Synchron Deck #770263 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Yoa the Plague Ashtra x3, Dominus Spiral x3. Created Oct 20, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
30± 5/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro and Link summons from the Ashtra and Fiendsmith engines into a 3000-ATK board (Akasuna, Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto), with the Ashtra Traps adding negation and recursion.; Going-second hand traps (Ash Blossom, Maxx C, Infinite Impermanence) and Synchron extenders that trade for the opponent's first board, then convert through a Synchro boss.
  • Turn 1 (going first): Open Ashtra or Fiendsmith starters on T1 (Yoa, Mikumari, Engraver, Tract), use Synchron tuner bodies to reach a Level 7 or 8 Synchro, and keep one hand trap up for the opponent's answer.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Infinite Impermanence to stop the opponent's first summon or search, then rebuild through the Ashtra Trap summon route into a Synchro boss.
  • Recovery: Recur Ashtra monsters from the GY through Ashtrashen and Ashtraja Susanoo's End Phase effect, and reuse the Fiendsmith Engraver and Lacrima recursion loop.
  • After siding: Not defined: the deck runs no side deck (side_count 0), so there is no post-side plan.

Why it scores here

The list is Illegal in OCG because five Forbidden cards are run (Galaxy Tomahawk, Reprodocus, Auroradon, Caesar, Fleur), so it receives a theoretical, structural-only score capped low. Structurally the deck reliably reaches a Synchro or Link summon through Ashtra and Synchron starters and tuners, and its 2-copy hand traps give it a solid going-second interaction layer. The main limitations are brick risk from 17 Trap Cards and a 40-card main with no archetype core (exact-name purity 1.8%, with Ashtra, generic and Fiendsmith spread across it), plus no side deck, so there is no post-side plan. The score comes from consistency, median output and interaction on the system, not from Synchron being a known archetype, and card scores were not averaged. Median and ceiling output are text-only inference because no combo boards exist.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) ~0.85; P(>=1 Ashtra starter, 3-copy Yoa or Mikumari) ~0.34; the Synchron tuner count is low (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 Trap Cards and roughly 6 Trap-based non-starters in a 40-card main; P(>=1 hand trap in 6) ~0.65 (Inferred)
D3 Combo Conversion & Ceiling 60 Ashtra Traps and Ashtraja Susanoo offer a strong Synchro ceiling, but no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 45 The median is unknown: combos_evidence is empty, so the floor comes from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant Ashtra and Fiendsmith recursion and two hand traps give partial route redundancy; no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY via Ashtra and Fiendsmith text, with no measured resource data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Maxx C, Infinite Impermanence, Mind Mirror Force and Baronne-style negations form layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps are present, but board-breaking power is uncertain without boards (Inferred)
D9 Offensive Pressure & Closing Power 55 Akasuna at 3000 ATK and Ashtraya Mikumari-no-Mikoto at 3000 ATK are real closers (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 Main deck is 40 cards with 26 distinct and 17 Trap Cards, with low archetype purity (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 The Extra Deck is 15 cards with 5 Forbidden, leaving 10 legal Extra cards (Verified legality)
D12 Side Deck Adaptability 20 No side deck is run (side_count 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Ashtra sequencing with many trap timings is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal cap applied: raw 0.80*Structural(51) + 0.20*TournamentReliability(40) + modifiers(-12) = ~37, capped to 30 for illegal list (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (Ash Blossom, Maxx C, Infinite Impermanence, Mind Mirror Force)
  • Synchro and Link extenders from Ashtra and Fiendsmith
  • Strong 3000-ATK closers

Weaknesses

  • Illegal list: five Forbidden cards
  • 17 Trap Cards in the main deck raise brick risk
  • Low archetype purity with no core
  • No side deck

Critical choke points

  • Single-card Ashtra and Fiendsmith starters at 1-3 copies
  • Forbidden-card removal leaves Extra Deck slots unfilled
Priority Remove Add Reason
1 Number 42: Galaxy Tomahawk, Reprodocus, Mecha Phantom Beast Auroradon, D/D/D Wave High King Caesar, Baronne de Fleur Legal Synchro or Link replacements matching the existing Ashtra/Synchron engine The list is illegal in OCG; it cannot receive a normal score until the Forbidden cards are removed.
2 One or two non-engine Trap Cards Extra starters or Synchro tuners Reduces brick risk from the Trap-heavy main deck.
3 None A 15-card side deck Creates a post-side plan, which the deck currently lacks.

Evidence & confidence

  • Verified: Five Forbidden cards in the main or Extra Deck (legality); Main 40 / Extra 15 / Side 0 counts; Card text and stats for each listed card
  • Inferred: Consistency estimates from hypergeometric draws; Brick risk from 17 Trap Cards; Engine coherence from archetype spread
  • Provisional: Meta Power (no dated metagame sample); Matchup fit
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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