Kuriboh Deck #770547 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Clown Crew Biancaviso x2
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- The Winged Dragon of Ra - Sphere Mode x1
- Clown Crew Cappello x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Clown Crew Flair x3
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x2
- Light and Darkness Ritual x1
- Lightning Storm x1
- Mistaken Arrest x2
- Ragged Records of Rites x2
- The Fallen & The Virtuous x2
- Clown Crew Finale x1
- Clown Crew Soiree Operations x1
- Dragon's Mind x2
- Evenly Matched x2
- Mind Shuffle x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck beaters (Black Luster Soldier, Black Chaos, Magician of Dark Chaos, Chaos Angel, Dragon that Devours the Dogma) reached through Light and Darkness Ritual or Clown Crew lines; no recorded board confirms any single route; Clown Crew Synchro/Fusion/XYZ/Link pressure via Clown Crew Rehearsal, Malabarisme and Matinee Operatics
- Turn 1 (going first): Open with a searcher (Ragged Records, Mind Shuffle, Clown Crew Flair) and a Ritual or Clown Crew starter, keeping Ash Blossom or Ghost Ogre up as a hand trap; no sequence is supported by recorded combos
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird, Evenly Matched and Kuriboh to interrupt the opponent's first engine, then rebuild through Mulcharmy draws and Ritual searches
- Recovery: Mulcharmy Fuwalos and Purulia draw on the opponent's summons; Clown Crew Finale and Skull Archfiend recycle from the GY, but this is text-only inference
- After siding: Not applicable: the deck has 0 Side Deck cards, so there is no post-side plan
Why it scores here
This list does not run one engine. Its exact archetype purity is 1.4%, with 69 of 55 main-deck copies belonging to other families (Clown Crew, Light and Darkness Ritual, Mulcharmy, plus stray Branded, Ecclesia, Chaos and Dark Magician cards), so the Structural score reflects the system as built and not any single engine. The main-deck searcher density (16 searcher-text cards, about 0.83 chance of at least one in a 5-card hand) and the 8 hand traps plus 9 tech cards give it real interruption resilience and going-second interaction. Consistency and conversion are held down by conditional Ritual and Clown Crew lines, the absence of any recorded combo boards, and a brick-prone structure that cannot be measured from the evidence. Popularity and archetype usage did not earn points: the usage core list is made of Fur Hire and K9 cards that are not in the deck. The deck is Illegal (3 copies of Ash Blossom against a limit of 2), so the score is capped at a theoretical, structural-only value. Card scores were not averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Searcher text in 16 cards gives P(at least one in a 5-card hand) = 0.83, but three unrelated engines dilute the starter set; the archetype core group is only 0.56 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Conditional Ritual and Clown Crew cards plus 8 hand traps give a moderate brick risk in 5-card hands; 0.44 proxy for no core card in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; the text-only ceiling comes from Black Chaos and Clown Crew Biancaviso plus Ritual summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution exists; the floor is unmeasured and marked provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash x3, Ghost Ogre x2, Evenly Matched x2, Droll, Kuriboh and Dragon's Mind give several independent interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects, Matinee Operatics draw and GY recursion (Skull Archfiend, Clown Crew Finale) support grind, but no resource signature was measured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 24 removal-text and 7 negation-text cards, with Chaos Angel and Ghost Ogre adding board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | 8 hand traps and Droll & Lock Bird suit going second; hand-trap group P(at least one in a 6-card going-second hand) = 0.63 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck beaters at 3000-3500 ATK (Chaos Angel, Black Luster Soldier, Black Chaos, Dragon that Devours the Dogma) give real closing power (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 31 distinct, six 3-copy cards and off-archetype copies spread over four families mean low coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards across Synchro, Fusion, XYZ and Link with few shared materials; partly redundant, and Ra Sphere Mode is in the Main Deck (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 of 15 slots), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional, multi-step lines and about 9 decision points per turn make error tolerance modest (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (Ash Blossom x3, legal 2) (-8); Engine conflict (multiple unrelated engines, 1.4% exact archetype purity) (-4). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, then ContextModifiers -12 => 34; Illegal deck, so this is theoretical/structural-only; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (16 cards) gives high odds of a searcher in hand
- Broad interaction suite: 8 hand traps, 9 tech cards and 24 removal-text cards
- Several 3000+ ATK Extra Deck threats with varied summoning routes
Weaknesses
- Illegal as built: 3 copies of Ash Blossom against a limit of 2
- No Side Deck (0 cards), so there is no post-side plan
- Four or more unrelated engines with 1.4% exact archetype purity
- Multiple conditional lines (Ritual, Clown Crew, Pendulum) raise the brick rate
Critical choke points
- The Ash Blossom copy count is an automatic legality failure until one copy is removed
- Black Chaos and Light and Darkness Ritual summons depend on a Ritual Spell in hand or GY
- Clown Crew Extra Deck lines depend on a single family of materials that the deck only partly supplies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or a Main Deck card that is legal at its limit) | The list is Illegal; this makes it legal before anything else is judged |
| 2 | Off-core cards from one of the secondary engines (about 6 cards) | Cards that support the single chosen engine | Concentrates the starter set so consistency and conversion can be measured |
| 3 | Nothing | A Side Deck of up to 15 cards | With zero Side Deck cards, the deck has no post-side plan in best-of-three play |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring run 3 copies, legal limit 2; Main 55, Extra 15, Side 0 against size rules 40-60 / 0-15 / 0-15; Copy histogram and card text read from the resolved list; Exact archetype purity 1.4%
- Inferred: Searcher and hand-trap probabilities from the hypergeometric table; Interaction density and resilience from card text; Going-first and going-second split from hand-trap and interaction counts
- Provisional: Meta Power and D13 matchup or format fit (no dated sample or tournament link)
- Data gaps: No combos supplied; the floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck usage_statistics core list (Fur Hire and K9 cards, 3 of 25 present) does not match the Kuriboh label, so it is treated as unreliable for archetype-standard comparison Meta Power is Provisional without a dated metagame sample Deck title is null
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