Fire King Deck #770317 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (41)
- Diabrocken the Ominous Specter x2
- Droll & Lock Bird x2
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Maxx "C" x1
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Circle of the Fire Kings x1
- Crossout Designator x1
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x1
- Dominus Impulse x3
Extra Deck (15)
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Psychic End Punisher x1
- Garunix Eternity, Hyang of the Fire Kings x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fire King and Jurrac/Salamangreat Extra Deck boards (Garunix, Jurrac Meteor/Astero, Psychic End Punisher) converting a recovered field into lethal ATK; Fire King recursion from GY into repeated Special Summons and Link/Synchro chains
- Turn 1 (going first): Open on an archetype starter (Kirin, Courtier Ulcanix, Ponix, Megalo, Sanctuary or Island) and convert it into a Synchro/Link board, holding Ash Blossom and Dominus Impulse for the opponent's first answer
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Linkuriboh-line effects) to break the opponent's first board, then rebuild with GY recursion
- Recovery: Revive Fire King monsters from the GY through Fire King Island, Sanctuary and Circle of the Fire Kings, then rebuild through the Extra Deck
- After siding: No side deck is registered, so no post-side plan exists in this evidence
Why it scores here
The deck reliably opens a Fire King starter: the archetype core group (23 copies) has about a 0.989 chance of at least one copy in a 5-card opening hand, so the engine is accessible on paper (Inferred). Its interaction density is high, with 3 Ash Blossom, 3 Dominus Impulse, 2 Droll and Lock Bird, Maxx C and Crossout Designator, which helps it survive and contest the opponent's first board (Inferred from card text). Conversion into a win relies on Extra Deck boards with 2500 to 3500 ATK, but no recorded combo boards exist, so the ceiling and median are text-only inferences and are kept modest. Popularity and archetype usage do not earn points: the list is 42.9% exact-name archetype purity with 32 off-archetype copies, and the score is not an average of card scores. The Illegal status (3 copies of Kirin against a limit of 2) and the absence of a side deck cap the result, so this is a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype core card in opening hand of 5) ≈ 0.989 across 23 core copies; starter density is strong but any single starter is only ≈0.33 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 41 Main cards across 21 distinct names with 8 Spells and 3 Traps; hand traps and archetype starters overlap, but Fire King Island and Sanctuary are dead without the field (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling is inferred from text of Garunix, Jurrac Meteor/Astero and Psychic End Punisher summons (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output is unknown and kept near neutral; hand-trap and starter variety suggests moderate floor (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ash Blossom x3, Dominus Impulse x3, Droll and Lock Bird x2, Maxx C and Linkuriboh-line recursion give multiple independent answers (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Fire King Island, Sanctuary and Circle of the Fire Kings recycle GY monsters; Extra Deck revival adds grind (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Dominus Impulse, Ash Blossom, Crossout Designator, Droll and Lock Bird and Fire King Sky Burn give layered negation and removal (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps (Ash, Droll, Maxx C) break the first board; Dominus Impulse is a trap that punishes Special Summons (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra Deck bosses: Psychic End Punisher 3500, Garunix Eternity 3000, Salamangreat Raging Phoenix 2800, Jurrac Meteor 2800 (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Archetype purity 42.9% (24 of 56 named copies) with 32 off-archetype copies across Jurrac, Dominus, Mulcharmy, Salamangreat and generic cards; 41 Main sits inside the 40-60 size rule (Verified count, Inferred cohesion) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards: 8 Link, 5 Synchro, 2 Xyz; 2 Jurrac Meteor and 2 Jurrac Astero are mandatory-style, and the rest are flexible (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (0 side cards), so no post-side adaptability exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or match record; format fit is unknown without a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-branch Synchro/Link/GY-revival lines with many on-field decisions require a practised pilot (Inferred from text complexity) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal over-copy (Fire King High Avatar Kirin 3 vs 2) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 58; minus 12 Illegal over-copy modifier = 46; capped at 40 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (23 copies), so a starter is almost always in an opening hand (Inferred)
- Layered negation and removal: Ash Blossom x3, Dominus Impulse x3, Droll and Lock Bird x2, Maxx C (Verified text, Inferred strength)
- Extra Deck has high-ATK closers (Psychic End Punisher 3500, Garunix Eternity 3000)
Weaknesses
- Illegal copy limit: 3 copies of Fire King High Avatar Kirin against a Semi-Limited limit of 2 (Verified)
- No side deck, so no post-side adaptability (Verified)
- Low archetype purity (42.9%) with 32 off-archetype copies, which weakens engine coherence (Verified)
- No recorded combo boards, so ceiling and median are unverified (Verified gap)
Critical choke points
- Kirin over-limit: the deck cannot be played as submitted in Master Duel until one copy is removed
- Hand-trap dependence on Ash Blossom and Droll for going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Fire King High Avatar Kirin | A legal non-over-limit card, or a 2nd Fire King Avatar Kirin / other archetype starter | Resolves the Illegal status so the deck can receive a normal legal evaluation |
| 2 | One or more off-archetype cards (Dominus Impulse x1 or Mulcharmy Purulia) | A Fire King or Jurrac archetype card | Raises archetype purity above 42.9% and improves engine coherence |
| 3 | None | A 1-to-3 card side deck | Creates a post-side plan, currently absent |
Evidence & confidence
- Verified: Legality: Illegal, Kirin 3 copies vs limit 2; Main 41 / Extra 15 / Side 0 within size rules; Archetype purity 42.9% (24 of 56); No side deck; no combo boards; no tournament link
- Inferred: Starter accessibility 0.989 from archetype-core hypergeometric; Interaction layering and going-second hand-trap plan from card text; Extra Deck ceiling from card text
- Provisional: Meta Power (null); Format fit and matchup coverage (no dated meta); Going-second win rate (no win-rate telemetry)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck registered: post-side adaptability cannot be measured no win-rate telemetry in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied
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