T.G. Deck #770141 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. T.G. Rocket Salamander x3, T.G. Gear Zombie x3, Jack-In-The-Hand x3. Created Oct 20, 2026 by YGO Mod.

Deck T.G. OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
58± 6/ 100
Power Score
Structural 65
Reliability 58
Going First 64
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.8
Going First 64
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon T.G. bosses from the Extra Deck, led by T.G. Glaive Blaster (4000 ATK) and Shooting Star Dragon T.G. EX (3300 ATK); Repeated Synchro pressure from T.G. Over Dragonar, Satellite Warrior, Black Rose Dragon and T.G. Hyper Librarian (card draw)
  • Turn 1 (going first): Search with T.G. Limiter Removal or Jack-In-The-Hand, summon T.G. Gear Zombie or Rocket Salamander from hand to reach a Tuner, then Synchro Summon into a T.G. boss while keeping a hand trap (Ash Blossom, Ghost Belle, Effect Veiler) for the opponent's answer
  • Turn 2 (going second): Use the hand traps (12 hand-trap copies, about 90% chance of at least one in a 6-card hand) to negate the opponent's starter or first extender, then rebuild the board through T.G. recursion (Booster Raptor, All Clear, Limiter Removal)
  • Recovery: Recycle T.G. monsters from the GY with T.G. Limiter Removal and T.G. Booster Raptor, and re-Synchro through the 13 Tuners in the Main Deck
  • After siding: No side deck is registered (0 cards), so there is no post-side plan to evaluate; this is a structural gap, not a verified weakness of the list

Why it scores here

The deck opens a functional Synchro plan reliably: the seven searcher-text cards give about a 64% chance of at least one searcher in a 5-card opening hand (Inferred), and the four 3-of T.G. starters back that up. Interaction is the strongest part of the system, with 12 hand traps, Raigeki and Harpie's Feather Duster on top of the T.G. Close and Shooting Star Dragon negate effects, so going second is stronger than going first. Conversion and median output could not be measured because the deck has no recorded boards, so the ceiling and floor are read from card text only and carry low weight. The score comes from consistency, interaction and the Synchro endboard on the system as a whole; it does not come from T.G. being a popular archetype and it does not average the individual card scores. The missing side deck and the dead Snake-Eyes Doomed Dragon slot pull the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in a 5-card opening hand) about 0.64 across 7 searchers; 3-of T.G. starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 12 hand traps and 16 tech cards dilute the hand, but searchers recover most hands (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling read from card text: Glaive Blaster 4000 ATK and Shooting Star Dragon T.G. EX 3300 ATK; no recorded boards (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards, so median output is unmeasured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Redundant starters and 12 hand traps give several independent lines after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion via T.G. Limiter Removal, T.G. Booster Raptor and T.G. All Clear; no grind data (Inferred)
D7 End-Board & Interaction Quality 82 Interaction density is high: Ash Blossom, Infinite Impermanence, Ghost Belle, Effect Veiler, Droll, Raigeki, Feather Duster, T.G. Close (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 78 Going-second hand is about 90% likely to hold a hand trap, plus Raigeki and Feather Duster for the board (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck boss ATK: 4000, 3300, 2500, 2400, 2100 with direct-attack text on Drill Fish (Verified stat/text)
D10 Main Deck Efficiency & Flexibility 60 40 main cards across 22 distinct names, 13 Tuners, 24 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 13 Synchro, 1 Link and 1 Fusion; Snake-Eyes Doomed Dragon needs Snake-Eye and Illusion materials that are absent (Verified text, Inferred dead slot)
D12 Side Deck Adaptability 25 0 side-deck cards, so no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage shows only 41.7% core presence (Provisional)
D14 Pilotability & Error Tolerance 55 Synchro sequencing plus hand-trap timing across multiple decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64.8, Going First ≈ 64, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine compactness (2); banlist exposure (-2); dead Extra Deck slot (-1); weak post-side plan (-2); off-archetype load (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*64.8 + 0.20*58 - 5 = 58.4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps plus 4 negate or removal spells
  • Synchro endboard with several 2400 to 4000 ATK bosses
  • Recursion: Limiter Removal, Booster Raptor and All Clear keep the GY working
  • Legal under OCG copy limits with all restricted cards at legal counts

Weaknesses

  • 0 side-deck cards, so no post-side plan in a best-of-3 format
  • Snake-Eyes Doomed Dragon is a dead Extra Deck slot
  • Off-archetype load (24 of 55 copies) reduces engine purity
  • No recorded boards, so conversion and floor cannot be verified

Critical choke points

  • T.G. Gear Zombie and Rocket Salamander as the Tuner-plus-starter pair; each is only 3 copies
  • Hyper Librarian and Glaive Blaster as the top-end bosses, both single copies
Priority Remove Add Reason
1 Snake-Eyes Doomed Dragon A castable T.G. Synchro or Link Extra Deck card that uses the deck's existing Tuners The Fusion needs Snake-Eye and Illusion materials that this list does not run, so the Extra slot is dead
2 None A 15-card side deck built from the existing hand traps and the matchup you expect A zero-card side deck gives no post-side plan for a best-of-3 event

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side; all restricted cards within limit; Card text for hand traps, searchers and Synchro bosses from the evidence pack; Copy histogram and Extra-Deck breakdown (13 Synchro, 1 Link, 1 Fusion)
  • Observed: Usage statistics: 41.7% of archetype-core cards present (12-card core)
  • Inferred: At least one searcher in 5 cards about 64%; hand-trap presence about 90% going second; Interaction quality and endboard strength from card text; Ceiling and floor estimated from text only, since no boards exist
  • Provisional: Meta and matchup fit (D13), since no dated meta sample or tournament link exists; Post-side adaptability (D12), since no side cards exist
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics flags T.G. Hyper Librarian and T.G. Glaive Blaster as not in this deck (in_this_deck false), but the cards list includes both in the Extra Deck with copies 1; the usage flags are inconsistent with the deck list and were not used for scoring No side deck registered, so D12 is provisional

More OCG Info

T.G.

T.G. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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