empty Side Deck: no post-side plan, and the deck can't adapt to a hostile matchup
- Three sub-archetypes (Chimera, Light and Darkness Ritual, generic) dilute the engine
Critical choke points
- Ash Blossom copy limit: the deck cannot be played as built until it is reduced to 2 copies
- Single Mulcharmy Fuwalos payoff: if it is not drawn, the Mulcharmy plan is absent
- Chimera Fusion as the main Fusion access route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | Mulcharmy Purulia (usage-core card, 82% inclusion, not in this list) | Makes the list legal (Ash Blossom at the Semi-Limited limit of 2) and adds a core archetype card the deck lacks. |
| 2 | 1x Tech card with the lowest role coverage | Side Deck of 15 cards | The Side Deck is empty; a side plan would lift D12 and tournament reliability. |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring at 3 copies exceeds Semi-Limited limit of 2 (Illegal); Main 55, Extra 15, Side 0 are within size rules; Usage stat: Mulcharmy Purulia 81.9% inclusion, absent from this list
- Inferred: Searcher and hand-trap hypergeometric probabilities; Consistency and brick-rate estimates; Interaction density from card-text reads
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty; no post-side data
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