Black Luster Soldier Deck #770088 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49.5
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Black Luster Soldier - Soldier of Light and Darkness or Magician of Dark Chaos - Black Chaos via Light and Darkness Ritual, then convert the 3000-ATK body into board pressure (Inferred from card text; no recorded boards).; Dark Magician package (Dark Magician, Dark Magician Girl, Dark Magician of Destruction, Skull Archfiend of Chaos) and Link/Fusion finishers such as Perfectron Hydradrive Dragon and Underworld Goddess of the Closed World (Inferred).
  • Turn 1 (going first): Open Light and Darkness Ritual or Chaos Mystic Box with searchers (Mind Shuffle, Ragged Records of Rites, Dark Magical Curtain), ritual-summon Black Chaos or Black Luster Soldier, and hold Ash Blossom / Droll / Maxx C for the next opponent response (Inferred).
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Red Reboot) respond to the opponent's first summon or search while Solemn Judgment and Skull Archfiend of Chaos rebuild the engine (Inferred).
  • Recovery: Skull Archfiend of Chaos and Light and Darkness Ritual recycle from the GY, and Pot of Sloth or Dark Magical Curtain refill the hand (Inferred).
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan.

Why it scores here

The deck's main engine is the Light and Darkness Ritual package: the archetype core is present in about 76% of opening 5-card hands (hypergeometric, Inferred), and searchers push that to about 81%. Interaction is dense for OCG, with six hand traps, Solemn Judgment, Maxx C, Droll & Lock Bird and Red Reboot, which lifts end-board interaction quality. Conversion is the weak point: no combo boards were recorded, so the ceiling and median are text-only inferences, and the list splits across roughly 20 sub-archetypes, with 70 of 85 archetype-tagged copies outside the exact archetype name, which lowers coherence and brick tolerance. Pilotability is low and there is no Side Deck, so post-side adaptability scores near the floor. The score comes from consistency, interaction and median output on the system, not from Black Luster Soldier's popularity and not from averaging card scores. The deck is Illegal (three Forbidden cards run at full copies), so the score is capped low and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) ~0.76 and searcher group ~0.81 (Inferred); ritual engine needs Light and Darkness Ritual plus Tributes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 singleton cards and mixed sub-archetypes (Kuriboh, Mulcharmy, Prophecy, Greed, Charmer, Naturia) create non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling inferred from ritual and Dark Magician card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so floor and median cannot be measured; median is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps and Maxx C plus multiple ritual routes give some independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Dark Magical Curtain and Ragged Records give refills; GY recursion via Skull Archfiend of Chaos (Inferred from text)
D7 End-Board & Interaction Quality 65 Solemn Judgment, Red Reboot, Ash Blossom, Droll and Chaos End Ruler negation plus Magician of Dark Chaos protection (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Black Chaos, Black Luster Soldier and Dark Magician of Destruction can challenge a board when going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Ritual bodies reach 2800 to 3500 ATK and Perfectron and Underworld Goddess give link-based pressure (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 23 singletons and many off-archetype staples lower density and coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards (9 Link, 5 Fusion, 1 Xyz) with three Forbidden Extra cards removed from play (Verified legality)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-route ritual, Link and Fusion sequencing with many interaction timings is high-skill to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary applied as a context modifier, not a weight blend. Structural ≈ 49.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_deck_cap (0); hard_garnet_burden (0). Final formula: Illegal-deck cap applied: 0.80*Structural(49.5) + 0.20*TournamentReliability(40) = 47.6; modifiers -12 gives 35.6; capped to 25 because three Forbidden cards are run (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (Black Chaos, Black Luster Soldier, Light and Darkness Ritual) is present in about 76% of opening hands (Inferred)
  • Dense interaction: six hand traps, Solemn Judgment, Maxx C, Droll & Lock Bird, Red Reboot (Verified card text, Inferred fit)
  • Searchers (15) give strong consistency to the ritual engine (Inferred)

Weaknesses

  • Illegal: three Forbidden cards run at full copies (Verified)
  • No Side Deck: no post-side adaptability (Verified)
  • Low archetype coherence: 70 of 85 archetype-tagged copies sit outside the exact archetype name (Verified composition)
  • No recorded combo boards, so conversion ceiling and median are unmeasured (Verified data gap)

Critical choke points

  • Light and Darkness Ritual is the single ritual-spell route to both headline Ritual monsters; losing it to the opponent's first interaction collapses the main engine (Inferred)
  • Forbidden Extra Deck cards removed from play leave the Link/Fusion finishers thin (Verified legality)
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Kashtira Arise-Heart Legal Extra Deck finishers (for example, Dark Magician of Destruction is already present; add a legal Link or Fusion) Makes the list legal so it can receive a normal score
2 Off-archetype staples (Dark Magical Curtain, Soul Servant, Double Wild) More Light and Darkness Ritual package cards Raises archetype coherence and reduces brick rate
3 None A 5 to 15 card Side Deck The deck has no post-side plan at all

Evidence & confidence

  • Verified: Deck is Illegal: three Forbidden cards at full copies (legality); Main 55, Extra 15, Side 0 (within size rules); Archetype core group present at 13 copies (probabilities); Side Deck is empty (composition); No combos, tournament link or guides supplied (data gaps)
  • Inferred: Consistency: P(>=1 core) ~0.76 and searcher ~0.81 (hypergeometric); Interaction density from card text (hand traps, negations, removal); Ritual conversion ceiling from card text; Pilotability estimate from step complexity
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13 provisional)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional No Side Deck supplied, so post-side plan cannot be evaluated

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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