Clown Crew Deck #770269 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck summons (Fusion, Link and Synchro monsters) that convert hand traps and Clown Crew sub-engines into board pressure; Light and Darkness Ritual sub-engine: Black Chaos, Black Luster Soldier and Magician of Dark Chaos as beatsticks
  • Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Flair or Malabarisme), reach Biancaviso or a Ritual monster, then summon from the Extra Deck; hold Ash Blossom or Droll & Lock Bird for the first interruption
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit and Droll & Lock Bird to answer the opponent's opening line, then rebuild through Clown Crew Finale or Malabarisme
  • Recovery: Clown Crew New Face and Clown Crew Flair recur Clown Crew cards from the Deck and GY; Skull Archfiend of Chaos recurs Ritual spells from the GY
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

The deck is scored as a system, not an average of its card scores. Its reliable opening is the Clown Crew core (archetype core group P(at least one in a 5-card hand) ≈ 0.92 across 23 copies), but single starters are thin (≈ 0.23 for each three-copy starter in a 5-card hand), so the engine is accessible yet inconsistent (Inferred). Interaction is dense: 8 hand traps, 13 negation-text cards and 22 removal-text cards give it a real answer package (Inferred). Pressure comes from Extra Deck summons and the Light and Darkness Ritual beatsticks, and it does not depend on archetype popularity. The list is Illegal: two cards run over their OCG Semi-Limited copy limit, so the score is capped low and the evaluation is structural only. Side deck is absent and no combo or tournament data exists, so the floor and median cannot be measured.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 starter in 5-card hand) ≈ 0.92 for the 23-copy archetype core, but single three-copy starters ≈ 0.23 each; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Starter density is high, but Forbidden Crown, Pot of Sloth and multiple Ritual-dependent cards add dead-draw risk; 8 hand traps overlap in the 6-card hand (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from Clown Crew Biancaviso Tribute, Black Chaos and Magician of Dark Chaos boards is plausible but unmeasured (Inferred)
D4 Combo Floor & Median Output 45 No combos or recorded boards supplied; median output is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Droll & Lock Bird and Clown Crew New Face give several independent interruption answers and recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and GY recursion via Clown Crew Flair and Skull Archfiend of Chaos support rebuilding (Inferred)
D7 End-Board & Interaction Quality 60 8 hand traps, 13 negation-text cards and Solemn Judgment plus Solemn Accusation give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second answers exist through hand traps and Clown Crew Biancaviso's negation, but no board-breaking tool is verified (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos (3000 ATK), Magician of Dark Chaos (2800 ATK) and Black Luster Soldier (3000 ATK) provide closing bodies (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity is 33.3%; 50 of 60 main copies are off-archetype or generic, which weakens the engine (Verified count)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full with Fusion, Link, Synchro and Xyz monsters, but several are one-copy flex options (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual and Extra Deck lines with many interaction choices require careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8; modifiers -12 → 36.8; Illegal list capped to 35 (structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (8 hand traps, 13 negation-text cards)
  • Accessible Clown Crew core (≈0.92 chance of at least one core card in a 5-card hand)
  • Extra Deck fills all 15 slots with summon routes (Fusion, Link, Synchro, Xyz)

Weaknesses

  • Two cards run over their OCG Semi-Limited copy limit, so the list is Illegal
  • Only 25 of 60 main copies are exact Clown Crew, weakening engine coherence
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Clown Crew Biancaviso Tribute and Ritual summon chain; a single disruption to the starter line stalls the engine
  • Ash Blossom and Droll & Lock Bird as the only early answers to the opponent's first line
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring; 1 Super Polymerization 1 Clown Crew Finale (1→2) and 1 Clown Crew Biancaviso (2→3) Restores legal copy counts and adds Clown Crew density to the Main Deck. This is an Inferred suggestion, not a verified win-rate claim.

Evidence & confidence

  • Verified: Illegal status from copy-limit violations on Ash Blossom and Super Polymerization; Main 60, Extra 15, Side 0 within OCG size rules; Archetype purity 33.3% and Clown Crew copy counts; Extra-Deck breakdown and card stats
  • Inferred: Starter access and hand-trap density from the hypergeometric table; Interaction layering from card text; Going-first and going-second plans from text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No Side Deck; post-side plan and D12 are minimal No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is Provisional without a dated metagame sample

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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