Synchron Deck Breakdown

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Infinite Impermanence
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Main: 40 Extra: 5

        1 cardAncient Gear Gadjiltron Dragon 1 cardAncient Gear Gadjiltron Dragon
        Ancient Gear Gadjiltron Dragon
        EARTH 8
        Ancient Gear Gadjiltron Dragon
        • ATK:

        • 3000

        • DEF:

        • 2000


        If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.


        1 cardAncient Gear Golem 1 cardAncient Gear Golem
        Ancient Gear Golem
        EARTH 8
        Ancient Gear Golem
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


        1 cardCard Trooper 1 cardCard Trooper
        Card Trooper
        EARTH 3
        Card Trooper
        • ATK:

        • 400

        • DEF:

        • 400


        Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


        2 cardCyber Dragon 2 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        2 cardDandylion
        2 cardDandylion
        Dandylion
        EARTH 3
        Dandylion
        • ATK:

        • 300

        • DEF:

        • 300


        If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.


        2 cardGreen Gadget 2 cardGreen Gadget
        Green Gadget
        EARTH 4
        Green Gadget
        • ATK:

        • 1400

        • DEF:

        • 600


        When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


        1 cardMachina Force 1 cardMachina Force
        Machina Force
        EARTH 10
        Machina Force
        • ATK:

        • 4600

        • DEF:

        • 4100


        Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.


        3 cardMachina Fortress 3 cardMachina Fortress
        Machina Fortress
        EARTH 7
        Machina Fortress
        • ATK:

        • 2500

        • DEF:

        • 1600


        You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


        1 cardMachina Soldier 1 cardMachina Soldier
        Machina Soldier
        EARTH 4
        Machina Soldier
        • ATK:

        • 1600

        • DEF:

        • 1500


        When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".


        2 cardRed Gadget 2 cardRed Gadget
        Red Gadget
        EARTH 4
        Red Gadget
        • ATK:

        • 1300

        • DEF:

        • 1500


        When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


        1 cardScrap Recycler
        1 cardScrap Recycler
        Scrap Recycler
        EARTH 3
        Scrap Recycler
        • ATK:

        • 900

        • DEF:

        • 1200


        When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


        2 cardYellow Gadget 2 cardYellow Gadget
        Yellow Gadget
        EARTH 4
        Yellow Gadget
        • ATK:

        • 1200

        • DEF:

        • 1200


        When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


        2 cardQuickdraw Synchron 2 cardQuickdraw Synchron
        Quickdraw Synchron
        WIND 5
        Quickdraw Synchron
        • ATK:

        • 700

        • DEF:

        • 1400


        You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


        3 cardMachina Gearframe 3 cardMachina Gearframe
        Machina Gearframe
        EARTH 4
        Machina Gearframe
        • ATK:

        • 1800

        • DEF:

        • 0


        When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        1 cardMachina Peacekeeper 1 cardMachina Peacekeeper
        Machina Peacekeeper
        EARTH 2
        Machina Peacekeeper
        • ATK:

        • 500

        • DEF:

        • 400


        When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        1 cardBook of Moon 1 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          1 cardBrain Control 1 cardBrain Control
          Brain Control
          Spell Normal
          Brain Control

            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


            1 cardEnemy Controller
            1 cardEnemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                1 cardGiant Trunade
                1 cardGiant Trunade
                Giant Trunade
                Spell Normal
                Giant Trunade

                  Return all Spell and Trap Cards on the field to the hand.


                  1 cardLimiter Removal 1 cardLimiter Removal
                  Limiter Removal
                  Spell Quick
                  Limiter Removal

                    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      1 cardOverload Fusion 1 cardOverload Fusion
                      Overload Fusion
                      Spell Normal
                      Overload Fusion

                        Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                        1 cardPot of Avarice 1 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          1 cardSolidarity 1 cardSolidarity
                          Solidarity
                          Spell Continuous
                          Solidarity

                            If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              2 cardCompulsory Evacuation Device
                              2 cardCompulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                1 cardDimensional Prison 1 cardDimensional Prison
                                Dimensional Prison
                                Trap Normal
                                Dimensional Prison

                                  When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                  1 cardMirror Force
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                    1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                    Chimeratech Overdragon
                                    DARK 9
                                    Chimeratech Overdragon
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                    1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                    Cyber Twin Dragon
                                    LIGHT 8
                                    Cyber Twin Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2100


                                    "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                    1 cardDrill Warrior 1 cardDrill Warrior
                                    Drill Warrior
                                    EARTH 6
                                    Drill Warrior
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    "Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.


                                    1 cardNitro Warrior 1 cardNitro Warrior
                                    Nitro Warrior
                                    FIRE 7
                                    Nitro Warrior
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1800


                                    "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.



                                    SYNCHRON Decks in OCG








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