Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Masked HERO Fountain
Masked HERO Fountain
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Masked HERO Furnace
Masked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was Summoned) or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Fusion Destiny
            Fusion Destiny
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

              Mask Change
              Mask Change
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                Miracle Fusion
                Miracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  Polymerization
                  Polymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    Reinforcement of the Army
                    Reinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      Favorite Contact
                      Favorite Contact
                      Favorite Contact
                      Trap Normal
                      Favorite Contact

                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                        Extra Deck

                        Contrast HERO Chaos
                        Contrast HERO Chaos
                        Contrast HERO Chaos
                        DARK 9
                        Contrast HERO Chaos
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                        Destiny HERO - Destroyer Phoenix Enforcer
                        Destiny HERO - Destroyer Phoenix Enforcer
                        Destiny HERO - Destroyer Phoenix Enforcer
                        DARK 8
                        Destiny HERO - Destroyer Phoenix Enforcer
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                        Elemental HERO Flame Wingman - Infernal Rage
                        Elemental HERO Flame Wingman - Infernal Rage
                        Elemental HERO Flame Wingman - Infernal Rage
                        WIND 8
                        Elemental HERO Flame Wingman - Infernal Rage
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                        Elemental HERO Shining Neos Wingman
                        Elemental HERO Shining Neos Wingman
                        Elemental HERO Shining Neos Wingman
                        LIGHT 8
                        Elemental HERO Shining Neos Wingman
                        • ATK:

                        • 3100

                        • DEF:

                        • 2500


                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                        Elemental HERO Sunrise
                        Elemental HERO Sunrise
                        Elemental HERO Sunrise
                        LIGHT 7
                        Elemental HERO Sunrise
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                        Elemental HERO Thunder Giant - Voltic Thunder
                        Elemental HERO Thunder Giant - Voltic Thunder
                        Elemental HERO Thunder Giant - Voltic Thunder
                        LIGHT 6
                        Elemental HERO Thunder Giant - Voltic Thunder
                        • ATK:

                        • 2400

                        • DEF:

                        • 1500


                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                        Masked HERO Dark Law
                        Masked HERO Dark Law
                        Masked HERO Dark Law
                        DARK 6
                        Masked HERO Dark Law
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                        Wake Up Your Elemental HERO
                        Wake Up Your Elemental HERO
                        Wake Up Your Elemental HERO
                        LIGHT 10
                        Wake Up Your Elemental HERO
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                        Xtra HERO Cross Crusader
                        Xtra HERO Cross Crusader
                        Xtra HERO Cross Crusader
                        DARK
                        Xtra HERO Cross Crusader
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                        Xtra HERO Infernal Devicer
                        Xtra HERO Infernal Devicer
                        Xtra HERO Infernal Devicer
                        DARK
                        Xtra HERO Infernal Devicer
                        • ATK:

                        • 1700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                        Xtra HERO Wonder Driver
                        Xtra HERO Wonder Driver
                        Xtra HERO Wonder Driver
                        LIGHT
                        Xtra HERO Wonder Driver
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                        Main: 55 Extra: 15

                        1 cardArmageddon Knight 1 cardArmageddon Knight
                        Armageddon Knight
                        DARK 4
                        Armageddon Knight
                        • ATK:

                        • 1400

                        • DEF:

                        • 1200


                        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                        1 cardBlackwing - Sirocco the Dawn 1 cardBlackwing - Sirocco the Dawn
                        Blackwing - Sirocco the Dawn
                        DARK 5
                        Blackwing - Sirocco the Dawn
                        • ATK:

                        • 2000

                        • DEF:

                        • 900


                        If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.


                        3 cardCaius the Shadow Monarch 3 cardCaius the Shadow Monarch
                        Caius the Shadow Monarch
                        DARK 6
                        Caius the Shadow Monarch
                        • ATK:

                        • 2400

                        • DEF:

                        • 1000


                        If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                        2 cardD.D. Crow 2 cardD.D. Crow
                        D.D. Crow
                        DARK 1
                        D.D. Crow
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                        1 cardDark Armed Dragon 1 cardDark Armed Dragon
                        Dark Armed Dragon
                        DARK 7
                        Dark Armed Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                        1 cardDark Grepher
                        1 cardDark Grepher
                        Dark Grepher
                        DARK 4
                        Dark Grepher
                        • ATK:

                        • 1700

                        • DEF:

                        • 1600


                        You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                        2 cardDestiny HERO - Malicious
                        2 cardDestiny HERO - Malicious
                        Destiny HERO - Malicious
                        DARK 6
                        Destiny HERO - Malicious
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                        1 cardElemental HERO Stratos
                        1 cardElemental HERO Stratos
                        Elemental HERO Stratos
                        WIND 4
                        Elemental HERO Stratos
                        • ATK:

                        • 1800

                        • DEF:

                        • 300


                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                        2 cardEvil HERO Infernal Prodigy 2 cardEvil HERO Infernal Prodigy
                        Evil HERO Infernal Prodigy
                        DARK 2
                        Evil HERO Infernal Prodigy
                        • ATK:

                        • 300

                        • DEF:

                        • 600


                        If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


                        1 cardFossil Dyna Pachycephalo
                        1 cardFossil Dyna Pachycephalo
                        Fossil Dyna Pachycephalo
                        EARTH 4
                        Fossil Dyna Pachycephalo
                        • ATK:

                        • 1200

                        • DEF:

                        • 1300


                        If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                        1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                        Gorz the Emissary of Darkness
                        DARK 7
                        Gorz the Emissary of Darkness
                        • ATK:

                        • 2700

                        • DEF:

                        • 2500


                        When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                        1 cardLegendary Jujitsu Master 1 cardLegendary Jujitsu Master
                        Legendary Jujitsu Master
                        EARTH 3
                        Legendary Jujitsu Master
                        • ATK:

                        • 1300

                        • DEF:

                        • 1800


                        If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.


                        1 cardNecro Gardna
                        1 cardNecro Gardna
                        Necro Gardna
                        DARK 3
                        Necro Gardna
                        • ATK:

                        • 600

                        • DEF:

                        • 1300


                        During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                        1 cardSangan
                        1 cardSangan
                        Sangan
                        DARK 3
                        Sangan
                        • ATK:

                        • 1000

                        • DEF:

                        • 600


                        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                        2 cardSpined Gillman 2 cardSpined Gillman
                        Spined Gillman
                        WATER 3
                        Spined Gillman
                        • ATK:

                        • 1300

                        • DEF:

                        • 0


                        All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.


                        1 cardVanity's Fiend 1 cardVanity's Fiend
                        Vanity's Fiend
                        DARK 6
                        Vanity's Fiend
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        Cannot be Special Summoned. Neither player can Special Summon monsters.




                        Tag(s):

                        3 cardDeep Sea Diva 3 cardDeep Sea Diva
                        Deep Sea Diva
                        WATER 2
                        Deep Sea Diva
                        • ATK:

                        • 200

                        • DEF:

                        • 400


                        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                        1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
                        Plaguespreader Zombie
                        DARK 2
                        Plaguespreader Zombie
                        • ATK:

                        • 400

                        • DEF:

                        • 200


                        If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                        1 cardAllure of Darkness
                        1 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          1 cardBrain Control 1 cardBrain Control
                          Brain Control
                          Spell Normal
                          Brain Control

                            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                            1 cardFuture Fusion 1 cardFuture Fusion
                            Future Fusion
                            Spell Continuous
                            Future Fusion

                              During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardLightning Vortex
                                1 cardLightning Vortex
                                Lightning Vortex
                                Spell Normal
                                Lightning Vortex

                                  Discard 1 card; destroy all face-up monsters your opponent controls.


                                  1 cardMind Control 1 cardMind Control
                                  Mind Control
                                  Spell Normal
                                  Mind Control

                                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                    3 cardMiracle Fusion 3 cardMiracle Fusion
                                    Miracle Fusion
                                    Spell Normal
                                    Miracle Fusion

                                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                      1 cardMystical Space Typhoon
                                      1 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          1 cardSoul Release 1 cardSoul Release
                                          Soul Release
                                          Spell Normal
                                          Soul Release

                                            Target up to 5 cards in any GY(s); banish them.


                                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                              Compulsory Evacuation Device
                                              Trap Normal
                                              Compulsory Evacuation Device

                                                Target 1 monster on the field; return that target to the hand.


                                                2 cardDeck Devastation Virus
                                                2 cardDeck Devastation Virus
                                                Deck Devastation Virus
                                                Trap Normal
                                                Deck Devastation Virus

                                                  Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                                  2 cardDimensional Prison 2 cardDimensional Prison
                                                  Dimensional Prison
                                                  Trap Normal
                                                  Dimensional Prison

                                                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                    2 cardDust Tornado 2 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        2 cardPulling the Rug 2 cardPulling the Rug
                                                        Pulling the Rug
                                                        Trap Counter
                                                        Pulling the Rug

                                                          Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                                          1 cardReturn from the Different Dimension
                                                          1 cardReturn from the Different Dimension
                                                          Return from the Different Dimension
                                                          Trap Normal
                                                          Return from the Different Dimension

                                                            Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                            1 cardSolemn Judgment
                                                            1 cardSolemn Judgment
                                                            Solemn Judgment
                                                            Trap Counter
                                                            Solemn Judgment

                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                1 cardTrap Dustshoot
                                                                1 cardTrap Dustshoot
                                                                Trap Dustshoot
                                                                Trap Normal
                                                                Trap Dustshoot

                                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                  1 cardTrap Stun 1 cardTrap Stun
                                                                  Trap Stun
                                                                  Trap Normal
                                                                  Trap Stun

                                                                    Negate all other Trap effects on the field this turn.


                                                                    3 cardElemental HERO Absolute Zero 3 cardElemental HERO Absolute Zero
                                                                    Elemental HERO Absolute Zero
                                                                    WATER 8
                                                                    Elemental HERO Absolute Zero
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                    2 cardAlly of Justice Catastor 2 cardAlly of Justice Catastor
                                                                    Ally of Justice Catastor
                                                                    DARK 5
                                                                    Ally of Justice Catastor
                                                                    • ATK:

                                                                    • 2200

                                                                    • DEF:

                                                                    • 1200


                                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                    1 cardArmory Arm 1 cardArmory Arm
                                                                    Armory Arm
                                                                    LIGHT 4
                                                                    Armory Arm
                                                                    • ATK:

                                                                    • 1800

                                                                    • DEF:

                                                                    • 1200


                                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                    Black Rose Dragon
                                                                    FIRE 7
                                                                    Black Rose Dragon
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 1800


                                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                    Brionac, Dragon of the Ice Barrier
                                                                    WATER 6
                                                                    Brionac, Dragon of the Ice Barrier
                                                                    • ATK:

                                                                    • 2300

                                                                    • DEF:

                                                                    • 1400


                                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                    1 cardColossal Fighter 1 cardColossal Fighter
                                                                    Colossal Fighter
                                                                    DARK 8
                                                                    Colossal Fighter
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 1000


                                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                    1 cardDark End Dragon 1 cardDark End Dragon
                                                                    Dark End Dragon
                                                                    DARK 8
                                                                    Dark End Dragon
                                                                    • ATK:

                                                                    • 2600

                                                                    • DEF:

                                                                    • 2100


                                                                    1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                                    1 cardGoyo Guardian 1 cardGoyo Guardian
                                                                    Goyo Guardian
                                                                    EARTH 6
                                                                    Goyo Guardian
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 2000


                                                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                                    1 cardMagical Android 1 cardMagical Android
                                                                    Magical Android
                                                                    LIGHT 5
                                                                    Magical Android
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 1700


                                                                    1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                                    1 cardSea Dragon Lord Gishilnodon 1 cardSea Dragon Lord Gishilnodon
                                                                    Sea Dragon Lord Gishilnodon
                                                                    WATER 5
                                                                    Sea Dragon Lord Gishilnodon
                                                                    • ATK:

                                                                    • 2300

                                                                    • DEF:

                                                                    • 1800


                                                                    1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.


                                                                    1 cardStardust Dragon 1 cardStardust Dragon
                                                                    Stardust Dragon
                                                                    WIND 8
                                                                    Stardust Dragon
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                    1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                    Thought Ruler Archfiend
                                                                    DARK 8
                                                                    Thought Ruler Archfiend
                                                                    • ATK:

                                                                    • 2700

                                                                    • DEF:

                                                                    • 2300


                                                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                    ocg
                                                                    Heroic
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