Heroic Deck #770253 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. King of the Swamp x3, Elemental HERO Sparkman x3, Miracle Fusion x3. Created Oct 20, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
38± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45.2
Going First 42
Going Second 36
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Elemental HERO boss (Electrum, Tempest, Plasma Vice, Shining Flare Wingman) from the Extra Deck and attack through the opponent's board; Piercing and direct-damage attackers (Bladedge, Mariner, Darkbright) backed by Fiendish Chain and Mirror Force for board control
  • Turn 1 (going first): Sparkman or a search spell (E - Emergency Call, Stratos, Woodsman) into Miracle Fusion or Polymerization for a boss, with Fiendish Chain or Mystical Space Typhoon protecting the field
  • Turn 2 (going second): Respond to the opponent's board with Magic Cylinder, Mirror Force, Bottomless Trap Hole or Heavy Storm, then Fusion Summon a boss from the Extra Deck once the board is clear
  • Recovery: Recover the Polymerization and Miracle Fusion engine through Woodsman's Standby search and Stratos's search effect, both of which reach into the Graveyard and Deck
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck reliably opens into a Fusion line: three Sparkman and three Miracle Fusion give a 33% chance of a Sparkman in a 5-card opening hand, and the eight searcher-text cards lift the chance of at least one search to about 68%. Its Extra Deck of 15 Elemental HERO fusions is well covered, with Electrum, Tempest and Plasma Vice providing the late-game closing power. Interaction is layered across Mirror Force, Magic Cylinder, Bottomless Trap Hole, Fiendish Chain, Mystical Space Typhoon and Heavy Storm. The deck is capped low because the list is illegal: it runs the Forbidden Trap Dustshoot and two Limited Gold Sarcophagus where one is allowed. There is no combo data, no tournament link and an empty Side Deck, so popularity and archetype usage stats earned no points. The score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 Sparkman in 5-card hand) = 0.33; P(>=1 searcher in 5) = 0.68; 2-card bootstrap is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 spells and 8 traps against about 14 monsters, with 19 single-copy slots and several off-archetype non-engine cards; brick and dead-card risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is read from text only, with Fusion bosses of 2600-2900 ATK and Miracle Fusion as the bridge (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so the median is unmeasured; floor is inferred from the Fusion-dependent starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two independent lines exist (Sparkman route and Polymerization route) plus search recovery from Woodsman and Stratos (Inferred)
D6 Resource Economy, Recovery & Grind 50 Woodsman and Stratos provide Graveyard-to-hand recovery; several cards cost resources to set up (Inferred from text)
D7 End-Board & Interaction Quality 58 Mirror Force, Magic Cylinder, Bottomless Trap Hole, Fiendish Chain, MST and Heavy Storm cover monsters, spells and traps (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second boards are answered by traps, but Heavy Storm is Limited and the Fusion bosses are summon-dependent (Inferred)
D9 Offensive Pressure & Closing Power 55 Bladedge 2600 with piercing, Plasma Vice 2600, Electrum 2900 and Tempest 2800 give strong closing bodies (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 40 41 Main Deck cards in 28 distinct slots, with 19 singletons and an illegal copy count on two cards (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck fusions in 12 distinct cards, mostly Elemental HERO with multiple flexible bosses (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion lines with several conditional triggers are moderately demanding but not highly complex (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo used only as the secondary label, with no blend applied. Structural ≈ 45.2, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); capped low because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (8 cards) makes the Fusion engine reachable more often than a single-starter build
  • Layered interaction across monsters, spells and traps, including Mirror Force, Magic Cylinder and Bottomless Trap Hole
  • Extra Deck of 15 fusions gives strong closing bodies at 2600-2900 ATK with several piercing or removal effects

Weaknesses

  • Illegal list: Trap Dustshoot (Forbidden) and two Gold Sarcophagus (Limited, 1 allowed) must be removed
  • Empty Side Deck, so no post-side adaptability
  • No combo or tournament data, so ceiling and median are text-only estimates
  • Low copy count on many engine cards leads to many dead singletons

Critical choke points

  • Miracle Fusion and Polymerization are both needed to convert the Fusion Extra Deck; losing either to a single hand trap or a board-level negation stalls the whole plan
  • Sparkman starter density is only 3 copies, giving a 33% chance of opening with one
Priority Remove Add Reason
1 Trap Dustshoot A legal Forbidden-free trap (e.g. Mirror Force already run; a second Magic Cylinder or a searcher) Forbidden card; the list cannot be played as built
2 1 Gold Sarcophagus 1 Fusion-searcher or Polymerization-compatible card Limited card over its copy limit
3 Off-archetype singletons (e.g. Morphing Jar, Future Fusion) A second Sparkman or Miracle Fusion copy Raises the starter probability and reduces dead singletons
4 None A Side Deck of 5-10 cards (e.g. extra Mirror Force, Bottomless Trap Hole, or Heavy Storm copy) Side Deck is empty, which removes post-side adaptability

Evidence & confidence

  • Verified: Legality: 41 Main, 15 Extra, 0 Side; Trap Dustshoot Forbidden; Gold Sarcophagus over limit; Card text and stats for every listed card; Archetype usage: 2 of 16 core cards present (12.5%)
  • Inferred: P(>=1 Sparkman in hand) = 0.33 and searcher group 0.68 from the hypergeometric table; Brick and dead-card risk from the 19 single-copy slots and non-engine composition; Interaction quality from card text (negation, removal, hand-trap-free)
  • Provisional: Meta power and matchup fit: no dated metagame sample supplied
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchup or brick rates Side Deck is empty Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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