Jurrac Deck #770050 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King and Jurrac board pressure via Synchro/Xyz/Link extra-deck bodies (Jurrac Meteor, Jurrac Astero, Garunix Eternity) and high-ATK Fire King monsters (High Avatar Garunix 2700, Sacred Fire King Garunix 2700); Link-based pressure (Promethean Princess, Amblowhale, Salamangreat Sunlight Wolf) and recursion from the GY
  • Turn 1 (going first): Open Jurrac Megalo or Fire King Kirin/Ponix as the first starter, use Fire King Island or Jurrac draws to reach a Synchro or Xyz body, and hold Ash Blossom or Infinite Impermanence for the first disruption
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Maxx C) to stop the opponent's first board, then rebuild through Fire King monsters that Special Summon from the hand or GY after a destruction
  • Recovery: Recur Fire King monsters and Fire King Island or Sanctuary from the Deck, and use Mulcharmy Fuwalos or Maxx C draws to refill the hand
  • After siding: No side deck is registered, so no post-side plan exists; best-of-3 play is unsupported by this list

Why it scores here

This list is Illegal: Albion the Branded Dragon is Forbidden in OCG and is run once, and the Extra Deck holds 17 cards against a 15-card maximum, so it does not receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Scored as a system, the Fire King and Jurrac core is reasonably accessible, with about a 98% chance that at least one core card is in the opening five and a dense web of starters that can go live from hand. Interaction is the strongest part of the list, with roughly 14 hand traps, 12 negation-text cards and 30 removal-text cards, which supports the going-second plan. Floor and median output are weak because no recorded boards exist, so the combo ceiling is text-only inference. Popularity and archetype usage statistics confirm the archetype is real, but they did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of a 3-copy starter in opening 5) ≈ 0.26 per card, core group open ≈ 0.98; multiple independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Roughly 14 hand traps and several hand-activated monsters create some redundancy, but Extra and Main conflicts raise the brick risk; P(>=1 hand trap in 6) ≈ 0.86 going second (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Fire King Island and Sanctuary plus Garunix and Jurrac Meteor text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so median output is unknown and set low by default (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent negates (Ash Blossom, Infinite Impermanence, Dominus Impulse, Red Reboot, Solemn Judgment) plus Fire King recursion give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw effects (Jurrac Megalo, Mulcharmy Fuwalos, Maxx C, Pot of Prosperity) and Fire King recursion regenerate resources; Pot costs Extra Deck cards (Inferred from text)
D7 End-Board & Interaction Quality 65 Interaction density is high: 30 removal-text and 12 negation-text cards with several face-down board-breaker traps; quality is text-based (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are plentiful, but there is no board-breaker density data and no going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Offensive closers are 2700 to 3000 ATK monsters (Garunix x2 and High Avatar Garunix), but the Extra slot is over-full and Albion is illegal (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 35 53 Main Deck cards with 28 distinct cards, 20 tech slots and many one-of hand traps; main size is legal but the list is bloated (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 17 cards against a 15 maximum, including an illegal Forbidden card and several off-archetype Extra picks (Verified)
D12 Side Deck Adaptability 10 No side deck registered (side 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fire King chains with many Quick Effects and two to three decision points per turn make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20). Structural ≈ 50.5, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra deck over size (-4). Final formula: Illegal cap: 0.80*Structural(50.5) + 0.20*TournamentReliability(40) = 48.4; context modifiers -12 gives 36.4; capped at 20 because the list is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (14 hand traps, 12 negation-text cards)
  • Many independent starters from the Fire King and Jurrac cores
  • Strong closing bodies at 2700 to 3000 ATK

Weaknesses

  • Illegal list: Albion is Forbidden and the Extra Deck has 17 cards
  • Off-archetype bloat (63 off-archetype copies, 10% exact-archetype purity)
  • No side deck
  • Extra slots spent on off-archetype picks (Mudragon, Ecclesia, Garura, Zombie Vampire)

Critical choke points

  • Extra Deck over-size and the Albion violation must be fixed before the list is playable
  • Synchro and Xyz bodies depend on a small number of Extra Deck copies
Priority Remove Add Reason
1 Albion the Branded Dragon nothing (or a legal Fire King or Jurrac Extra Deck card) Forbidden in OCG; the deck cannot be played with it
2 Mudragon of the Swamp a second Jurrac or Fire King Extra Deck card Brings the Extra Deck to 15 and removes an off-archetype pick
3 Several off-archetype tech traps a side deck of 8 to 15 cards No side deck is registered; best-of-3 play has no post-side plan

Evidence & confidence

  • Verified: Albion the Branded Dragon is Forbidden in OCG and run once; Extra Deck size is 17 against a 15 maximum; Main Deck size is 53, which is legal; No side deck registered
  • Inferred: Starter access and brick estimates from hypergeometric probabilities; Interaction quality from card text and role tags; Combo ceiling from text only
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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