Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Destiny HERO - Plasma
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Faris
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Polymerization
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

          Favorite Contact
          Favorite Contact
          Favorite Contact
          Trap Normal
          Favorite Contact

            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

            Extra Deck

            Destiny HERO - Destroyer Phoenix Enforcer
            Destiny HERO - Destroyer Phoenix Enforcer
            Destiny HERO - Destroyer Phoenix Enforcer
            DARK 8
            Destiny HERO - Destroyer Phoenix Enforcer
            • ATK:

            • 2500

            • DEF:

            • 2100


            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

            Elemental HERO Flame Wingman - Infernal Rage
            Elemental HERO Flame Wingman - Infernal Rage
            Elemental HERO Flame Wingman - Infernal Rage
            WIND 8
            Elemental HERO Flame Wingman - Infernal Rage
            • ATK:

            • 2100

            • DEF:

            • 1200


            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

            Elemental HERO Shining Neos Wingman
            Elemental HERO Shining Neos Wingman
            Elemental HERO Shining Neos Wingman
            LIGHT 8
            Elemental HERO Shining Neos Wingman
            • ATK:

            • 3100

            • DEF:

            • 2500


            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

            Elemental HERO Sunrise
            Elemental HERO Sunrise
            Elemental HERO Sunrise
            LIGHT 7
            Elemental HERO Sunrise
            • ATK:

            • 2500

            • DEF:

            • 1200


            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

            Wake Up Your Elemental HERO
            Wake Up Your Elemental HERO
            Wake Up Your Elemental HERO
            LIGHT 10
            Wake Up Your Elemental HERO
            • ATK:

            • 2500

            • DEF:

            • 2100


            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

            Xtra HERO Infernal Devicer
            Xtra HERO Infernal Devicer
            Xtra HERO Infernal Devicer
            DARK
            Xtra HERO Infernal Devicer
            • ATK:

            • 1700

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom


            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

            Xtra HERO Wonder Driver
            Xtra HERO Wonder Driver
            Xtra HERO Wonder Driver
            LIGHT
            Xtra HERO Wonder Driver
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

            Main: 48 Extra: 15

            3 cardElemental HERO Blazeman 3 cardElemental HERO Blazeman
            Elemental HERO Blazeman
            FIRE 4
            Elemental HERO Blazeman
            • ATK:

            • 1200

            • DEF:

            • 1800


            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


            2 cardElemental HERO Heat 2 cardElemental HERO Heat
            Elemental HERO Heat
            FIRE 4
            Elemental HERO Heat
            • ATK:

            • 1600

            • DEF:

            • 1200


            This card gains 200 ATK for each "Elemental HERO" monster you control.


            1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
            Elemental HERO Honest Neos
            LIGHT 7
            Elemental HERO Honest Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


            2 cardElemental HERO Lady Heat 2 cardElemental HERO Lady Heat
            Elemental HERO Lady Heat
            FIRE 4
            Elemental HERO Lady Heat
            • ATK:

            • 1300

            • DEF:

            • 1000


            During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


            2 cardElemental HERO Liquid Soldier 2 cardElemental HERO Liquid Soldier
            Elemental HERO Liquid Soldier
            WATER 4
            Elemental HERO Liquid Soldier
            • ATK:

            • 1400

            • DEF:

            • 1300


            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


            3 cardElemental HERO Shadow Mist 3 cardElemental HERO Shadow Mist
            Elemental HERO Shadow Mist
            DARK 4
            Elemental HERO Shadow Mist
            • ATK:

            • 1000

            • DEF:

            • 1500


            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


            2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
            Elemental HERO Solid Soldier
            EARTH 4
            Elemental HERO Solid Soldier
            • ATK:

            • 1300

            • DEF:

            • 1100


            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


            3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            3 cardElemental HERO Woodsman 3 cardElemental HERO Woodsman
            Elemental HERO Woodsman
            EARTH 4
            Elemental HERO Woodsman
            • ATK:

            • 1000

            • DEF:

            • 2000


            Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


            2 cardElemental HERO Avian 2 cardElemental HERO Avian
            Elemental HERO Avian
            WIND 3
            Elemental HERO Avian
            • ATK:

            • 1000

            • DEF:

            • 1000


            A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


            2 cardElemental HERO Burstinatrix 2 cardElemental HERO Burstinatrix
            Elemental HERO Burstinatrix
            FIRE 3
            Elemental HERO Burstinatrix
            • ATK:

            • 1200

            • DEF:

            • 800


            A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


            2 cardElemental HERO Neos 2 cardElemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            3 cardE - Emergency Call 3 cardE - Emergency Call
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.


              2 cardFavorite Hero 2 cardFavorite Hero
              Favorite Hero
              Spell Equip
              Favorite Hero

                Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                3 cardMask Change 3 cardMask Change
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                  3 cardMiracle Fusion 3 cardMiracle Fusion
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                    3 cardPolymerization 3 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      3 cardR - Righteous Justice 3 cardR - Righteous Justice
                      R - Righteous Justice
                      Spell Normal
                      R - Righteous Justice

                        Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                        2 cardSkyscraper 2 cardSkyscraper
                        Skyscraper
                        Spell Field
                        Skyscraper

                          If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                          2 cardFavorite Contact 2 cardFavorite Contact
                          Favorite Contact
                          Trap Normal
                          Favorite Contact

                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                            2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                            Elemental HERO Absolute Zero
                            WATER 8
                            Elemental HERO Absolute Zero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                            2 cardElemental HERO Flame Wingman - Infernal Rage 2 cardElemental HERO Flame Wingman - Infernal Rage
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                            1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                            Elemental HERO Nova Master
                            FIRE 8
                            Elemental HERO Nova Master
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                            2 cardElemental HERO Shining Neos Wingman 2 cardElemental HERO Shining Neos Wingman
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                            3 cardElemental HERO Sunrise 3 cardElemental HERO Sunrise
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                            2 cardElemental HERO The Shining 2 cardElemental HERO The Shining
                            Elemental HERO The Shining
                            LIGHT 8
                            Elemental HERO The Shining
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                            3 cardMasked HERO Goka 3 cardMasked HERO Goka
                            Masked HERO Goka
                            FIRE 6
                            Masked HERO Goka
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.



                            HEROIC Decks in OCG








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