Black Luster Soldier Deck #770088 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x3
- Chaos End Ruler - Master of the Beginning and End x1
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x3
- Kuriboh - Multiply! x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Dark Magical Curtain x2
- Double Wild x1
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- Secrets of Dark Magic x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Magicians' Combination x1
- Mind Shuffle x1
- Red Reboot x1
- Solemn Accusation x3
- Solemn Judgment x1
- Waking the Dragon x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Guardian Chimera x1
- Naturia Exterio x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- Dyna Mondo x1
- I:P Masquerena x1
- Linkuriboh x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Kashtira Arise-Heart x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.5 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual-summon Black Luster Soldier - Soldier of Light and Darkness or Magician of Dark Chaos - Black Chaos via Light and Darkness Ritual, then convert the 3000-ATK body into board pressure (Inferred from card text; no recorded boards).; Dark Magician package (Dark Magician, Dark Magician Girl, Dark Magician of Destruction, Skull Archfiend of Chaos) and Link/Fusion finishers such as Perfectron Hydradrive Dragon and Underworld Goddess of the Closed World (Inferred).
- Turn 1 (going first): Open Light and Darkness Ritual or Chaos Mystic Box with searchers (Mind Shuffle, Ragged Records of Rites, Dark Magical Curtain), ritual-summon Black Chaos or Black Luster Soldier, and hold Ash Blossom / Droll / Maxx C for the next opponent response (Inferred).
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Red Reboot) respond to the opponent's first summon or search while Solemn Judgment and Skull Archfiend of Chaos rebuild the engine (Inferred).
- Recovery: Skull Archfiend of Chaos and Light and Darkness Ritual recycle from the GY, and Pot of Sloth or Dark Magical Curtain refill the hand (Inferred).
- After siding: Not available: the deck runs no Side Deck, so there is no post-side plan.
Why it scores here
The deck's main engine is the Light and Darkness Ritual package: the archetype core is present in about 76% of opening 5-card hands (hypergeometric, Inferred), and searchers push that to about 81%. Interaction is dense for OCG, with six hand traps, Solemn Judgment, Maxx C, Droll & Lock Bird and Red Reboot, which lifts end-board interaction quality. Conversion is the weak point: no combo boards were recorded, so the ceiling and median are text-only inferences, and the list splits across roughly 20 sub-archetypes, with 70 of 85 archetype-tagged copies outside the exact archetype name, which lowers coherence and brick tolerance. Pilotability is low and there is no Side Deck, so post-side adaptability scores near the floor. The score comes from consistency, interaction and median output on the system, not from Black Luster Soldier's popularity and not from averaging card scores. The deck is Illegal (three Forbidden cards run at full copies), so the score is capped low and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening 5) ~0.76 and searcher group ~0.81 (Inferred); ritual engine needs Light and Darkness Ritual plus Tributes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 23 singleton cards and mixed sub-archetypes (Kuriboh, Mulcharmy, Prophecy, Greed, Charmer, Naturia) create non-functional hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling inferred from ritual and Dark Magician card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so floor and median cannot be measured; median is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Six hand traps and Maxx C plus multiple ritual routes give some independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Dark Magical Curtain and Ragged Records give refills; GY recursion via Skull Archfiend of Chaos (Inferred from text) |
| D7 | End-Board & Interaction Quality | 65 | Solemn Judgment, Red Reboot, Ash Blossom, Droll and Chaos End Ruler negation plus Magician of Dark Chaos protection (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Black Chaos, Black Luster Soldier and Dark Magician of Destruction can challenge a board when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Ritual bodies reach 2800 to 3500 ATK and Perfectron and Underworld Goddess give link-based pressure (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards with 23 singletons and many off-archetype staples lower density and coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards (9 Link, 5 Fusion, 1 Xyz) with three Forbidden Extra cards removed from play (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-route ritual, Link and Fusion sequencing with many interaction timings is high-skill to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary applied as a context modifier, not a weight blend. Structural ≈ 49.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_deck_cap (0); hard_garnet_burden (0). Final formula: Illegal-deck cap applied: 0.80*Structural(49.5) + 0.20*TournamentReliability(40) = 47.6; modifiers -12 gives 35.6; capped to 25 because three Forbidden cards are run (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (Black Chaos, Black Luster Soldier, Light and Darkness Ritual) is present in about 76% of opening hands (Inferred)
- Dense interaction: six hand traps, Solemn Judgment, Maxx C, Droll & Lock Bird, Red Reboot (Verified card text, Inferred fit)
- Searchers (15) give strong consistency to the ritual engine (Inferred)
Weaknesses
- Illegal: three Forbidden cards run at full copies (Verified)
- No Side Deck: no post-side adaptability (Verified)
- Low archetype coherence: 70 of 85 archetype-tagged copies sit outside the exact archetype name (Verified composition)
- No recorded combo boards, so conversion ceiling and median are unmeasured (Verified data gap)
Critical choke points
- Light and Darkness Ritual is the single ritual-spell route to both headline Ritual monsters; losing it to the opponent's first interaction collapses the main engine (Inferred)
- Forbidden Extra Deck cards removed from play leave the Link/Fusion finishers thin (Verified legality)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Kashtira Arise-Heart | Legal Extra Deck finishers (for example, Dark Magician of Destruction is already present; add a legal Link or Fusion) | Makes the list legal so it can receive a normal score |
| 2 | Off-archetype staples (Dark Magical Curtain, Soul Servant, Double Wild) | More Light and Darkness Ritual package cards | Raises archetype coherence and reduces brick rate |
| 3 | None | A 5 to 15 card Side Deck | The deck has no post-side plan at all |
Evidence & confidence
- Verified: Deck is Illegal: three Forbidden cards at full copies (legality); Main 55, Extra 15, Side 0 (within size rules); Archetype core group present at 13 copies (probabilities); Side Deck is empty (composition); No combos, tournament link or guides supplied (data gaps)
- Inferred: Consistency: P(>=1 core) ~0.76 and searcher ~0.81 (hypergeometric); Interaction density from card text (hand traps, negations, removal); Ritual conversion ceiling from card text; Pilotability estimate from step complexity
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13 provisional)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional No Side Deck supplied, so post-side plan cannot be evaluated
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