T.G. Deck Breakdown

Cards Usage Statistic

Main Deck

T.G. Rocket Salamander
T.G. Rocket Salamander
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

T.G. Warwolf
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

T.G. Gear Zombie
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

T.G. Screw Serpent
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

T.G. Tank Grub
T.G. Tank Grub
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

Bonfire
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      One for One
      One for One
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

        T.G. All Clear
        T.G. All Clear
        T.G. All Clear
        Spell Continuous
        T.G. All Clear

          All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.

          T.G. Limiter Removal
          T.G. Limiter Removal
          T.G. Limiter Removal
          Spell Normal
          T.G. Limiter Removal

            Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              T.G. Close
              T.G. Close
              T.G. Close
              Trap Counter
              T.G. Close

                When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.

                Extra Deck

                T.G. Trident Launcher
                T.G. Trident Launcher
                T.G. Trident Launcher
                EARTH
                T.G. Trident Launcher
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.

                Cosmic Blazar Dragon
                Cosmic Blazar Dragon
                Cosmic Blazar Dragon
                WIND 12
                Cosmic Blazar Dragon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                T.G. Blade Blaster
                T.G. Blade Blaster
                T.G. Blade Blaster
                EARTH 10
                T.G. Blade Blaster
                • ATK:

                • 3300

                • DEF:

                • 2200


                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.

                T.G. Glaive Blaster
                T.G. Glaive Blaster
                T.G. Glaive Blaster
                EARTH 12
                T.G. Glaive Blaster
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

                T.G. Halberd Cannon
                T.G. Halberd Cannon
                T.G. Halberd Cannon
                EARTH 12
                T.G. Halberd Cannon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

                T.G. Hyper Librarian
                T.G. Hyper Librarian
                T.G. Hyper Librarian
                DARK 5
                T.G. Hyper Librarian
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                T.G. Over Dragonar
                T.G. Over Dragonar
                T.G. Over Dragonar
                DARK 5
                T.G. Over Dragonar
                • ATK:

                • 2100

                • DEF:

                • 1900


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

                T.G. Recipro Dragonfly
                T.G. Recipro Dragonfly
                T.G. Recipro Dragonfly
                WIND 2
                T.G. Recipro Dragonfly
                • ATK:

                • 300

                • DEF:

                • 300


                1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.

                T.G. Mighty Striker
                T.G. Mighty Striker
                T.G. Mighty Striker
                EARTH 2
                T.G. Mighty Striker
                • ATK:

                • 1800

                • DEF:

                • 0


                1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

                T.G. Star Guardian
                T.G. Star Guardian
                T.G. Star Guardian
                LIGHT 5
                T.G. Star Guardian
                • ATK:

                • 100

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

                Main: 55 Extra: 15

                3 cardCipher Soldier 3 cardCipher Soldier
                Cipher Soldier
                EARTH 3
                Cipher Soldier
                • ATK:

                • 1350

                • DEF:

                • 1800


                If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.


                3 cardConsecrated Light 3 cardConsecrated Light
                Consecrated Light
                LIGHT 1
                Consecrated Light
                • ATK:

                • 0

                • DEF:

                • 0


                Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.


                3 cardCyber Dragon 3 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                Gorz the Emissary of Darkness
                DARK 7
                Gorz the Emissary of Darkness
                • ATK:

                • 2700

                • DEF:

                • 2500


                When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                1 cardHonest 1 cardHonest
                Honest
                LIGHT 4
                Honest
                • ATK:

                • 1100

                • DEF:

                • 1900


                During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                3 cardMaster Hyperion 3 cardMaster Hyperion
                Master Hyperion
                LIGHT 8
                Master Hyperion
                • ATK:

                • 2700

                • DEF:

                • 2100


                You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


                1 cardSangan
                1 cardSangan
                Sangan
                DARK 3
                Sangan
                • ATK:

                • 1000

                • DEF:

                • 600


                If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                3 cardT.G. Warwolf 3 cardT.G. Warwolf
                T.G. Warwolf
                DARK 3
                T.G. Warwolf
                • ATK:

                • 1200

                • DEF:

                • 0


                When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                3 cardThe Agent of Creation - Venus 3 cardThe Agent of Creation - Venus
                The Agent of Creation - Venus
                LIGHT 3
                The Agent of Creation - Venus
                • ATK:

                • 1600

                • DEF:

                • 0


                You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


                1 cardTragoedia 1 cardTragoedia
                Tragoedia
                DARK 10
                Tragoedia
                • ATK:

                • -1

                • DEF:

                • -1


                When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                3 cardMystical Shine Ball 3 cardMystical Shine Ball
                Mystical Shine Ball
                LIGHT 2
                Mystical Shine Ball
                • ATK:

                • 500

                • DEF:

                • 500


                A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


                1 cardJunk Synchron 1 cardJunk Synchron
                Junk Synchron
                DARK 3
                Junk Synchron
                • ATK:

                • 1300

                • DEF:

                • 500


                When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                3 cardT.G. Striker 3 cardT.G. Striker
                T.G. Striker
                EARTH 2
                T.G. Striker
                • ATK:

                • 800

                • DEF:

                • 0


                If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                3 cardThe Agent of Mystery - Earth 3 cardThe Agent of Mystery - Earth
                The Agent of Mystery - Earth
                LIGHT 2
                The Agent of Mystery - Earth
                • ATK:

                • 1000

                • DEF:

                • 800


                When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


                1 cardBook of Moon 1 cardBook of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  1 cardDark Hole
                  1 cardDark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    1 cardGiant Trunade
                    1 cardGiant Trunade
                    Giant Trunade
                    Spell Normal
                    Giant Trunade

                      Return all Spell and Trap Cards on the field to the hand.


                      1 cardMind Control
                      1 cardMind Control
                      Mind Control
                      Spell Normal
                      Mind Control

                        Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                        1 cardMonster Reborn
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          2 cardMystical Space Typhoon
                          2 cardMystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            3 cardPot of Duality
                            3 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                Bottomless Trap Hole
                                Trap Normal
                                Bottomless Trap Hole

                                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                  2 cardChain Disappearance 2 cardChain Disappearance
                                  Chain Disappearance
                                  Trap Normal
                                  Chain Disappearance

                                    When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardSolemn Judgment 1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        2 cardSolemn Warning 2 cardSolemn Warning
                                        Solemn Warning
                                        Trap Counter
                                        Solemn Warning

                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                          Tag(s):

                                          1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                          The Transmigration Prophecy
                                          Trap Normal
                                          The Transmigration Prophecy

                                            Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                            1 cardTorrential Tribute
                                            1 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              2 cardTrap Stun 2 cardTrap Stun
                                              Trap Stun
                                              Trap Normal
                                              Trap Stun

                                                Negate all other Trap effects on the field this turn.


                                                1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                Chimeratech Fortress Dragon
                                                DARK 8
                                                Chimeratech Fortress Dragon
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                Ally of Justice Catastor
                                                DARK 5
                                                Ally of Justice Catastor
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                1 cardArmory Arm 1 cardArmory Arm
                                                Armory Arm
                                                LIGHT 4
                                                Armory Arm
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                Black Rose Dragon
                                                FIRE 7
                                                Black Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                Brionac, Dragon of the Ice Barrier
                                                WATER 6
                                                Brionac, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                1 cardScrap Dragon 1 cardScrap Dragon
                                                Scrap Dragon
                                                EARTH 8
                                                Scrap Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                1 cardSea Dragon Lord Gishilnodon 1 cardSea Dragon Lord Gishilnodon
                                                Sea Dragon Lord Gishilnodon
                                                WATER 5
                                                Sea Dragon Lord Gishilnodon
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.


                                                1 cardT.G. Hyper Librarian
                                                1 cardT.G. Hyper Librarian
                                                T.G. Hyper Librarian
                                                DARK 5
                                                T.G. Hyper Librarian
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                Trishula, Dragon of the Ice Barrier
                                                WATER 9
                                                Trishula, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                                T.G. Wonder Magician
                                                LIGHT 5
                                                T.G. Wonder Magician
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                1 cardDaigusto Phoenix 1 cardDaigusto Phoenix
                                                Daigusto Phoenix
                                                WIND
                                                Daigusto Phoenix
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1100


                                                2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                                                Gachi Gachi Gantetsu
                                                EARTH
                                                Gachi Gachi Gantetsu
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 1800


                                                2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                Leviair the Sea Dragon
                                                WIND
                                                Leviair the Sea Dragon
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1600


                                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                Number 17: Leviathan Dragon
                                                WATER
                                                Number 17: Leviathan Dragon
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 0


                                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                                Number 30: Acid Golem of Destruction
                                                WATER
                                                Number 30: Acid Golem of Destruction
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.



                                                T.G. Decks in OCG








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