Mulcharmy Deck #770534 — Yu-Gi-Oh! TCG
41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Clown Crew Cappello x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (41)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew and Mulcharmy draw and Special Summon engine that converts into large Fusion, Synchro, Xyz and Link boards (Nerva, Super Starslayer TY-PHON, Garura); Biancaviso and Dristy pressure with Clown Crew Finale and Malabarisme recursion
- Turn 1 (going first): Open Clown Crew Rehearsal, Concours de Cuisine or Cappello to reach a Clown Crew starter, then Malabarisme or Operatics to extend, holding Ash Blossom and Droll for disruption
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Nibiru to answer the opponent's first summon wave, then rebuild the Mulcharmy draw engine from the GY
- Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty; Clown Crew New Face and Finale recover Clown Crew cards from the GY and banish zones
- After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan
Why it scores here
The deck does not earn a normal score because it is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a TCG limit of 2, so the score is capped and the evaluation is structural only. Structurally the list reliably reaches a Clown Crew or Mulcharmy starter (P of at least one Clown Crew core card in the opening 5 is about 0.73, Inferred) and has enough hand traps (7) to interrupt early plays. Its conversion ceiling into Nerva, TY-PHON and Garura is real but untested because no recorded boards exist, so the floor and median are scored separately and kept low. Exact-name purity is only 8.9% and the main deck mixes Clown Crew, Mulcharmy, Radiant Typhoon, Nouvelles and Patissciel, which lowers coherence. Usage-stat presence and archetype popularity did not earn points, and no card scores were averaged into the deck score. Two copies removed would make the list legal and allow a normal re-evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core P(at least one of 9 core cards in hand of 5) = 0.73; searcher-text group P = 0.84; 3-copy starters P = 0.33 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Proxy no-brick rate 0.27 from core hypergeometric; 10 cards at 3 copies and 7 hand traps add redundancy but also collision risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling read from card text only (Nerva, TY-PHON, Garura, Biancaviso) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 scored boards, so median output is text-only and kept conservative (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 7 hand traps (Ash, Droll, Nibiru, Linkuriboh, Biancaviso negation) give multiple independent interruptions (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Clown Crew recursion through GY and banish zones support rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Removal text on 14 cards and negation on 5, including MST and Clown Crew Finale (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps are strong on the going-second hand of 6 (P of at least one hand trap = 0.70, Inferred); no going-second combo data (Provisional) |
| D9 | Offensive Pressure & Closing Power | 60 | Nerva ATK 3300, TY-PHON ATK 2900, Garura doubles battle damage and Dristy grants a second attack (Verified text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main with 19 distinct cards; exact-name purity 8.9% with Clown Crew at 26 copies and 17 generic (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards across Fusion 7, Link 3, Xyz 3, Synchro 2; Clown Crew Extra cards are the core and Nerva and TY-PHON add flex (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck at all (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame; archetype core share 81-97% only confirms it is a real list (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many pendulum, Extra and multi-step Clown Crew effects increase decision load (Inferred) |
How the score was computed
Strategy profile: single profile, no blend. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-12). Final formula: Illegal cap: 0.80*Structural(51.45) + 0.20*TournamentReliability(40) = 49.2, then illegal-deck modifier -12 = 37 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Clown Crew and Mulcharmy core gives high starter access (Inferred)
- Seven hand traps and 14 removal-text cards give layered interaction (Inferred)
- Extra Deck covers Fusion, Synchro, Xyz and Link routes with strong closers (Verified text)
Weaknesses
- Illegal: two cards over the TCG copy limit (Verified)
- Low exact-name purity (8.9%) across several sub-archetypes (Verified)
- No side deck, so no post-side adaptability (Verified)
- No recorded combos or tournament data to confirm conversion (Verified data gap)
Critical choke points
- Clown Crew starter access in the opening hand (about 0.73 with the core group, Inferred)
- Single Mulcharmy draw engine dependent on the empty-field condition (Verified text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none (or a non-Semi-Limited card) | Brings the copy count to the TCG limit of 2 so the list becomes legal and can be re-scored normally |
| 2 | 1 copy of Super Polymerization | none (or a non-Semi-Limited card) | Brings the copy count to the TCG limit of 2; the deck still has 1 Extra Deck Fusion engine route |
| 3 | none | 1-3 side deck cards | A side deck is absent, which removes post-side adaptability (D12) entirely |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Main 41 and Extra 15 are within the TCG size rules; Card text for Nerva, TY-PHON, Garura, Biancaviso and Mulcharmy engines; Usage stat: Mulcharmy Fuwalos 97%, Ash Blossom 90%, Droll 90%
- Inferred: Opening-hand access to a Clown Crew starter about 0.73; Brick rate about 0.27 from the core proxy; Interaction layering from 7 hand traps and removal text; Going-second hand-trap coverage about 0.70
- Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) is unknown without a tournament link
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN no side deck, so post-side scoring is impossible Meta Power is Provisional unless a dated metagame sample is supplied
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