Mulcharmy Deck #770534 — Yu-Gi-Oh! TCG

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Clown Crew Cappello x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew and Mulcharmy draw and Special Summon engine that converts into large Fusion, Synchro, Xyz and Link boards (Nerva, Super Starslayer TY-PHON, Garura); Biancaviso and Dristy pressure with Clown Crew Finale and Malabarisme recursion
  • Turn 1 (going first): Open Clown Crew Rehearsal, Concours de Cuisine or Cappello to reach a Clown Crew starter, then Malabarisme or Operatics to extend, holding Ash Blossom and Droll for disruption
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Nibiru to answer the opponent's first summon wave, then rebuild the Mulcharmy draw engine from the GY
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty; Clown Crew New Face and Finale recover Clown Crew cards from the GY and banish zones
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

The deck does not earn a normal score because it is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a TCG limit of 2, so the score is capped and the evaluation is structural only. Structurally the list reliably reaches a Clown Crew or Mulcharmy starter (P of at least one Clown Crew core card in the opening 5 is about 0.73, Inferred) and has enough hand traps (7) to interrupt early plays. Its conversion ceiling into Nerva, TY-PHON and Garura is real but untested because no recorded boards exist, so the floor and median are scored separately and kept low. Exact-name purity is only 8.9% and the main deck mixes Clown Crew, Mulcharmy, Radiant Typhoon, Nouvelles and Patissciel, which lowers coherence. Usage-stat presence and archetype popularity did not earn points, and no card scores were averaged into the deck score. Two copies removed would make the list legal and allow a normal re-evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core P(at least one of 9 core cards in hand of 5) = 0.73; searcher-text group P = 0.84; 3-copy starters P = 0.33 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy no-brick rate 0.27 from core hypergeometric; 10 cards at 3 copies and 7 hand traps add redundancy but also collision risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling read from card text only (Nerva, TY-PHON, Garura, Biancaviso) (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 scored boards, so median output is text-only and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps (Ash, Droll, Nibiru, Linkuriboh, Biancaviso negation) give multiple independent interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Clown Crew recursion through GY and banish zones support rebuilds (Inferred)
D7 End-Board & Interaction Quality 60 Removal text on 14 cards and negation on 5, including MST and Clown Crew Finale (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps are strong on the going-second hand of 6 (P of at least one hand trap = 0.70, Inferred); no going-second combo data (Provisional)
D9 Offensive Pressure & Closing Power 60 Nerva ATK 3300, TY-PHON ATK 2900, Garura doubles battle damage and Dristy grants a second attack (Verified text)
D10 Main Deck Efficiency & Flexibility 45 41 main with 19 distinct cards; exact-name purity 8.9% with Clown Crew at 26 copies and 17 generic (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across Fusion 7, Link 3, Xyz 3, Synchro 2; Clown Crew Extra cards are the core and Nerva and TY-PHON add flex (Verified composition)
D12 Side Deck Adaptability 10 No side deck at all (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; archetype core share 81-97% only confirms it is a real list (Provisional)
D14 Pilotability & Error Tolerance 40 Many pendulum, Extra and multi-step Clown Crew effects increase decision load (Inferred)

How the score was computed

Strategy profile: single profile, no blend. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-12). Final formula: Illegal cap: 0.80*Structural(51.45) + 0.20*TournamentReliability(40) = 49.2, then illegal-deck modifier -12 = 37 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Clown Crew and Mulcharmy core gives high starter access (Inferred)
  • Seven hand traps and 14 removal-text cards give layered interaction (Inferred)
  • Extra Deck covers Fusion, Synchro, Xyz and Link routes with strong closers (Verified text)

Weaknesses

  • Illegal: two cards over the TCG copy limit (Verified)
  • Low exact-name purity (8.9%) across several sub-archetypes (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded combos or tournament data to confirm conversion (Verified data gap)

Critical choke points

  • Clown Crew starter access in the opening hand (about 0.73 with the core group, Inferred)
  • Single Mulcharmy draw engine dependent on the empty-field condition (Verified text)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a non-Semi-Limited card) Brings the copy count to the TCG limit of 2 so the list becomes legal and can be re-scored normally
2 1 copy of Super Polymerization none (or a non-Semi-Limited card) Brings the copy count to the TCG limit of 2; the deck still has 1 Extra Deck Fusion engine route
3 none 1-3 side deck cards A side deck is absent, which removes post-side adaptability (D12) entirely

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Main 41 and Extra 15 are within the TCG size rules; Card text for Nerva, TY-PHON, Garura, Biancaviso and Mulcharmy engines; Usage stat: Mulcharmy Fuwalos 97%, Ash Blossom 90%, Droll 90%
  • Inferred: Opening-hand access to a Clown Crew starter about 0.73; Brick rate about 0.27 from the core proxy; Interaction layering from 7 hand traps and removal text; Going-second hand-trap coverage about 0.70
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) is unknown without a tournament link
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN no side deck, so post-side scoring is impossible Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top